安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
And it actually works, the servitor hospice actually gives your voidship extra hull points due to your active servitors working extra hard to take care of it because they know you'll care for them in turn.
Thanks for the tip, didn't know about it. Well, I'll just post the item screenshot then, it exists and does work:
https://imgur.com/a/ZfhQJ71
At some point I want to try a dogmatic heretic run. In my personal experience the people who are loudest about scripture are the ones hiding behind it, it would be neat to play someone like that and I appreciate that the game gives us that opportunity
Anything related with Warp in 99% cases get a Dogmatic response because hell no, I don't want Dark Gods tentacles in my b@@t :) And just leaving single trace of corruption unpurified could lead to my demise. Chaos is not a joke at all.
There have been decisions already that hint they will come back to bite me in the ass later but that's what a good roleplay game should have.
Not sure If I will go full on only side but it's worth pointing out you get special dialogue options if you're rank is high enough in one of the 3 alignments, so it's worth it trying to stick one path only and sprinkle some other choices where the situation might need a different touch.
My prediction is that Iconoclast will make the game harder in places (There are definitely times it involves giving up precious profit factor for no real gain) but that if you finish the game you can still have some kind of a good ending. But we shall see.
Without spoiling much, there's a couple of colony choices where if you try the iconoclast options even when they are not flagged as such, you may end up with undesirable elements in your colony , of a "purple colour with extra limbs" persuasion.
we however choose to not be part of the problem.
heretics pathers decide to be everyones problem.
if not someone get the bug sprey
Iconoclast is kind of an odd term for them to use here. In real life it's someone who works to destroy religious imagery and symbolism, in game it seems to simply be used to refer to a hero of the common person. The biggest difference in gameplay between a dogmatic RT and an iconoclast is the dogmatic person follows (or at least knows how to follow) all of the Imperial religion to the letter including the parts about purging witches, mutants, and heretics. An Iconoclast basically just acts like a decent human.
I appreciate that they gave us the option to mix and match between the 3 because there is a lot of room for crossover. Gaunt would be a dogmatic Iconoclast, for example, while Lorgar might be a dogmatic heretic. I suppose the soul drinkers could be an example of heretical iconoclasts who believe in humanity but reject imperial worship and creed.
All 3, my most advanced run is iconoclast simply because the others really feel like you can't go back because they are really radical.