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We'll probably get them with the first DLC, given how iconic they are for Arbites.
Regardless no more imperial chumps.
Regardless, verity is the spice of life. do we really need another human companion? Also come on, think of the banter. Imagine having an orc chat between the space marine. sister of battle, eldar ranger. Navigator and your character. This ♥♥♥♥ is comedic gold.
also funny thing is Rouge traders have almost the same amount of power as Inquisitors. To the point that it would be Insanely Risky for the inquisition to go after one. Least without a massive massive reason to do that. And having a pet orc that tags along because you found it stranded in deep space. And it made a deal to help you beat the gits who abandoned him on a space station.
Ya i don't think the order Xenos would really try to murder you for that.
Which is hilarious, since the Arbites have an entire unit with shields and batons in the table top. And it was broken OP a few months ago, IIRC.
(Most) Swords give 10% to parry so either using a 2 hander sword or a sword in one of your hands is a good idea if you want to be tankier.
There are power shield trinkets, which give you a revival should you go down, which function as a sort of life shield. I do wish they displaced you rather than revived you, but we get what we get.
Arbites shields are riot shields like normal police riot shields, they have a built in loudspeaker and two sets of mmanacles for securing prisoners to the shield as well as the ability to magnetise.
The Crusaders shields are the same as the Astartes use, they have the option of switching the energy shield generator out for a taser like stun effect instead in which case they lose their defensive value. Crusaders though are very rare and elite bodyguard unit for top officials as the church is forbidden from having 'men under arms'. They certainly arent common and are recruited from the same elite Schola Progenium schools that train Commissars and Tempestus Scions.