Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

View Stats:
. Dec 10, 2023 @ 12:15pm
Psyker reactivity is embarassing.
There is none. It's the laziest thing I've seen from owlcat. They put a magnitude more effort into placing traps in every other map than they did with making a core element of the setting feels right.

I ask Henrix about the Black Ships as if my character also wouldn't have had to endure the same thing, I have no dialogue option to bond with him or Idira over our shared blessing/curse, nobody reacts at all to the rogue trader being a psyker. There are no unique psyker solutions to quests or dialogue options, the only thing that being a psyker impacts is combat. It's just not right.

It's all made worse by the fact that the other parts of the setting are kinda well done.
< >
Showing 1-6 of 6 comments
HuffingJenkem Dec 10, 2023 @ 12:19pm 
The more I play this, the more it feels like it was designed primarily about the scripted combats and the rest of the game is just tacked on to provide some narrative structure between them, Honestly unsure why they didn't go for the Deathwatch license instead, would have suited their aim more.
. Dec 10, 2023 @ 12:20pm 
For example,

https://i.imgur.com/SyapjeZ.png

Like, why is there no option here to respond with something psyker specific? It's just begging for it.


It honestly feels like Owlcat originally had no interest in including psykers as an origin due to basically what Inquisitor boy is saying here but then pivoted due to player popularity, but they half assed that pivot. Would have been better if there wasn't a psyker option if it's just done so jarringly.
HuffingJenkem Dec 10, 2023 @ 12:23pm 
Originally posted by .:
For example,

https://i.imgur.com/SyapjeZ.png

Like, why is there no option here to respond with something psyker specific? It's just begging for it.


It honestly feels like Owlcat originally had no interest in including psykers as an origin due to basically what Inquisitor boy is saying here but then pivoted due to player popularity, but they half assed that pivot. Would have been better if there wasn't a psyker option if it's just done so jarringly.

Story wise, it makes no sense that a Rogue Trader would even be able to track the existence of a psyker relative through the vast bureaucracy of the Adepta, let alone demand them from one of the few organisations who can tell a Rogue Trader to GFY. Should have left it as an NPC only option really apart from psychic awakening.
HuffingJenkem Dec 10, 2023 @ 12:26pm 
Originally posted by Khorvale:
Originally posted by HuffingJenkem:
The more I play this, the more it feels like it was designed primarily about the scripted combats and the rest of the game is just tacked on to provide some narrative structure between them, Honestly unsure why they didn't go for the Deathwatch license instead, would have suited their aim more.

You might be right, I barely made it out of the prologue before I get tired of the constant crashes but seeing as the entire prologue is completely scripted combat, other than the boss fight, there might be something to it. I suspect they may have decided at some point that their initial combat design wasn't cutting it and had to script it much more heavily to make it work. Or maybe they just wanted to do set piece battles

The amount of effort they've put into designing their own combat and level system (neither of which bear any relationship to the TT) compared to the non-combat parts of the game is striking. Ships, trading, colonies, non-combat quests etc are all so bare bones and half-arsed.
BvB1 Dec 10, 2023 @ 12:29pm 
Originally posted by Khorvale:
Originally posted by HuffingJenkem:
The more I play this, the more it feels like it was designed primarily about the scripted combats and the rest of the game is just tacked on to provide some narrative structure between them, Honestly unsure why they didn't go for the Deathwatch license instead, would have suited their aim more.

You might be right, I barely made it out of the prologue before I get tired of the constant crashes but seeing as the entire prologue is completely scripted combat, other than the boss fight, there might be something to it. I suspect they may have decided at some point that their initial combat design wasn't cutting it and had to script it much more heavily to make it work. Or maybe they just wanted to do set piece battles
Thought I had truly fixed my crashing. But nevermind, it just took the longest break from crashing (20 minutes).. then I saw Owlcat's crash reporter again and the game closed. F*ck this game. I HAVENT MADE IT OUT OF THE TUTORIAL IN 8 HOURS BECAUSE OF F*CKING CRASHING.
. Dec 10, 2023 @ 12:31pm 
Originally posted by HuffingJenkem:
Originally posted by .:
For example,

https://i.imgur.com/SyapjeZ.png

Like, why is there no option here to respond with something psyker specific? It's just begging for it.


It honestly feels like Owlcat originally had no interest in including psykers as an origin due to basically what Inquisitor boy is saying here but then pivoted due to player popularity, but they half assed that pivot. Would have been better if there wasn't a psyker option if it's just done so jarringly.

Story wise, it makes no sense that a Rogue Trader would even be able to track the existence of a psyker relative through the vast bureaucracy of the Adepta, let alone demand them from one of the few organisations who can tell a Rogue Trader to GFY. Should have left it as an NPC only option really apart from psychic awakening.

Yeah I agree, tho honestly I find the entire premise kinda dumb psyker or no. I especially dislike the retcon of there somehow only being 3 rogue traders in the Koronus. Plus the narrative focus on a grand epic plot is just such a waste when it comes to the Rogue Trader setting.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Dec 10, 2023 @ 12:15pm
Posts: 6