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Time limits, I'm not sure about, but I do know that the order in which you do quests matters sometimes, as it does in Kingmaker and WoTR - for example, in chapter 1, you have three quests you can do in any order you like, and you will get different rewards, and certain NPCs will live or die, depending on whether you did the quest first, second, or third.
The big issue i had with PF games from Owl cat was they operated under the assumption you knew pathfinder and were a seasoned player. Because of that, a lot of things went obscured because they assumed you knew.
RT due to it being a hybrid system of Black crusade and rouge trader, seems to find the need to do a better job explaining things, and there is a lot less bloat in the game because your only dealing with 8, technically 9, classes vs the insane amount in pathfinder, + multi classing.
Yeah, i think i found an arch militant build that basically give me guaranteed crit, with no draw backs. as like 15 MP a turn, and able to do like 5 attacks. Arch Militant can get BUSTED.