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Comes down to the experience level of the player I suspect. But you should breeze by just doing default attacks on the easiest setting, I can't fathom how you are struggling, the AI misses most of its attacks at lowest setting.
Anyway.. I'm guessing you're having a bit of a headache with the prison planet and it's warden by "auto-rez". The ideal there is to throw Abelard at him face-first, and let the old man lock the warden down while you ignore him and rip through the guards as fast as possible instead, along with smashing the mirrors. No mirrors, no auto-rez for him.
You mentioned trouble with the warp too, so I'm guessing your MC is a psyker as well? What sort of build have you been going with for them?
This is CATEGORICALLY untrue.... In the first real mission (after the tutorial), I actually tracked the enemies shots.... An UNBELIEVABLE 95.6% shot accuracy! You want to know what mine was? 67.2%.... That includes melee and ranged.... And I am playing on normal difficulty...
I think you are playing a different game my dude...
Especially when you make designated OP debuffers like Idira and optimize your Cassia. It also doesn't hurt to have 2 Officers for extra turn spamming.
But I am really enjoying the squad combat so far and Ive barely made a dent in Act 2. I actually like that the enemy maintains cover and doesnt bum rush your squad.
I just finished Jagged Alliance 3 before this and it was a lot of fun. But the enemy would just bum rush you which meant might as well give everyone sniper rifles so you could basically kill 12 enemies without tryin.
If you got up real close you could easily Desert Eagle 3 enemies in the head per character. Or wait longer and melee all of them, Melee was actually fun in Ja3 but I quickly found it slower and unnecessarily when you could just sniper from the other side alert the enemy and they come to you.
It is kinda smart the laser enemies in RT jut hide and take pew pew shots. If everyone rushed you no matter their weapons it would quickly turn too easy.
You can have 2 Psykers in the party. It is just Idira that has a 5% chance on every power to do a hell spawn. IF you make an MC psyker and Heinie you wont go over the barrier plus Cassie can lower the barrier with everyone of her powers.
I do agree that the equipment doesnt make sense but that is cRPG or video game thing. WH40k DH Chaos Gate made you on end of decade mission with no troops or equipment so you had to request everything.
But you could actually finish the game on the starting Tier 1 Equipment. WH40k RT the starting equipment is bad.
I think they should have made all Tier 1 equipment of every type available unlimited and make all the good stuff named found items or requisitioned from the trade system for named items of higher tiers.
.. Don't stand in the open. ._.
But to know all of that you either have been playing since early access or consuming everything about the game.
It is never a good idea to compare personal difficulty. The majority of players wont have played 1 hour of this in early access. And many more wont have consumed any info. So they wont even know what roles people have.
And 40K is a big difference between high fantasy or military where at least players have some experience.
RT has a less complex class system then say high fantasy games but still way more complex then most military ones. It is even more complex then WH40k DH ChaosG. Unfair is for power gamers who do certain builds and know a lot about the actual game not just the universe. Doing Unfair on a 1st blind run you couldnt even build your party correctly.
This is usually the biggest problem with Early Access games the original player base knows 75% of the games info compared to a Day 1 player with 0% knowledge.
Thanks for your insightful reply..... Big help...
Well if you're getting hit more than 95% of the time, then you clearly aren't taking the -slightest- attempt to avoid being hit, or you're a statistical anomaly.
Could almost guarantee they aren't using buffs, Idira is kind of busted with her dodge buffs, especially when coupled with two officers. My party rarely gets hit, and even when they do enemies still have to chew through piles of temp HP and damage.
My PC, Heinrx and Abelard are constantly running around in the open because they are heavily melee focused and as long as they are buffed it's no issue.
Abelard and my PC aren't exactly dodge machines (low agility and heavy armor will do that, no matter how much Idira tries), but then I try to keep them somewhere in cover until they're close enough to charge in and wreck faces anyway..
- Buff one person to the gills with everything possible
- Use Officers to let them take multiple turns and clear the room
The whole system is built in synergies, but this is pretty much the main strategy.
Most fights after level 9 basically take two turns. You spend the first turn building up momentum and buffing with your psykers while mostly staying out of sight (use the various skirmish options, e.g. Run&Gun and MoveMoveMove, to pick off some of the chaff to increase momentum). The second turn, you pop Finest Hour on your murderbot; they get unlimited attacks, and if you take the right upgrade for Finest Hour (AP per kill) you have around 10 AP to play within just Finest Hour (more from the unit's own turn and any Bring Them Downs you can use on them).
With good choice of buffs, your murderbot is killing everything besides the bosses in one sniper shot (which they can land with 95% accuracy from anywhere in the room with LOS, even through cover). Combined with a little bit of clean up, this generally results in clearing the encounter in the second turn.
Voidborn Noble Officer PC is probably the best build for this style, as it gives you more buffs from You. Serve Me. and they get a perk that lets them replace FEL checks with INT checks, letting you commit everything just to INT. It gives you two Finest Hours if, somehow, you need it.
Officers in general can be abused pretty strongly. Things that operate on the first round also operate during the extra turns from Bring Them Down AND Move!Move!Move!, which is potentially pretty broken with certain 0 AP abilities. It lets you use psyker powers multiple times in a round, and it can let you use 'last one round' buffs to the fullest.