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or maybe its because i always send 3 chars to each side and was fast enough. But surely it isnt a hard limit or?
There is a hard time limit. It's right on the screen. Every time you kill one of the corrupted Electropriests, you get more time.
Longlas from the middle and you can reach all of them and Cassia can give you an extra turn to shoot again, every turn.
But it is not hard without doing that, just 3 chars each side and push in.
Beat it on the 2nd try though, when I read that you actually have to do that.
Anyway, to try and be helpful to OP, this is a fight where it really helps to be able to maximise number of attacks/additional turns with an officer and heroic abilities. Not having these is still fine, but just means you are more at risk with the rng making every attack count, which isn't satisfying.
The chaff enemies are easy to take out with aoe attacks. If you can reduce their numbers on either side with Idira's chain lightning & Cassia's warp eye attack you set yourself up for whaling on the electro priests (which is who you want to maximise number of attacks on through officer abilities & heroic actions). It's important to go up both sides simultaneously, so if you get blocked on one side by the chaos spawn, your allies can still make their way round.
Things I've picked up that weren't immediately obvious to me to maximise movement:
Argenta can move, THEN use run & gun and follow up with dash if you gave her that ability, all while getting those 2 attacks. It makes her extremely mobile and positioning is everything for her to get kills.
Also for Warriors, the charge ability doesn't have to target an enemy. It can be used to get to any tile in range, so can be used after a move to really increase movement.
Because I had 2 officers on my team I was getting so many additional attacks/turns that this wasn't too hard, but if you're just dealing with limitations of 1 attack per turn you'll struggle.
The battle is not so hard, if you have a good party. But it can be if you missed the important abilties. Movement is very important, but that is the same in every game like this - if your melees cannot get to the enemy ASAP, they are useless. And you need to use your abilities at the right time with the right character. My personal problem was always the third priest on the left side, who is well covered, and where you can expect a chaos spawn.
- Go with three people left and three right.
- One officer per side, if possible. They make things easy. If not, send Cassia left.
- Make sure you have sniper weapons on the rear and don't use psyker powers with Idira. Her 5% chance is too risky in that fight.
- Bring area attacks for the start. Grenades are an option, you can have a flamer by then, and there is the electro rifle upstairs that shoots all in a small area.
- It is OK to use ultimates early to clear out the rabble fast. Word of the Emperor will take care of resolve anyway.
- Use the debuffs you have. Reducing enemy armor and dodge to zero does help with your misses and too little damage.
- Another option is to go left with two strong fighters and right with four, if two of them can snipe. You can shoot at the other side's priest across the chasm.
- Buff your damage dealers with Voice of Command, especially if you have the persistent version.
- Cassia's gaze is great, it stuns enemies so often. Used against the starting crowd it almost guarantees a head start on that side.
- Really, don't neglect movement abilities. The +2 movement, the navigator abilities for everyone (and later the grand strategist power), as well as Ramming Speed on warriors make a big difference. People have complained about the sniper in the spaceport fight, but you can actually reach him in round 2 with a warrior or Argenta, if you use every tool in the box.
You have to choose the dialogue where you ask the heretek a question, i forgot which one. but she monologues and literally says the electro priests are fueling it and they ask you to kill them
What's missing is an indication of how the clock works, I didn't understand when it went from 2 to 3, back to 2 then I realized it went up again when I killed another TP
Chaff was deleted by Argenta flamer, Pasqal plasma pistol (area attack) and Cassia Aoe
Abelard and Heinrix charged each turn to go to melee up to the other side
No reload no real damage (maybe 30hp damage total taken..), Core diff
It is completly random, how do you get over this complete random nonsense? My allied tech priests are healing the main targets, sometimes more and sometimes less, so I just need LUCK so my allies don't heal the enemy.
Parry, Dodge etc. is random. The more randomness the more frustrating it can get, I have no control over all that crap.
If you were lucky or already played this game in the beta you obviously had less problems in this fight but it doesn't change the fact that is in fact broken.
Thanks to the genuine advice, but nothing helps I will just lower the difficulty and never think of this crap fight again.
Yeah if you read the descriptions of the electropriests' traits it says they heal on taking shock damage. Don't hit them with shock damage. Now it could definitely be made clearer on weapons & some abilities what kind of damage an attack does (Idira's staff electric attack doesn't SAY it does shock damage, but you can guess), but with your techpriests' ability it literally tells you it causes shock damage if used against anything with 'reject the flesh' feature, which the electropriests have. Now I didn't get that dude into melee range, so not sure if the power axe does shock damage? but it should be really easy to avoid healing these guys.
It's about this time you need to right click on enemies & check their stats & abilities to see where you're going wrong if you can't kill things quick. Dodge & parry are not random, but do seem to have a series of calculations that aren't that easy to follow. Just look at your % chance to hit (I've had 95% chances miss twice in a row before but that's rng). This fight is not broken. It's very manageable.
I am talking about the two tech priests you can get as support, they are controlled by AI, if the AI randomly heals the enemy the fight is broken and there is no need to discuss it further.