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I am actually having a decent time with them, you just have to get used to plan your next movements in circular patterns.
I like swarms of little guys so hopefully they are out there.
there is so little options of what you can do. You can't even control your ships speed.
Its like playing battlefeet gothic with a strait jacket on.
Most encounters go like this...
The enemy gets the first turn, flys up and shoots you. If they get critical hits your shields and half your hull is gone. You are better off save scumming to restart the battle or else you are just burning scrap and wasting time on a battle you will probably lose anyway.
Then, its your turn. you move the the one position where each gun can shoot something. If you get crits then you take out a ship or 2 and win the encounter easily at low cost.
If your shots hit but don't crit then you will have to survive another turn of not getting crit.
If your shots all miss you are better off save scumming because taking 2 turns of damage is the same as getting crit in 1 turn.
Repeat for every fight.
Its slow. its boring. If you could at least get multiple ships and had some way of reliably acquiring scrap outside of combat it would be more interesting. But with 1 ship and scrap as a very limited resource it just makes the ship combat boring and frustrating.
Not being able to get ship upgrades until you have already done most of the combats also contributes to the monotony.
I found out you could kill the speakers. Which was odd as they either had no model or were invisible, but showed up in the turn list. My crew fired at nothing and won.
But to be honest, I don't particularly like the ship battles. Owlcat did a great job of the character battles but I just can't get into the ship to ship ones.
You will max out rep for navy as soon as act 4 starts if you pick the right colony projects.
Then you can finally upgrade your ship to max.
I think on act 2 you can get 15k rep or maybe 20k which gives you good enough gear to win most battles.
But you have to grind ship levels and be kinda careful which talents you pick. You need at least the first 6 talents to be any good.
The biggest is 3 torpedoes every turn. Enemies shoot your tugbot it dies 1-2 turns every combat then comes back for next combat.
So you just put distance between you and enemies. They chase you and you send all your torpedoes their way.
You basically take 0 damage. It does make combat a little longer.
If you wanted to battle with actual guns you have to constantly get behind them like dogfighting and use shield talent to rotate.
But most combats you are simply outgunned.
I cleared the entire map in Act of ships. I'm only on daring. It was just awful though.
1st colony danger thing in Act 4 was ship combat. It was 6 dark eldar 250hp ships.
I reloaded and skipped. And all my ship gear is gold and lvl 8. I could have won it would have taken forever.
I would have to torpedo kite them the entire encounter.
I always move first cause talents. But even with gold weapons I be be lucky to take out 1 ship if you hit with all weapons.
SI yeah ship combat is a flaming dumpster. It's tied to colonies and tied to the navy really hard.
Your squad barely uses any gear from the traders. They have a couple of really good things.
But the ship is 100% from navy trade. And you only get navy trophies from combat. But not enough combat in game to max rep you need the colony projects that are giving you 10k to 20k a piece.
And as others said you need scrap. You only get scrap by winning.
If you go toe to toe in every early encounter and take bad damage rolls in warp you could actually lock yourself out of doing act 2.
As there are 1 or 2 mandatory ship combats in act 2.
The entire thing is atrocious. Even if players enjoy it. It's still a waste of time and resources. Ship combat will never be a selling point.
Should have been cut early in development. This is why Owlcat has buggy releases.
Scope creep. They can't limit themselves. Trying to make 100-200 games instead of smooth sailing 75 hr games.
Owlcat are good devs but awful project managers
I've never had trouble with that fight, done it dozens of times, barely noticed the enemies were there. Chapter 3+ has WAY harder and worse balanced fights, like party wipe before you get a turn kind of fights.
I did that fight on the first try on Daring. Just back up into another room and let them come at you few at the time. They will be triple buffed with hp but focus fire from Yriliet and the others took them down eventually.