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But you're probably not gonna successfully compete on raw HP against a lot of things. Better to play smart and not get hit in the first place with cover/dodge/parry (and/or take advantage of how your tanks can get such colossal armor/deflection ratings and temporary HP from abilities that barely any damage gets through while you're chunking enemies for much more than they hit you for, when they even hit)
This is fairly typical TTRPG/CRPG balance. Player characters are almost always glass cannons compared to most enemies. Pathfinder (system the developers' previous games are based on) at higher levels is rocket tag - the key to survival is just blasting enemies off the field ASAP. This game seems to be similarly balanced.
No my friend. The NPCs have 10 x more HP than your guys. Especially the bosses and elite NPCS.
It is insane how a dark eldar has 10 times more HP than a Space Marine.
the way to have higher HP than the enemy is not to increase yours, but to decrease theirs. Violently. Like in most games, HP bloat is a replacement for an AI that would equal the player (and probably make it less fun for most players, if we're honest...)