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Also yeah, the ruleset is new (and almost entirely homebrew from what I can see, I've only glanced at the PHB but nothing seems to match up aside from the core stats and the class names), and there are many bugged talents as well so even if you read carefully you get blindsided by that.
But apparently this was removed for release because, well f. you i guess.
You are NOT meant to permanently reskill. You got 3 free reskills anyway. Its not meant to reskill before every fight!
This is why you make a Plan in building a character instead of just pressing a lvl up button and klick ok after like in BG3
This is not explained anywhere at all. I managed to hire 2 mercs before I even found the profit factor interface window, and discovered I'm already 20% down because of this.
Especially in the beginning, when you don't have a full complement of crew and only get 3 or 4 companions for missions, not allowing to recruit mercs without losing profit is just bad design. ♥♥♥♥, my ship has 25,000 people, including presumably hundreds of soldiers and officers, why do I have to spend a tenth of my fortune just to get a level 1 dude on my team?
Not many people are familiar with the Rogue Trader/WH40KTT ruleset. Probably much less than there are those familiar with D&D, and BG3 allowed unlimited and cheap respecs (also unlimited and cheap mercs).
At the very least, people might need to familiarise themselves with each class, especially considering how some classes have bugged abilites and/or just plain suck compared to others. In this situation, gating respec (and merc hiring) behind a loss-of-profit wall practically guarantees people will be unhappy. Especially considering you have no idea how important profit is and how much you need to get the best stuff.
Respec has been a staple in CRPGs. In Planescape: Torment respec was literally part of your character's mechanics. The most popular mods for CRPGs are usually those which allow respec. Developers have recognised this, and began including respec as a base feature. BG3 has unlimited respec which is pretty cheap, and also unlimited mercenaries.
The reason is simple: CRPG mechanics are complex and many people are not familiar with the base rulesets, and even less people know how exactly the ruleset has been implemented in a particular game, how abilities actually work and whether there are any character-breaking bugs.
Rogue Trader is built on a relatively obscure ruleset not familiar to most CRPG players. A smart move would have been to give more free respecs, and at least a few free merc hirings, so that people get a chance to familiarise themselves with the rules before committing to builds, and are not punished for not wanting to stick with the default companions.