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UPD. As example - we're doing Inquisitor errands in the game because he's still above us.
It's not actually tiny.
A Nimitz-Class supercarrier has a length of 332 meters and around 5,200 crew. The largest cruise ship in the world, Icon of the Seas, has a length of 364 meters and 7,600 passengers and 2,350 crew. So, a quarter of the length of your ship, but almost 40% of the people.
Considering that most of the crew doesn't live in comfy staterooms, I'd say that if anything, 26,000 crew is actually too low, and it should be at least double that.
As for the Rogue Trader's flagship being a frigate, I think people overestimate the importance of Rogue Traders and underestimating the rarity of warships because of Battlefleet Gothic Armada. A sector of multiple hive and forge worlds and quadrillions of people would have maybe a dozen cruisers, and 1-2 grand cruisers or battleships. They are so rare, not even the Inquisition can get their hands on one, most of the time. The ship in Darktide, for example, is also a Sword Class Frigate, and it's being used as the staging grounds for a major operation.
But in terms of actual authority an Inquisitor can't order a Rogue trader to do jack unless their warrant of trade would compel them to act in such circumstances which it could all the true warrants are unique documents handwritten during the great crusade and often may have specific obligations besides the general ones all Rogue traders share. That doesn't mean an Inquisitor can't coerce help from a Rogue trader, they absolutely can or offer something to persuade the Rogue trader. In the case of the game the High Inquisitor is not above us but he does without a doubt wield more influence than us, High Inquisitors while they don't technically have more authority than normal Inquisitors to be named a High Inquisitor is a mark of respect by the Ordos and they thus tend to be very influential both amongst their peers but also to the wider imperium. Hence he can't technically order us to do anything but not obeying his orders would be a bad idea because he could without a doubt ♥♥♥♥ us.
or even a lunar cruiser, Imerium cranks those out by the dozen so it's even kinda reasonable that your ancient flag ship is one of the most common ships in the fleet, and that's also where imperial ships start getting customisable in the tabletop, you could start with an under-gunned light cruiser equivalent and end the game with what is effectively a heavy cruiser
So in categories of size, firepower etc, we have a frigate.
Above that would be light cruisers, then heavy cruisers, then battlecruisers, and finally grand cruisers.
That's how ridiculously badly we are outclassed by Winterscale's flagship.
Edit: The Von Valancius flagship has been modified quite a bit (stock Swords do not come with torpedo tubes OR a prow lance AFAIK.)
Warships are extremely expensive in 40K, even for Rogue Traders.
Not unless the fluff has changed. Inquisitors have primacy over all Imperial organisations, only the Adeptus Astartes and the Adeptus Mechanicus can refuse them.
You might want to check on that one. I'm pretty sure no one refuses the Inquisition, accept heretics.
Falling out of favor with the Imperium is just the start to that perilous road.
The Astartes and Mechanicus are among those few who CAN refuse the Inquisition.
But it's not necessarily wise to do so - just ask the Celestial Lions. If you can find any survivors after the Inquisition decided that they'd sooner sabotage the defense of a vital world like Armageddon against the biggest Ork WAAAAAAGH since the War of the Beast, just to teach the Lions a lesson (the lesson was almost driving the chapter to extinction if not for the Black Templars intervening)
Edit: Or, Armageddon again (this time the less-known First War), the Space Wolves made it pretty clear that they weren't going to bow and scrape before the Inquisition. It got messy as hell, but they pulled it off.
I'd like to trade one of my planets for one of those, please.