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To your point,
Roleplay-wise, he's a leader that charges into battle unaffected by the lousy bullets whizzing by his person still barking orders all the while.
Gameplay-wise, I do wonder if many of his leadership buffs will go unused. You have action points that you have to decide do I bolster the team or do I go in there and handle this mess myself since these louts can't seem to do the job themselves.
I'm going to suggest
roleplay-wise and gameplay-wise it makes sense to make your main completely officer and find a way to really make your origin compliment that.
I toyed with three roleplaying concepts on that. Two were nobles and one was Naval officer.
Krøssus is a young ensign who faced early success and promoted way too speedily to commodore then learned hard cold abject failure in his budding career.
-erased-
Lady Catalina who loved her father spending less time learning court life and more studying her fathers notes on policy, edicts and military maneuvers.
-erased-
The one I'm using now..
Baron Iolanthus learned he was a bastard child, but only after seeing the fall of another noble house.
Discovering that he was switched at birth with a child taken into the "fabled" Grey Knights Space Marine Order he quietly set forth to lead a secretive campaign to locate his true family origin. Doing so he finds himself summoned by a rogue trader who may know something more about his true origin.
He's also competent enough, while not excelling, at ranged and melee, meaning that when needed, or if the fight goes on long enough, he'll be getting stuck in a little, finishing enemies off. I've even just given him a longlas (which I would have thought would have some limitations on moving & shooting, but apparently not) so he's actually able to damage high priority targets from early on too.
I'm at level 9 so far, so not been playing that long, but I do feel like the strat is to not just focus on getting your characters to do highest dps. buff & de-buff powers are hugely important & with an officer (2, now I've found another party member) You can make a couple people your priority damage dealers and just spam buffs & extra turns on them to get huge damage.
In this way, the second time I encountered a chaos spawn, which almost downed Abelard first time round, I melted it before it came into melee range with mostly just bolter fire from Argenta
Officer-> grand tactician is good for burst damage, but likely won't have staying power. You would largely buff other people, and only move in for big finishing blows. Actually, that sounds pretty fun.
Officers cant wear heavy armor you would waste too talents to get the STR requirement. You dont have the soldier talent to wear Medium with 100% dodge so you will have to use Light. But you will never get armor/dodge/parry high enough.
Officers is the 1 class that is 100% support based. You will basically never have a chance to attack yourself and if you do its best with a sniper rifle and deadshot 2ap so you can actually hit something.
Cassie is an Officer but her REAL class is Navigator. It is so good you will never take an Officer talent unless it gives it to you.Your officer will basically be using all their talents on Cassie, Tank or Sniper.
Literally every AP you get will be used to buff some party member to do something.
If you want to stabby things you really have to go Warrior. If you want to shoot things you can actual go Operative or Soldier. As operatives make just as good snipers.
But Officers are full support if they are Attacking either something bad has happened or you are doing something wrong.
not as powerful damage wise as the Sister or the Senechal, but always goes first, and can enable an ally to take a turn immediately. Which is quite useful for either a charge, a ligthning or some burst fire.
I'll take some time off from thinking about this and maybe later think about some Commissar-Warrior into Assassin or about some Astra-Militarum Soldier into Arch Militant
Sorry it just occurred to me that if you wanted to Go Psyker like biomancy as an officer then into Vanguard you could do melee and tank. You need the psyker for the talents which you would focus on instead of the officer stuff.
I dont think it would be an easy build and wouldnt know how to build it out. But its possible.
This would be possible but completely defeat the idea of using the Commissar Origin, especially I find the Psyker-Officer combination quite appalling in terms of fluff, although not unheard of
If you want to be in combat best to stick to the other 3 classes.
The main problem I was having is the lack of mobility. Especially with how crazy mobile Warriors can get with their ultimate and giving them an extra turn from officers to charge. There's one fight on Minoris where you have an enemy sniper on a building, and I knew Warriors were busted was when I got Abelard onto that roof top in effectively one turn from the extreme mobility of his ulti. So I think you NEED to grab Nimble for that extra +2 MP to make up for it, and likely want a decent ranged option if you can't quite close.
Grab 35 Strength at character start, stick with light armor for Act 1, then when you get to Vanguard you can nab two Strength advances for the magical 45 for heavy armor or power armor (not sure which would be best right now, and respeccing at that tier costs Profit Factor, so...).
One thing to keep in mind between the two classes, too, is that you only get Resolve to Momentum on your characters turn if they've not used their ulti (at least, that's what the journal says). So if you want to use your main character to maximize Momentum, you'll likely want to hold off on using your Ulti and let your allies use it. This works well with Santic, since their Psuedo-ulti blade isn't a Heroic action, so you can use it and still keep generating Momentum (to feed into your sword, or into your party members Heroic actions).
Well, just treat the archetypes as a collection of loosely flavorful abilities (archetypes :P ) than an official position. Officer matches the abilities a Rogue Trader would cultivate the most (Fellowship and Commerce, hybrid melee or ranged, etc). So you can picture it as a high Fellowship Sanctioned Psyker that has to start learning the rogues.
(At least its a far more tolerable interpretation than somehow a Rogue Trader tracking down a Sanctioned Psyker of her bloodline, and then the crew being perfectly fine with having a Psyker for a captain, lol).