Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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evil Dec 11, 2023 @ 11:25am
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Remove reskill costs
I was suprised to find out that reskilling costs you profit. I now understand why i have so low profit. It wasn't really obvious that it costs anything.

Anyway, this is so unecessary annoying. This game has so uncommon game mechanics and class features that i feel overwehelmed by the possibilities. Reskilling is mandatory to learn these systems.

you cannot expect to thouroughly read all classes's features and skill,s and abilities and have an understanding about all your companons immediately. You learn stuff over a long time in this game and then you are screwed when you need to reskill your main and your compagnons over and over again when you learn more about the system.

I never ever felt so much need to reskill while i was so pleased with the opportunities the class system provides.

And now i got sucker punched by owlcat's reskill costs. WTF? Why?

Finally a game with interesting new game mechanics and it punishes me for experimenting and learning?

That is honestly the dumbest thing i ever encountered in games since i first palyed a video game in the early 90s.

OWLCAT : "here you have some awsome totally new stuff but i punish you for exploring it!
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Showing 1-15 of 78 comments
Lamon Dec 11, 2023 @ 11:39am 
Wait really? That explains my situation as well. I don't feel like that was properly explained or if it was I didn't understand the impact of the decision i was making. Crap. I iam rather stuck now as I made a pretty heavy melee team and I can not hit these xeno dudes for crap and my main dps duo are completely useless. I guess there goes more profit.
BaronZen Dec 11, 2023 @ 11:56am 
Didnt know that either but i am following a video with builds for to learn the game basics, but i am agree with you if i would be in your Place, i felt the overwhelming sensation due to tons of skills and choices/possibilities thrown at you and also the qol doesnt help much, example: the most useful first talent of an officer Is Seize the Iniziative but when you can choose It doesnt show up with the thumb up icon, you must to search It in a very long list of unsorted skills or at least It was for me with sanctic/officer, same the game doesnt explain that in some talent choice you can pay attention If you can pick up archetype choices or common choices, the first one you can choose Is an archetype for example, but It Is possibile to choose a common instead doing a mistake so.
Last edited by BaronZen; Dec 11, 2023 @ 11:58am
Mindmaker Dec 11, 2023 @ 12:00pm 
Agreeing that it should be free, unless they make profit factor farmable and unlimited.
karnisov Dec 11, 2023 @ 12:01pm 
many players are new to Rogue Trader ruleset and will need to respec, it should be free
Sotanaht Dec 11, 2023 @ 12:02pm 
Worst part is the first 2 or 3 respecs are free. So you go in and respec for some trivial thing expecting it to stay that way, and way later down the line that frivolous respec you didn't even know would have a cost now effectively cost you whatever the most expensive one ended up being.

Also yeah, the ruleset is new (and almost entirely homebrew from what I can see, I've only glanced at the PHB but nothing seems to match up aside from the core stats and the class names), and there are many bugged talents as well so even if you read carefully you get blindsided by that.
Last edited by Sotanaht; Dec 11, 2023 @ 12:04pm
Deed Dec 11, 2023 @ 12:03pm 
I was told that in beta the profit factor replenished itself after some time.
But apparently this was removed for release because, well f. you i guess.
mayrc Dec 11, 2023 @ 12:05pm 
4
No the costs are justified.
You are NOT meant to permanently reskill. You got 3 free reskills anyway. Its not meant to reskill before every fight!
This is why you make a Plan in building a character instead of just pressing a lvl up button and klick ok after like in BG3
Blackdragon Dec 11, 2023 @ 12:06pm 
Not only reskills - hiring mercenaries also drains your Profit Factor.

This is not explained anywhere at all. I managed to hire 2 mercs before I even found the profit factor interface window, and discovered I'm already 20% down because of this.

Especially in the beginning, when you don't have a full complement of crew and only get 3 or 4 companions for missions, not allowing to recruit mercs without losing profit is just bad design. ♥♥♥♥, my ship has 25,000 people, including presumably hundreds of soldiers and officers, why do I have to spend a tenth of my fortune just to get a level 1 dude on my team?
Blackdragon Dec 11, 2023 @ 12:12pm 
Originally posted by mayrc:
No the costs are justified.
You are NOT meant to permanently reskill. You got 3 free reskills anyway. Its not meant to reskill before every fight!
This is why you make a Plan in building a character instead of just pressing a lvl up button and klick ok after like in BG3

Not many people are familiar with the Rogue Trader/WH40KTT ruleset. Probably much less than there are those familiar with D&D, and BG3 allowed unlimited and cheap respecs (also unlimited and cheap mercs).

At the very least, people might need to familiarise themselves with each class, especially considering how some classes have bugged abilites and/or just plain suck compared to others. In this situation, gating respec (and merc hiring) behind a loss-of-profit wall practically guarantees people will be unhappy. Especially considering you have no idea how important profit is and how much you need to get the best stuff.
dq_177 Dec 11, 2023 @ 12:24pm 
Originally posted by Blackdragon:
Not only reskills - hiring mercenaries also drains your Profit Factor.

This is not explained anywhere at all. I managed to hire 2 mercs before I even found the profit factor interface window, and discovered I'm already 20% down because of this.

Especially in the beginning, when you don't have a full complement of crew and only get 3 or 4 companions for missions, not allowing to recruit mercs without losing profit is just bad design. ♥♥♥♥, my ship has 25,000 people, including presumably hundreds of soldiers and officers, why do I have to spend a tenth of my fortune just to get a level 1 dude on my team?
They should just give you 5 slots and let you make mercenaries to fill them as you wish. Its not like having additional choices on who to add to your party is all that big of a deal.
Stiven Dec 11, 2023 @ 12:26pm 
Originally posted by evil:
I was suprised to find out that reskilling costs you profit. I now understand why i have so low profit. It wasn't really obvious that it costs anything.

Anyway, this is so unecessary annoying. This game has so uncommon game mechanics and class features that i feel overwehelmed by the possibilities. Reskilling is mandatory to learn these systems.

you cannot expect to thouroughly read all classes's features and skill,s and abilities and have an understanding about all your companons immediately. You learn stuff over a long time in this game and then you are screwed when you need to reskill your main and your compagnons over and over again when you learn more about the system.

I never ever felt so much need to reskill while i was so pleased with the opportunities the class system provides.

And now i got sucker punched by owlcat's reskill costs. WTF? Why?

Finally a game with interesting new game mechanics and it punishes me for experimenting and learning?

That is honestly the dumbest thing i ever encountered in games since i first palyed a video game in the early 90s.

OWLCAT : "here you have some awsome totally new stuff but i punish you for exploring it!
wait for mods
Drake Dec 11, 2023 @ 12:31pm 
3
They should just remove respec altogether... this an rpg, not COD where you swap everything between every map. Your choices are supposed to matter. It's okay to not have the perfect character, that's part of the roleplay.
Magic Bang Dec 11, 2023 @ 12:32pm 
no
i dont know rules set at all but i go and read everything everytime i skill. i usually pick what i feel seems right and good to how i fight. i play on hard diff so far it seems i should gone even higher difficulty.
Blackdragon Dec 11, 2023 @ 12:44pm 
Originally posted by Drake:
They should just remove respec altogether... this an rpg, not COD where you swap everything between every map. Your choices are supposed to matter. It's okay to not have the perfect character, that's part of the roleplay.

Respec has been a staple in CRPGs. In Planescape: Torment respec was literally part of your character's mechanics. The most popular mods for CRPGs are usually those which allow respec. Developers have recognised this, and began including respec as a base feature. BG3 has unlimited respec which is pretty cheap, and also unlimited mercenaries.

The reason is simple: CRPG mechanics are complex and many people are not familiar with the base rulesets, and even less people know how exactly the ruleset has been implemented in a particular game, how abilities actually work and whether there are any character-breaking bugs.

Rogue Trader is built on a relatively obscure ruleset not familiar to most CRPG players. A smart move would have been to give more free respecs, and at least a few free merc hirings, so that people get a chance to familiarise themselves with the rules before committing to builds, and are not punished for not wanting to stick with the default companions.
Last edited by Blackdragon; Dec 11, 2023 @ 12:45pm
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Date Posted: Dec 11, 2023 @ 11:25am
Posts: 78