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Comunicar un error de traducción
Specially on the lack of visuals, and pyromancer being worse than a flamer
Also, this:
One mad fanboy even called others to report this thread as bait! Smh
You are missing the point. I'm not talking about archtype abilities. I"m talking about psyker powers, even if you do everythin in your way to make your psy powers as powerful as possible, a force sword + a plasma pistol will gonna be better.
I'm criticizing psy abilities. Not background stuff.
IM NOT SAYING that weapons sucks
I'm not saying that nagivator powers sucks
I'm not saying that the inquisitior abilities sucks
I"m not saying that staffs sucks
I'm not saying that background abilities sucks
I'm saying that psy powers sucks.
That is my main point. That my fully dedicated psyker in act 2 was much better using a force sword and a plasma pistol than his psionic powers.
Is that hard to understand? I'm not criticizing weapons, navigator powers, inquisitor abilities, staves, force weapons or anything like that. I'm saying that freaking Ignite deals a tiny fraction of the damage which my plasma pistol dishes. Is that hard to understand?
They are arguying that everything is good, except psyker powers. They argue that weapons, inquisitor abilities, staves, backgrund abilities, everything except psyker powers.
I'm only level 17 and my custom merc solider psychic pyro is the weakest member of the team with no apparent path to making them really powerful.
"W40K: ROGUE TRADER - OFFICER PSYKER Build: 1K+ AoEs & BUFFS! The BEST ARCHETYPE - UNFAIR Ready"
links tend to get disappeared.
Problem is that it takes too long to burn everything. Argenta simply volleys once and deals 3 times the damage in 1 action.
They should make Pyro apply burn without saves and in AoE from the get go honestly.
I want full on pyro to be at least *viable*. I'm probably going to restart, either into melee or shooting. I've heard Officer is just bonkers, but I personally enjoy playing a more active role. Buffs are nice, don't get me wrong, but I'm not playing on unfair where you need to minmax everything. I play on normal and I'm proud of it. Thinking either Death World - Commissar - Warrior or Fortress World - Militarum - soldier.
Oh boy. My bad.
I thought the Navigator and Inquisitor abilities are psychic abilities available to all psykers.
If not then...I actually agree with you.
Thanks i will take a look. I already had a officer so didn't really want another, but maybe. 25 seconds into the video and i see that the psyker part is rubbish just like OP said.
Their super damage 1K aoe is actually due to +356% bonus from press the advantage, something you have to build up over many turns and get one use from.
That said i'm not going to shoot myself in the foot, if it's really good i might as well try it
And the only thing that seems to be rubbish here seems to be your ability to actually understand builds. There's a lot more there than press the advantage.
You mean, he stacks a lot of broken mechanics to turn something with low damage into high damage.
Just compare how much damage a well built Argenta can dish in one round with a well built psyker
Yes, make Fire storm works like in P&P.
They do become a bit better BUT you will never outdps a sniper.
Even if you stack a lot of momentum and crit from a lot of different gear and archetype abilities, you still will do higher DPS byt merely spamming greandes.
The inquisitor are BUT only for those who pick a specific path. Navigator aren't. MC can't be a navigator.
Psalm is bugged ATM as far as I know
But yes , concidering that psyker is an origin not a archetype you can do great damage only relying on your archetype
E.g. Idira with "perfect spot" from operative (for PER 100+, thus +1 extra AP from Operative - can also be reached via just buffs later), She also has "claim the bounty" (+2AP) and "hot on the trail" (extra turn after easy kill by allies). So even without getting extra turns from other sources, she can Psychic Assault 2 times stunning everyone in a cone (and dealing ~70 damage each and debuff riders from talents etc) while still having plenty of AP left for a "claim the bounty" shot and using non-attack buffs/debuffs.
Against bosses, she can use Visions of Death which deals a percentage of total wounds damage if they fail a WIL test (fortunately plenty of debuffs available to make sure it happens). If it didn't have a cooldown, she would be able to kill ANY boss in turn 1 by herself.
If you have more than 1 sanctic psyker in the party, stacking resolve will yield absurd amounts of damage from "Purge Soul" which has no cooldown and has resolve as a multiplier - but thats a bit too exploity for me so i didn't actually try
In short, my point is psykers are rather overpowered IF you don't play them pure, but use them in combination with your best archetype abilities.