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Willpower's an attribute, Psy Rating is a talent. Damaging psychic abilities scale off one or both - for example, Idira's Psychic Scream does from 1 + WP bonus x Psy Rating, to 4 + WP Bonus x (1 + Psy Rating) damage.
So with a Psy Rating of 1 and a Willpower Bonus of 6 (the bonus is the number divided by 10, rounded down towards the nearest 10, so 65 WP is a +6 bonus), Idira deals 7-16 damage before any other modifiers with it.
But you won't be much of a nuker, the support abilities are king. I met a pink demon who did what I thought psykers would do: nuke everyone in 5 radius and make them burn. Unfortunately psykers don't get such abilities. I believe the basic pyro power deals 3+3*psy rating damage - and you start with zero. The first time you can add 1 to your rating is at level 12. So even at level 36, when you can have 4, the damage is only good for a laugh compared to what you dish out with weapons. Maybe you can do something about it, but I did not even try to after a first attempt. You can buff WP (or what stat you need), I saw some ability that can raise your psy rating temporarily by 1, and you can stack on the tactician base ability that increases his next attack damage way over +100%, as well as lower enemy resistance - I found it more interesting to find out how Argenta can steamroll a half encounter in round 1.
The buffs are good, though, a psyker who goes sanctic or divination can be very useful. In any case, read through the abilities when on the character creation screen and you know what to expect. You can see them when clicking on biomancy, divination, sanctic, etc..
But to be fair im also already trained in flamers and the like too(soldier spec).
You will need movement, enhanced range, better psy rating, higher WP (and others), and things that lower the veil. Take a peek at sanctic powers when you can acquire them. And if everything else failed, grab a flamethrower and show the heretics how it is done :)
It already felt at least decent against the chaos spawn in the prologue. With the higher damage at a longer range. Also the run and gun combo but doing ignite twice using it instead of shooting. It at least was nice to kill a cultist a turn per ignite at that longer than 6 cell range if i rolled decent and they then burned to death on their turns.
I hope i can get a flamer early lol or at least a hand flamer. Just in case and ya i do definitely need the enhanced range. And ill grab the rating each time its ready to be grabbed at 10/20/ and so on. It scales the DoT crit chance too. I am building up my WP and BS quick as i can.
Themes are fun and im stubborn as hell.
You can get a two-handed flamer pretty much as soon as you exit the prologue - go to the unidentified ship and trade with them, they sell one and it's cheap and quickly available. Hand flamers (AKA pistol variants) will start appearing on Rykadi Minoris, the main planet of chapter 1. But don't rush there, for several reasons I'd suggest clearing Eurac V and Rykadi Philia first.
I mean hey if i can get the two handed that early, hell ya im golden for the time being. Excellent.
Outside of Psy-Rating it's Willpower
Early on grabbing some ranged weapon with AOE is pretty much your best bet and if you're a Pyro-Psyker, the Flamer even is thematically fitting xD
Coming to think of it, a large flamer might solve the problem with the pyro power that requires enemies to be on fire.
Base resolve is determined by 1+Fellowship Bonus. Nothing in the game mentions this.
let say ... all depends on how you build your Psyker.
Sanctic scales from Psy and Resolve ONLY, no stat scaling whatsoever
Resolve for sanctic can also be his crit rate.
all Buffs, Debuffs and dot-related Scale only from Psy rating Nothing else.
1 buff from Diviner scales with Perception.
all heal except sanctic ones scales with PSY and Willpower
Mentalist Scales mostly from Psy rating. to be fair most WP are almost insignificant unless you spend 10 turns buffing yourself.
however ... there are ways to scale differently.
you can use your Ballistics Bonus with a perk when you hit things 6 range away
Perception can scale the distance at which your spell can hit.
Sanctic is stat-agnostic and pairs well with any archetype relying on other stats.
if you want to heal go Willpower, but it will make very little diffence to have 30 or 60 will power it's only 3 more health.
Mentalist is the only spec where having Willpower does anything since psyching scream is literally WPxPSY and is the only actual psyker spell scaling like mad with both.
and knowing that Sanctic is the only sub-type to have a passive that give +1PSY per character that ultimate in each fight... well. it's almost a mandatory sub-type to scale your Main-type.
now ... up to you to decide really.
In the end it's more about which Archetype you will play and how you plan to play it.
If you play a willpower psyker you are either going Heal or Mental, otherwise stat won't matter other than your psy rating or Resolve.
for pure damage ... technically BS is better, and that let's you pew pew as well if you want to. (spoilers, some psy items are perfect for ranged or melee characters even without using anything but psy rating and buffs)