Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Secondly, as Phantom said, the mirror can be shot in the pre-battle dialogue choices to stop it from turning the neutral blind madmen into Blue Horrors (unless you happened to choose poorly for your background like I did on my latest character - it seems to make your character freeze up and lose that opportunity. Awkward.)
As for the Chaos Spawn, their appearance is down to severe RNG. Every fighting cultist present (not the neutral madmen) has a 30% chance at the end of their turn to start praying. If they do, and they're not dead by the start of their next turn, the game rolls on a table with a few effects, one of which is a 10% chance for the cultist to turn into a Chaos Spawn instead. So either hope for luck, or do your best to focus and gun down any cultist who starts praying as often as possible.
It can turn into a hell of a show - I was there at level 9 and I had two Chaos Spawn pop up, a pair of Blue Horrors, and I ended up triggering Perils of the Warp which "helpfully" dropped a Bloodletter on top of Idira to add to the mayhem.