Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Arkval Dec 10, 2023 @ 7:28pm
Space Fights are atrocious
Who the ♥♥♥♥ designed this crap? You are always outnumbered, enemy ships always have first turn and start facing you just to instantly blow up your shields and half of your hull.
And you cant even buy decent ship parts at the start, because someone decided that you need enormous amount of rep with Navi Imperialis.

FFS YOU CANT EVEN REPAIR YOUR SHIP IN THE FOOTFALL DOCKS!
You need stupid scrap to repair ship to fight overtuned fights to get scrap? What?

I'm a ♥♥♥♥♥♥♥ Rogue Trader, i should be able to buy a damn FLEET. And you telling me i cant even afford a heap of metal?

I thought crusade was stupid but tolerable enough in Wrath, but this, this is pure retardation.
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Showing 16-30 of 44 comments
jonoliveira12 Dec 16, 2023 @ 3:19pm 
Space fights are fine, they are just not for everyone.
I am actually having a decent time with them, you just have to get used to plan your next movements in circular patterns.
Ypuoi Dec 16, 2023 @ 8:30pm 
Originally posted by Faptor:
Originally posted by Ypuoi:
is the endgame fleet just you and 1 baby ship? Im desperately looking at the forums to find someone else who's asked this question and what the answer is
Yes. Just you and 1 little backup buddy.
thats depressing but thanks for letting me know. I enjoy space combat, but as someone who love summons and minions in games, it feels so close to being so perfect for me
Faptor Dec 16, 2023 @ 8:35pm 
Originally posted by Ypuoi:
thats depressing but thanks for letting me know. I enjoy space combat, but as someone who love summons and minions in games, it feels so close to being so perfect for me
Im 100% the exact same. I wish you could summon more guys and get fighters/bombers. unless I just havent found fighters/bombers that are equipable yet, I don't think you even get them.
I like swarms of little guys so hopefully they are out there.
Ypuoi Dec 16, 2023 @ 9:13pm 
Originally posted by Faptor:
Originally posted by Ypuoi:
thats depressing but thanks for letting me know. I enjoy space combat, but as someone who love summons and minions in games, it feels so close to being so perfect for me
Im 100% the exact same. I wish you could summon more guys and get fighters/bombers. unless I just havent found fighters/bombers that are equipable yet, I don't think you even get them.
I like swarms of little guys so hopefully they are out there.
ya I haven't found any. And I was really hopping boarding party could let you steal low hp ships (at least until end of battle), but it ended up just being a debuff + damage over time attack. Don't get me wrong its a good and flavorful effect, just the game is getting my hopes up with space combat like this lol
Moffin Bovin Dec 16, 2023 @ 9:22pm 
Originally posted by katzenkrimis:
I like it.

It's much better than the map encounters in Wrath of the Righteous.

It's almost chess-like. You really have to think before every move.

The first thing that I upgraded was ship maneuverability.

You really need it on a board like that, with those mechanics.

And torpedo drops.

there is so little options of what you can do. You can't even control your ships speed.
Its like playing battlefeet gothic with a strait jacket on.

Most encounters go like this...

The enemy gets the first turn, flys up and shoots you. If they get critical hits your shields and half your hull is gone. You are better off save scumming to restart the battle or else you are just burning scrap and wasting time on a battle you will probably lose anyway.

Then, its your turn. you move the the one position where each gun can shoot something. If you get crits then you take out a ship or 2 and win the encounter easily at low cost.

If your shots hit but don't crit then you will have to survive another turn of not getting crit.

If your shots all miss you are better off save scumming because taking 2 turns of damage is the same as getting crit in 1 turn.

Repeat for every fight.

Its slow. its boring. If you could at least get multiple ships and had some way of reliably acquiring scrap outside of combat it would be more interesting. But with 1 ship and scrap as a very limited resource it just makes the ship combat boring and frustrating.

Not being able to get ship upgrades until you have already done most of the combats also contributes to the monotony.
Doof Dec 16, 2023 @ 9:47pm 
Originally posted by nazgull2k1:
You think the infinite drukhari battle is nuts?

Have you found the INTERIOR Void Ship battle with the fu)#*$ing speakers that buff all the mobs every round?

BTW - I got past both with WeMod.. they released a jank af game with zero balancing passes.. Im cheating my ass off to get by. Crap is whack af.

I found out you could kill the speakers. Which was odd as they either had no model or were invisible, but showed up in the turn list. My crew fired at nothing and won.
Ypuoi Dec 16, 2023 @ 9:50pm 
Originally posted by Moffin Bovin:
Originally posted by katzenkrimis:
I like it.

It's much better than the map encounters in Wrath of the Righteous.

It's almost chess-like. You really have to think before every move.

The first thing that I upgraded was ship maneuverability.

You really need it on a board like that, with those mechanics.

And torpedo drops.

there is so little options of what you can do. You can't even control your ships speed.
Its like playing battlefeet gothic with a strait jacket on.

Most encounters go like this...

The enemy gets the first turn, flys up and shoots you. If they get critical hits your shields and half your hull is gone. You are better off save scumming to restart the battle or else you are just burning scrap and wasting time on a battle you will probably lose anyway.

Then, its your turn. you move the the one position where each gun can shoot something. If you get crits then you take out a ship or 2 and win the encounter easily at low cost.

If your shots hit but don't crit then you will have to survive another turn of not getting crit.

If your shots all miss you are better off save scumming because taking 2 turns of damage is the same as getting crit in 1 turn.

Repeat for every fight.

Its slow. its boring. If you could at least get multiple ships and had some way of reliably acquiring scrap outside of combat it would be more interesting. But with 1 ship and scrap as a very limited resource it just makes the ship combat boring and frustrating.

Not being able to get ship upgrades until you have already done most of the combats also contributes to the monotony.
I"d describe the combat as very punishing. Doing a fight optimally and delaying just 1 turn can lead to the enemy unleashing a huge salvo on you and loosing 1 quarter of your hp in a fight that otherwise would be a clean sweep. Personally I find it satisfying though (also comparing it to gothic is like comparing Civ 5 to chess and saying the combat lacks so much complexity by comparison. Though you make a great point about how the only way to get scrap to improve your ship is through more optional fights~ it should 100% be a recourse you can get through other means just as readily, because forcing people who don't enjoy the combat to do harder versions of the fights is a little weird as far as game design goes)
Last edited by Ypuoi; Dec 16, 2023 @ 9:52pm
A Helpless Baby Dec 16, 2023 @ 10:00pm 
the absolute worst is when you have to defend another ship. I don't think space combat even has an agro system since you can literally be tearing a ship apart and it still only focuses the stupid merchant who's trying to jump away. there's not even a way to coordinate the ally movement.
ptirodaktill Dec 16, 2023 @ 10:41pm 
You can switch to easy space combat if you find it too hard.
Bondoid Dec 16, 2023 @ 10:45pm 
Ship encounters are great fun!
alation13 Dec 16, 2023 @ 11:17pm 
I am one of the few people who loved the crusader battles in WoTR. But I have been playing games with battles like that since 1990 when the first Kings Bounty was released.
But to be honest, I don't particularly like the ship battles. Owlcat did a great job of the character battles but I just can't get into the ship to ship ones.
JimmysTheBestCop Dec 16, 2023 @ 11:53pm 
Everything to do with space combat or your ship is awful. The only way to get navy rep is from colony projects.

You will max out rep for navy as soon as act 4 starts if you pick the right colony projects.

Then you can finally upgrade your ship to max.

I think on act 2 you can get 15k rep or maybe 20k which gives you good enough gear to win most battles.

But you have to grind ship levels and be kinda careful which talents you pick. You need at least the first 6 talents to be any good.

The biggest is 3 torpedoes every turn. Enemies shoot your tugbot it dies 1-2 turns every combat then comes back for next combat.

So you just put distance between you and enemies. They chase you and you send all your torpedoes their way.

You basically take 0 damage. It does make combat a little longer.

If you wanted to battle with actual guns you have to constantly get behind them like dogfighting and use shield talent to rotate.

But most combats you are simply outgunned.

I cleared the entire map in Act of ships. I'm only on daring. It was just awful though.

1st colony danger thing in Act 4 was ship combat. It was 6 dark eldar 250hp ships.

I reloaded and skipped. And all my ship gear is gold and lvl 8. I could have won it would have taken forever.

I would have to torpedo kite them the entire encounter.

I always move first cause talents. But even with gold weapons I be be lucky to take out 1 ship if you hit with all weapons.

SI yeah ship combat is a flaming dumpster. It's tied to colonies and tied to the navy really hard.

Your squad barely uses any gear from the traders. They have a couple of really good things.

But the ship is 100% from navy trade. And you only get navy trophies from combat. But not enough combat in game to max rep you need the colony projects that are giving you 10k to 20k a piece.

And as others said you need scrap. You only get scrap by winning.

If you go toe to toe in every early encounter and take bad damage rolls in warp you could actually lock yourself out of doing act 2.

As there are 1 or 2 mandatory ship combats in act 2.

The entire thing is atrocious. Even if players enjoy it. It's still a waste of time and resources. Ship combat will never be a selling point.

Should have been cut early in development. This is why Owlcat has buggy releases.

Scope creep. They can't limit themselves. Trying to make 100-200 games instead of smooth sailing 75 hr games.

Owlcat are good devs but awful project managers
Amardarial Dec 17, 2023 @ 12:11am 
Originally posted by nazgull2k1:
You think the infinite drukhari battle is nuts?

Have you found the INTERIOR Void Ship battle with the fu)#*$ing speakers that buff all the mobs every round?

BTW - I got past both with WeMod.. they released a jank af game with zero balancing passes.. Im cheating my ass off to get by. Crap is whack af.


I've never had trouble with that fight, done it dozens of times, barely noticed the enemies were there. Chapter 3+ has WAY harder and worse balanced fights, like party wipe before you get a turn kind of fights.
glenn3e Dec 17, 2023 @ 12:25am 
Originally posted by Doof:
Originally posted by nazgull2k1:
You think the infinite drukhari battle is nuts?

Have you found the INTERIOR Void Ship battle with the fu)#*$ing speakers that buff all the mobs every round?

BTW - I got past both with WeMod.. they released a jank af game with zero balancing passes.. Im cheating my ass off to get by. Crap is whack af.

I found out you could kill the speakers. Which was odd as they either had no model or were invisible, but showed up in the turn list. My crew fired at nothing and won.

I did that fight on the first try on Daring. Just back up into another room and let them come at you few at the time. They will be triple buffed with hp but focus fire from Yriliet and the others took them down eventually.
Dextix LT Dec 17, 2023 @ 12:37am 
Space fights are fun in general. But it is also fair to complain about how its implemented. Not being able to see who you will fight is BS and makes savescumming a necessity and the fsct that enemies always spawn near you and go first and INSTANTLY get first strikes on you is also bull.
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Date Posted: Dec 10, 2023 @ 7:28pm
Posts: 44