Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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LagTheKiller Dec 10, 2023 @ 6:57pm
5
3
You did it again Owlcat. Im not amused.
[EDIT no2]
Its up here to help people read some important notes bcs clearly they got bored after the title.

The game is not hard , I hardly ever had to reload a quicksave even on the higher difficulties. So far but Im still in act II. And I am already avoiding combat.
Rant is about overall expierience. On lower difficulties combat is unrewarding and on higher difficulties its taking too much time and its tedious rather than fun. There are no changes to enemy AI, there are no rewards to harder gameplay. Enemy can still deal more damage to itself and my allies can still pump shots into back of my head for no reason. Its bad game design.

ORIGINAL content:
You did it again, you son of an alien bride.

Once again the game is unplayable on any difficulty except story mode without teeth gnashing expierience of a merciless Tabletop combat driven by cold unrelenting machine spirit.

You can finish tutorial, slap best gear you can find in RT armory which is LASGUN IN GOOD CONDITION and REINFORCED BODYGLOVE. There is no mastercrafted plasma gun and artificer grade power armour we traded those for monies. And now go smackdown some cultist that can have more hp than your entire party (before autorez), said auto rez and he along his retinue are run by insufferable script written by tzeentch intern. Enjoy 17 turns of teeth gnashing trench warfare.

Every enemy will stay at maximum distance and pump up volleys from lasguns / pistols at max range with 10-20% hit ratio. No matter, have 4 shots, 3-9 gunners and several melee mooks to bog you down. Have I mentioned that said melee nonames can 2 shot you? Naked prisoners can down you in 4 turns with some fortunate rolls. And he aint me, he aint me; I am no fortunate trader.

Computer driven allies employ the same tactics and manage to hit your back everytime as you are on the wrong side of the cover. Welcome to Medal of Honour: Krieg slot machine where your survival is run by casino RNG and guess what? Enemies got 20x more slots. For the Emprah!

As a veteran of WH tabletops its so good to see all the meaningless +5% perks get their big comeback. As a video player i do love to start 5 minor, barely relevant boosts every turn for 17 turns stright and watch ever amusing; WFRP spawned; endless attack / dodge / parry conga. Did you know 4ed of WFRP managed to make the system less insane?

As a meme enjoyer I am dissatisifed because the 40k TT games primary rule was "get all of the grenades!" and here i found a fart smoke and 2 firecrakers in the middle of a rioting prison. Its not like I am Rogue Trader and I should be walking with pockets so full of melta nades that spicy food can create chain explosion capable of wrecking a Reaver Scout Titan. Huzzah!

Do you want to have 2 psykers in party? Hahahah no! Lets enjoy awesome mechanic that lets you overload the warp in turn 4. I hope there is secret mechanic and when you create warprifts all over Act I planet of Fugnowhere XII Kaldor Draigo comes to rescue me and we will fly on his Unicorn to kill heretics while sniffing warp dust.

I honetly figured the combat couldnt be more tedious after Wrath of The Wait Until End of the Week to recruit more Archers. But honest to Khaine you did it. You managed to make a boring wh40k combat.

And at the end of the rant.... please somone tell me you can somehow enjoy this game, tell me its not again fun sucked via warp grenade from a wh40k game. I really want it to be good. And no, bolter sounding proper is not enough.

[EDIT]
Lol when you asked for a reason this game is not bad. pointing how annoying, dumb and tedious the game is. Never mentioned its too hard... Only tedious and frustrating. WoTR got more enjoyable combat (a bit). Even if overworld War mechanic is something pulled from mobile gaming.
....

Responses;
No 1 - You are bad at the game - No im not, I managed to win everything but god it takes a long time and so many buttons it makes me feel like im playing Silkroad again. Git gud crew strikes back. With their typical inability to read... probably why they take such a joy in losing, they just cant read and it takes them 800 hr to master the game. While the default difficulity is a slog, higher diffs are just doing math homework and daily chinese wage slave dose of button mashing.

No 2 - Helpful builds. Thanks guys but spending hours to munchkin and exploit the game system is again time wasted. I dont want to build 7 turns in a row uber combo. I want the naked screaming man to go down when i chainsword his tiny Chaos pecker off. Not to get locked with him for 5 turns.

If you work on a FLAWED system and you got BILION pages worth of Forums or memes to account for and yet you copy all the worst mechanics then flavour it with even worse mechanics... maybe something is wrong? Look at BG3, they thinkered with the system and while its still 5.1e (ugh) but you dont have to optimize everything, just strap on new shinies and march on.

PS Its not BG3 appreciation, its just how combat can be made infinitly more fun and rewarding.
Last edited by LagTheKiller; Dec 12, 2023 @ 10:50pm
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Showing 1-15 of 72 comments
HuffingJenkem Dec 10, 2023 @ 7:00pm 
No plasma gun without plasma gun proficiency, because god forbid they copy the well rounded characters that tabletop had instead of making the player specialise every NPC into doing 1 or 2 things only.
Hathur Dec 10, 2023 @ 7:03pm 
5
<shrug> Unless this is your first turn based tactical rpg, you shouldn't be struggling. I'm playing on "Unfair" + custom (harder than unfair, maxed out slider for enemy stats / health etc.. but only after the tutorial, I played tutorial on default Unfair) and other than boss fights, breezing through 90% of battles. Wish the custom difficulty sliders let me go higher. To be fair, I've been playing these sorts of games for 40+ years now, so I adapt and understand them quickly.

Comes down to the experience level of the player I suspect. But you should breeze by just doing default attacks on the easiest setting, I can't fathom how you are struggling, the AI misses most of its attacks at lowest setting.
Daliena Dec 10, 2023 @ 7:05pm 
It is a shame that gear-wise you can't grab the stuff that Theodora and Mort (her Arch-Militant) were using, even if you want to try and justify that a lot of the rest of the gear went kaboom in the mutiny.

Anyway.. I'm guessing you're having a bit of a headache with the prison planet and it's warden by "auto-rez". The ideal there is to throw Abelard at him face-first, and let the old man lock the warden down while you ignore him and rip through the guards as fast as possible instead, along with smashing the mirrors. No mirrors, no auto-rez for him.

You mentioned trouble with the warp too, so I'm guessing your MC is a psyker as well? What sort of build have you been going with for them?
Slikke Dec 10, 2023 @ 7:11pm 
Originally posted by Hathur:
Comes down to the experience level of the player I suspect. But you should breeze by just doing default attacks on the easiest setting, I can't fathom how you are struggling, the AI misses most of its attacks at lowest setting.

This is CATEGORICALLY untrue.... In the first real mission (after the tutorial), I actually tracked the enemies shots.... An UNBELIEVABLE 95.6% shot accuracy! You want to know what mine was? 67.2%.... That includes melee and ranged.... And I am playing on normal difficulty...

I think you are playing a different game my dude...
Balekai Dec 10, 2023 @ 7:11pm 
Playing Unfair and killing everything with ease. Even stun locking some bosses. RT Unfair feels like Kingmaker/Wotr Normal. I haven't even used a grenade for a Medkit yet.

Especially when you make designated OP debuffers like Idira and optimize your Cassia. It also doesn't hurt to have 2 Officers for extra turn spamming.
JimmysTheBestCop Dec 10, 2023 @ 7:12pm 
You will always be unsatisfied when TTrpg comes to cRPG if you are a huge fan of the IP.

But I am really enjoying the squad combat so far and Ive barely made a dent in Act 2. I actually like that the enemy maintains cover and doesnt bum rush your squad.

I just finished Jagged Alliance 3 before this and it was a lot of fun. But the enemy would just bum rush you which meant might as well give everyone sniper rifles so you could basically kill 12 enemies without tryin.

If you got up real close you could easily Desert Eagle 3 enemies in the head per character. Or wait longer and melee all of them, Melee was actually fun in Ja3 but I quickly found it slower and unnecessarily when you could just sniper from the other side alert the enemy and they come to you.

It is kinda smart the laser enemies in RT jut hide and take pew pew shots. If everyone rushed you no matter their weapons it would quickly turn too easy.

You can have 2 Psykers in the party. It is just Idira that has a 5% chance on every power to do a hell spawn. IF you make an MC psyker and Heinie you wont go over the barrier plus Cassie can lower the barrier with everyone of her powers.

I do agree that the equipment doesnt make sense but that is cRPG or video game thing. WH40k DH Chaos Gate made you on end of decade mission with no troops or equipment so you had to request everything.

But you could actually finish the game on the starting Tier 1 Equipment. WH40k RT the starting equipment is bad.

I think they should have made all Tier 1 equipment of every type available unlimited and make all the good stuff named found items or requisitioned from the trade system for named items of higher tiers.
Daliena Dec 10, 2023 @ 7:13pm 
Originally posted by Slikke:
Originally posted by Hathur:
Comes down to the experience level of the player I suspect. But you should breeze by just doing default attacks on the easiest setting, I can't fathom how you are struggling, the AI misses most of its attacks at lowest setting.

This is CATEGORICALLY untrue.... In the first real mission (after the tutorial), I actually tracked the enemies shots.... An UNBELIEVABLE 95.6% shot accuracy! You want to know what mine was? 67.2%.... That includes melee and ranged.... And I am playing on normal difficulty...

I think you are playing a different game my dude...

.. Don't stand in the open. ._.
JimmysTheBestCop Dec 10, 2023 @ 7:19pm 
Originally posted by Balekai:
Playing Unfair and killing everything with ease. Even stun locking some bosses. RT Unfair feels like Kingmaker/Wotr Normal. I haven't even used a grenade for a Medkit yet.

Especially when you make designated OP debuffers like Idira and optimize your Cassia. It also doesn't hurt to have 2 Officers for extra turn spamming.

But to know all of that you either have been playing since early access or consuming everything about the game.

It is never a good idea to compare personal difficulty. The majority of players wont have played 1 hour of this in early access. And many more wont have consumed any info. So they wont even know what roles people have.

And 40K is a big difference between high fantasy or military where at least players have some experience.

RT has a less complex class system then say high fantasy games but still way more complex then most military ones. It is even more complex then WH40k DH ChaosG. Unfair is for power gamers who do certain builds and know a lot about the actual game not just the universe. Doing Unfair on a 1st blind run you couldnt even build your party correctly.

This is usually the biggest problem with Early Access games the original player base knows 75% of the games info compared to a Day 1 player with 0% knowledge.
Geist Dec 10, 2023 @ 7:19pm 
Do you even buff?
Slikke Dec 10, 2023 @ 7:20pm 
Originally posted by Daliena:
Originally posted by Slikke:

This is CATEGORICALLY untrue.... In the first real mission (after the tutorial), I actually tracked the enemies shots.... An UNBELIEVABLE 95.6% shot accuracy! You want to know what mine was? 67.2%.... That includes melee and ranged.... And I am playing on normal difficulty...

I think you are playing a different game my dude...

.. Don't stand in the open. ._.

Thanks for your insightful reply..... Big help...
Daliena Dec 10, 2023 @ 7:23pm 
Originally posted by Slikke:
Originally posted by Daliena:

.. Don't stand in the open. ._.

Thanks for your insightful reply..... Big help...

Well if you're getting hit more than 95% of the time, then you clearly aren't taking the -slightest- attempt to avoid being hit, or you're a statistical anomaly.
Everchosen Dec 10, 2023 @ 7:34pm 
Originally posted by Daliena:
Originally posted by Slikke:

Thanks for your insightful reply..... Big help...

Well if you're getting hit more than 95% of the time, then you clearly aren't taking the -slightest- attempt to avoid being hit, or you're a statistical anomaly.

Could almost guarantee they aren't using buffs, Idira is kind of busted with her dodge buffs, especially when coupled with two officers. My party rarely gets hit, and even when they do enemies still have to chew through piles of temp HP and damage.

My PC, Heinrx and Abelard are constantly running around in the open because they are heavily melee focused and as long as they are buffed it's no issue.
Daliena Dec 10, 2023 @ 7:42pm 
Originally posted by Everchosen:
Originally posted by Daliena:

Well if you're getting hit more than 95% of the time, then you clearly aren't taking the -slightest- attempt to avoid being hit, or you're a statistical anomaly.

Could almost guarantee they aren't using buffs, Idira is kind of busted with her dodge buffs, especially when coupled with two officers. My party rarely gets hit, and even when they do enemies still have to chew through piles of temp HP and damage.

My PC, Heinrx and Abelard are constantly running around in the open because they are heavily melee focused and as long as they are buffed it's no issue.

Abelard and my PC aren't exactly dodge machines (low agility and heavy armor will do that, no matter how much Idira tries), but then I try to keep them somewhere in cover until they're close enough to charge in and wreck faces anyway..
memeules rift Dec 10, 2023 @ 7:43pm 
Originally posted by Daliena:
Originally posted by Slikke:

This is CATEGORICALLY untrue.... In the first real mission (after the tutorial), I actually tracked the enemies shots.... An UNBELIEVABLE 95.6% shot accuracy! You want to know what mine was? 67.2%.... That includes melee and ranged.... And I am playing on normal difficulty...

I think you are playing a different game my dude...

.. Don't stand in the open. ._.
no i can agree, its even weirder because im playing on equal footing to the enemy, shots from your guys never hit, its insanely low, i can be in a good position, 4 cells with a straight line and no cover, fire a arc gun actually had to reload 43 times before he hit the guy, and he did as little damage as possible with said gun, and meanwhile some bozo with a poor lazgun can do 45 total damage on the regular, never missing a single shot, and i put the settings to EQUAL
Noules Dec 10, 2023 @ 7:46pm 
The game mechanics are pretty obtuse, and that's a problem. But what the system wants you do is pretty straightforward:
- Buff one person to the gills with everything possible
- Use Officers to let them take multiple turns and clear the room

The whole system is built in synergies, but this is pretty much the main strategy.

Most fights after level 9 basically take two turns. You spend the first turn building up momentum and buffing with your psykers while mostly staying out of sight (use the various skirmish options, e.g. Run&Gun and MoveMoveMove, to pick off some of the chaff to increase momentum). The second turn, you pop Finest Hour on your murderbot; they get unlimited attacks, and if you take the right upgrade for Finest Hour (AP per kill) you have around 10 AP to play within just Finest Hour (more from the unit's own turn and any Bring Them Downs you can use on them).

With good choice of buffs, your murderbot is killing everything besides the bosses in one sniper shot (which they can land with 95% accuracy from anywhere in the room with LOS, even through cover). Combined with a little bit of clean up, this generally results in clearing the encounter in the second turn.

Voidborn Noble Officer PC is probably the best build for this style, as it gives you more buffs from You. Serve Me. and they get a perk that lets them replace FEL checks with INT checks, letting you commit everything just to INT. It gives you two Finest Hours if, somehow, you need it.

Officers in general can be abused pretty strongly. Things that operate on the first round also operate during the extra turns from Bring Them Down AND Move!Move!Move!, which is potentially pretty broken with certain 0 AP abilities. It lets you use psyker powers multiple times in a round, and it can let you use 'last one round' buffs to the fullest.
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Date Posted: Dec 10, 2023 @ 6:57pm
Posts: 72