Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Pauca Verba Dec 12, 2023 @ 9:38am
What attribute gives damage to psykers?
In usual rpg's like dnd it's told seperatly for each mage class - this uses charizma, this - intelligence... but RT provides me zero information about what stat makes psyker's powers more powerful. Is it just ranged combat maybe? Or one if the suggested attributes?
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Showing 1-15 of 17 comments
SteelaiRizel Dec 12, 2023 @ 9:42am 
Willpower. Aka WP it's mentioned in most of it's abilities.
watcherzero Dec 12, 2023 @ 9:46am 
There is also Psypower Rating which is unlocked through talents (Cassia cant improve it but she has loads of unique Navigator talents to boost damage)
Daliena Dec 12, 2023 @ 9:47am 
Willpower and Psy Rating.

Willpower's an attribute, Psy Rating is a talent. Damaging psychic abilities scale off one or both - for example, Idira's Psychic Scream does from 1 + WP bonus x Psy Rating, to 4 + WP Bonus x (1 + Psy Rating) damage.

So with a Psy Rating of 1 and a Willpower Bonus of 6 (the bonus is the number divided by 10, rounded down towards the nearest 10, so 65 WP is a +6 bonus), Idira deals 7-16 damage before any other modifiers with it.
Morgian Dec 12, 2023 @ 9:56am 
WP is in all the formulas.

But you won't be much of a nuker, the support abilities are king. I met a pink demon who did what I thought psykers would do: nuke everyone in 5 radius and make them burn. Unfortunately psykers don't get such abilities. I believe the basic pyro power deals 3+3*psy rating damage - and you start with zero. The first time you can add 1 to your rating is at level 12. So even at level 36, when you can have 4, the damage is only good for a laugh compared to what you dish out with weapons. Maybe you can do something about it, but I did not even try to after a first attempt. You can buff WP (or what stat you need), I saw some ability that can raise your psy rating temporarily by 1, and you can stack on the tactician base ability that increases his next attack damage way over +100%, as well as lower enemy resistance - I found it more interesting to find out how Argenta can steamroll a half encounter in round 1.

The buffs are good, though, a psyker who goes sanctic or divination can be very useful. In any case, read through the abilities when on the character creation screen and you know what to expect. You can see them when clicking on biomancy, divination, sanctic, etc..
SteelaiRizel Dec 12, 2023 @ 10:01am 
Personally im going to try the pyro+ballistics, and crit DoT route. No idea if it will work lol I need more rating to even know.

But to be fair im also already trained in flamers and the like too(soldier spec).
Last edited by SteelaiRizel; Dec 12, 2023 @ 10:01am
Morgian Dec 12, 2023 @ 10:10am 
If you insist on the pyro, take your time and check through new available abilities that will help you.
You will need movement, enhanced range, better psy rating, higher WP (and others), and things that lower the veil. Take a peek at sanctic powers when you can acquire them. And if everything else failed, grab a flamethrower and show the heretics how it is done :)
SteelaiRizel Dec 12, 2023 @ 10:16am 
Originally posted by Morgian:
If you insist on the pyro, take your time and check through new available abilities that will help you.
You will need movement, enhanced range, better psy rating, higher WP (and others), and things that lower the veil. Take a peek at sanctic powers when you can acquire them. And if everything else failed, grab a flamethrower and show the heretics how it is done :)

It already felt at least decent against the chaos spawn in the prologue. With the higher damage at a longer range. Also the run and gun combo but doing ignite twice using it instead of shooting. It at least was nice to kill a cultist a turn per ignite at that longer than 6 cell range if i rolled decent and they then burned to death on their turns.

I hope i can get a flamer early lol or at least a hand flamer. Just in case and ya i do definitely need the enhanced range. And ill grab the rating each time its ready to be grabbed at 10/20/ and so on. It scales the DoT crit chance too. I am building up my WP and BS quick as i can.

Themes are fun and im stubborn as hell.
Last edited by SteelaiRizel; Dec 12, 2023 @ 10:18am
Daliena Dec 12, 2023 @ 10:18am 
Originally posted by SteelaiRizel:
Originally posted by Morgian:
If you insist on the pyro, take your time and check through new available abilities that will help you.
You will need movement, enhanced range, better psy rating, higher WP (and others), and things that lower the veil. Take a peek at sanctic powers when you can acquire them. And if everything else failed, grab a flamethrower and show the heretics how it is done :)

It already felt at least decent against the chaos spawn in the prologue. With the higher damage at a longer range. Also the run and gun combo but doing ignite twice using it instead of shooting. It at least was nice to kill a cultist a turn per ignite at that longer than 6 cell range if i rolled decent and they then burned to death on their turns.

I hope i can get a flamer early lol or at least a hand flamer. Just in case and ya i do definitely need the enhanced range. And ill grab the rating each time its ready to be grabbed at 10/20/ and so on. It scales the DoT crit chance too. I am building up my WP and BS quick as i can.

You can get a two-handed flamer pretty much as soon as you exit the prologue - go to the unidentified ship and trade with them, they sell one and it's cheap and quickly available. Hand flamers (AKA pistol variants) will start appearing on Rykadi Minoris, the main planet of chapter 1. But don't rush there, for several reasons I'd suggest clearing Eurac V and Rykadi Philia first.
SteelaiRizel Dec 12, 2023 @ 10:19am 
Originally posted by Daliena:
Originally posted by SteelaiRizel:

It already felt at least decent against the chaos spawn in the prologue. With the higher damage at a longer range. Also the run and gun combo but doing ignite twice using it instead of shooting. It at least was nice to kill a cultist a turn per ignite at that longer than 6 cell range if i rolled decent and they then burned to death on their turns.

I hope i can get a flamer early lol or at least a hand flamer. Just in case and ya i do definitely need the enhanced range. And ill grab the rating each time its ready to be grabbed at 10/20/ and so on. It scales the DoT crit chance too. I am building up my WP and BS quick as i can.

You can get a two-handed flamer pretty much as soon as you exit the prologue - go to the unidentified ship and trade with them, they sell one and it's cheap and quickly available. Hand flamers (AKA pistol variants) will start appearing on Rykadi Minoris, the main planet of chapter 1. But don't rush there, for several reasons I'd suggest clearing Eurac V and Rykadi Philia first.

I mean hey if i can get the two handed that early, hell ya im golden for the time being. Excellent.
=M$= Oroberus Dec 12, 2023 @ 10:21am 
Psy-Rating is the main source of damage gain, that's also why a RT Psyker will pretty much outdamaged by Idira for quite some time as she's unsanctioned while RT can only be sanctioned and needs to get to lvl 10 before actually being able to us the Psy-Rating 1 Modifier instead of the initial Psy-Rating 0 Modifier

Outside of Psy-Rating it's Willpower

Early on grabbing some ranged weapon with AOE is pretty much your best bet and if you're a Pyro-Psyker, the Flamer even is thematically fitting xD
Last edited by =M$= Oroberus; Dec 12, 2023 @ 10:22am
Pauca Verba Dec 12, 2023 @ 10:23am 
Thank you. I wish description of willpower mentioned that.
Morgian Dec 12, 2023 @ 10:27am 
The 2H flamer on the Thunderfang is a rating 1 item I believe and the first one you can get. I certainly got it for Argenta, since the better bolter is a bit farther away, and I did not have enough merchandise to raise my level with them more than 1.

Coming to think of it, a large flamer might solve the problem with the pyro power that requires enemies to be on fire.
Last edited by Morgian; Dec 12, 2023 @ 10:29am
Rogal Dorn Dec 12, 2023 @ 10:32am 
One thing to help with this, when you right click on an ability to open its detail page and see red numbers you can see the formula for how that value is determined by hovering over them. Most psyker abilities factor your willpower bonus (tens digit of willpower stat) in their values.
Sotanaht Dec 12, 2023 @ 10:44am 
Sanctic Powers scales of Psy Rating and Resolve. Willpower won't help at all with those.

Base resolve is determined by 1+Fellowship Bonus. Nothing in the game mentions this.
Last edited by Sotanaht; Dec 12, 2023 @ 10:45am
Batailleuse Dec 12, 2023 @ 11:05am 
Originally posted by Pauca Verba:
In usual rpg's like dnd it's told seperatly for each mage class - this uses charizma, this - intelligence... but RT provides me zero information about what stat makes psyker's powers more powerful. Is it just ranged combat maybe? Or one if the suggested attributes?


let say ... all depends on how you build your Psyker.

Sanctic scales from Psy and Resolve ONLY, no stat scaling whatsoever
Resolve for sanctic can also be his crit rate.

all Buffs, Debuffs and dot-related Scale only from Psy rating Nothing else.
1 buff from Diviner scales with Perception.

all heal except sanctic ones scales with PSY and Willpower

Mentalist Scales mostly from Psy rating. to be fair most WP are almost insignificant unless you spend 10 turns buffing yourself.

however ... there are ways to scale differently.

you can use your Ballistics Bonus with a perk when you hit things 6 range away

Perception can scale the distance at which your spell can hit.

Sanctic is stat-agnostic and pairs well with any archetype relying on other stats.

if you want to heal go Willpower, but it will make very little diffence to have 30 or 60 will power it's only 3 more health.

Mentalist is the only spec where having Willpower does anything since psyching scream is literally WPxPSY and is the only actual psyker spell scaling like mad with both.


and knowing that Sanctic is the only sub-type to have a passive that give +1PSY per character that ultimate in each fight... well. it's almost a mandatory sub-type to scale your Main-type.

now ... up to you to decide really.

In the end it's more about which Archetype you will play and how you plan to play it.

If you play a willpower psyker you are either going Heal or Mental, otherwise stat won't matter other than your psy rating or Resolve.

for pure damage ... technically BS is better, and that let's you pew pew as well if you want to. (spoilers, some psy items are perfect for ranged or melee characters even without using anything but psy rating and buffs)
Last edited by Batailleuse; Dec 12, 2023 @ 11:07am
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Date Posted: Dec 12, 2023 @ 9:38am
Posts: 17