Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

Statistiche:
Am i the only one going insane with leveling?
Next to pathfinder there really aren't honestly that many options. But considering there is no real way to filter or even search for abilities and being new to this system i find it VERY time consuming to level up.

Weirdly enough what makes it worse is the speed of levels, almost ever fight or every second fight, here you go another hour or so to figure out to level your character.

When at pathfinder i was like i cant wait for the next level, here i am plz no please don't level my guys, please not again. And emperor forbid that a levelup gives you TWO talents that you have to figure out per character.

I see people complain about reading, F that Sht i spend most of my time on the level up screen.
Ultima modifica da Eldrin; 10 dic 2023, ore 11:35
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It has a really confusing interface I find, even though I'm starting to understand the logic, it's still really byzantine. There's no hints or tutorials to explain "the wheel". And considering the moral alignment system has you using the entire wheel at once, it's not at all obvious you're moving around the wheel during character levelling (if so; maybe I misunderstood it, the game definitely doesn't tell you this).
It's strange because for me it's quite opposite. I'm levelling my characters fairly quickly and
smoothly whereas in Pathfinder i was spending lots of time and stress to level up my party.
Messaggio originale di Sunday_Driver:
It's strange because for me it's quite opposite. I'm levelling my characters fairly quickly and
smoothly whereas in Pathfinder i was spending lots of time and stress to level up my party.
Are you familiar with the tabletop of 40k? If yes then that would explain it possibly.
Messaggio originale di Eldrin:
Messaggio originale di Sunday_Driver:
It's strange because for me it's quite opposite. I'm levelling my characters fairly quickly and
smoothly whereas in Pathfinder i was spending lots of time and stress to level up my party.
Are you familiar with the tabletop of 40k? If yes then that would explain it possibly.

They're not really comparable. The tabletop Rogue Trader has a completely different levelling system:

Only 8 ranks and a single archetype per character
Each rank gives you a list of available skill and talent unlocks - you then spend XP points on purchasing each one individually, and can purchase unlocks from previous ranks at any point. No distinction made between talents and abilities (and there are no active abilities in the TT, only psyker powers and navigator powers)

I've played lots of RT and I found the system here confusing at first.
Messaggio originale di Khorvale:
Messaggio originale di Eldrin:
here i am plz no please don't level my guys, please not again.

I felt very much the same way, the issue being exacerbated by the lack of modern QoL features (really, I have to do the math myself when looking at abilities for level up? Why not have the game show the actual effects based on your current stats like this isn't the 1990's?) and, as you say, really crap presentation
They do that because the formulas are really involved in this game and they are letting you know how the abilities will scale long-term. So you aren't wasting time and points on stuff you won't use 20 levels later.
Stop looking for hard numbers and evaluate skills based on their formula and your character. What does it matter if two skills do 10 damage, if one will scale +10 over the next 10 levels but the other will scale +0? Hard numbers are a trap in the game.

None of the formulas are difficult either.
The leveling system is an original take of Owlcat.

The warhammer 40K roleplay system doesn't have levels. It's an XP buy system. Every talent has an XP cost and you just take them anytime you want (or usually when you are resting, to get a sense of roleplay).
The xp you spent will make your rank (to determine which ability you can buy), for example to get to rank 2, you need to spend 7000 xp. The first career has 8 ranks (which is very long to max).

So instead of letting people get they perks when they want, they did some odd quick level system that forces you to pick certain talents as soon as you get the xp for them and called that levels.

Oddly enough the first archetype is the first rank of rogue trader (because that's about how much talents and characteristics you need to advance to get to rank 2).
Ultima modifica da Drake; 10 dic 2023, ore 12:49
It's actually pretty easy once you get into it.
However, the home planet and base class matters a LOT.
The thing is to focus your build in the beggining when you make your char. The archetypes are summed up like focused on crits like bounty hunter or on dealing burst damage like assassin than you use filter and pick talents from base archetype that will be used on the 2nd archetype. Its fairly easy if you know what you are looking for. If you dont know what you want to build than it will be a nightmare going trough all the skill and trying to find what is usefull and whats not. For example i know that im going assassin so i go for mobility and high burst damage so i use filter to pick from those tallents.
Messaggio originale di burner19:

If you don't know what you want to build than it will be a nightmare going trough all the skill and trying to find what is usefull and whats not.

I know that I'm going assassin so I go for mobility and high burst damage.

Use filter to pick from those talents.


New people haven't got a clue what they want.

Before Baldur's was released people were in the forums planning their multiclass builds. Which is insane. Of course, after the game was released it was restart central.

The same idea is what you see going on here.

New to Owlcat, new to this game, new to this genre, new to reading, new to...

That just makes matters worse.

Chaos.
Starrok  [sviluppatore] 10 dic 2023, ore 13:15 
Messaggio originale di katzenkrimis:

Chaos.

... is the only true answer!
Messaggio originale di AyeBraine:
It has a really confusing interface I find, even though I'm starting to understand the logic, it's still really byzantine. There's no hints or tutorials to explain "the wheel". And considering the moral alignment system has you using the entire wheel at once, it's not at all obvious you're moving around the wheel during character levelling (if so; maybe I misunderstood it, the game definitely doesn't tell you this).
Oh sure, took me 10 minutes to figure how works this infernal wheel !! It's the hardest puzzle in the game at start :steammocking:
Messaggio originale di Eldrin:
Next to pathfinder there really aren't honestly that many options. But considering there is no real way to filter or even search for abilities and being new to this system i find it VERY time consuming to level up.

Weirdly enough what makes it worse is the speed of levels, almost ever fight or every second fight, here you go another hour or so to figure out to level your character.

When at pathfinder i was like i cant wait for the next level, here i am plz no please don't level my guys, please not again. And emperor forbid that a levelup gives you TWO talents that you have to figure out per character.

I see people complain about reading, F that Sht i spend most of my time on the level up screen.
Actually there is a way to filter the talents, you will see these little green items above the talent names, Honestly, the system in Rogue Trader is not that bad in comparison to WOTR god forbid, which is insanely complex. As long as you pick talents and abilities that make sense for your class, I don't think you will encounter much trouble (having Daring=Core difficulty in mind here). As you level up the list narrows and you will have much less trouble, and besides, there is an option to respec so if you mess up horribly, you can always start over. Good luck!
no not at all. i love wotr, but in that game you can mess up ur entire build with some bad choices. in RT its much harder to mess up ur choices. it may look like you dont have many options if ur just reading the recommended skills but take the time to read them all. Once you have done that afew times you really dont need to spend ages on each level up and you can have a better understanding of how you want to build ur character.
Messaggio originale di Starrok:
Messaggio originale di katzenkrimis:

Chaos.

... is the only true answer!

While I appreciate the attempt at humour and the response. The OP is right the levelling up system is unnecessarily obtuse. I don't know much about W40k, but have come from Pathfinder. This could have been presented in a more user friendly manner.
Difficult, no, Needlessly obscure, very much so. Adding the numbers for how a talent works with your current stats should really be default in this day and age

This is the big issue. There's no reason to be opaque or assume everyone knows the TT rules and roles.
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Data di pubblicazione: 10 dic 2023, ore 11:28
Messaggi: 30