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I mean you can technically get in there at lvl 16 if you leave the station and explore and its like the 1st or 2nd stop.
So it is totally unexpected the entire ship. I think it was just challenging cause it is the 1st fight objects give out buffs. Like how are we to know that. And the boss abilities unless you right click and read.
There is just surprising stuff there. Clearing it out o n lvl 16 is completely different then lvl 20.
I thought it was the hardest "dungeon/map" out of all Footfall Station and Janus quests. Like it wasnt even close. If you know whats coming its different. But they should have probably moved this hulk down to a different system. It can certainly soft lock lvls 16-18.
Plus that 1 room I couldnt even find the 1 speaker it was hard as hell to click on or see. I just kited everyone into the back lower right corner and slaughtered them.
Next battle same thing, Kited them into the first room and killed em 1 by 1. The boss was very surprising. I was like WTF. I never played before release date.
Wow, really? The battle on Janus against the governor , for me at least, is way way harder than anything from the hulk. Not because enemies are super strong, but because of stun grenade spam over and over and poor positioning of your own units.
Once Cassia levels up she can stun lock and damage a huge grid. And the 1 talents lets her use the 1st one used each turn again. So you can do that 2 times then the purple AoE thing.
So that is 3 huge AoE. It calls lots of low HP guys and stuns and debuffs the rest.
Then whatever AP she has left she can buff party or if you got 2 ap give a turn to some one else.
And if you got Jae or MC Leader they can use their 2 AP on Cassia and its another AoE.
The group movement talent is so good it moves frakkin turrets lol. Like when I found that out I was like holy crap it even moves.
So you bring groups of enemies to your melee guys then move the group away for AoO. And move them back so melee guys can do areas attacks.
I do feel like you gotta go Heinie Warp Speed or a Sniper though to counter act enemy snipers just cause they are so far away. Its a pain in the arese to run em down.
Oh I see, I built Cassia as a regular officer, didn't used her Navigator skills too much. Thanks for the info, I will respec her and try more stuff.
I used Argenta to kill the tech priests and my main character dealing damage to the tech priests too. My tank I used to hold down the servitors and used officers to give multiple turns to Argenta so she could wreak havoc.
I ignored the heralds and just dealt damage like crazy. The fight was a slogfest not gonna lie, but it was not that hard. I think I won this fight with my party on level 17(?), I know for sure I leveled up after it.
Yes, but other than insane damage and/or prone, the forgefiend is a little ♥♥♥♥♥ that dies super fast.
Eh, actually damaging them can be pretty difficult as they also gain the barrier, in the one room with all 3 of them it took till turn 4 to kill even one so i just gave up on destroying them.