Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ty for posting it ^,^
Pirate ship -> Prison -> Navigator
When I did that, I couldn't save any servants for Cassia (they were dead already, including Uve), nor could I loot the station, because it fell to a too bad state of disrepair. The enemies there were insane and mutated by the growing influence of the Warp channeled through Cassia. Also the doctor in the lab was already dead.
Mmh... I'm checking it again with a new character. The only variation I can think of is that I scanned the station, but never landed. 🤔
Wow! I love this. I hope that the following acts also have this reactivity.
Cassia has spoken about how much she needs Uve at her side so I see that as a major deviation.
This is the reactivity I want in a cRPG. Next playthrough you can do stuff differently and see the same events play out differently.
I am loving this!
Does "up to" mean you have to give him the rod or do you have to stop before you give him the rod?