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You can have fun with a build or you can progress in the game, there is no in-between. When people say "git gud" and act like there is some kind of complexity to the system, they are literally just going on reddit and finding exploits.
Space Marines take up 4 cell-blocks and cannot bypass any terrain that is less than 2 cell-blocks wide. This includes your characters.
Use Abelard's taunt. He should have a decent amount of Toughness at this point because the Chaos Marine will attempt to kick him and knock him prone.
This is also the easiest way of getting the Achievement where you kill Aurora without him destroying any of the shuttles.
Pasqal should have the Plasma Gun + using Exploits (armor debuff) on the Chaos Marine. There is also a Krak Grenade that deals considerable damage that you get from the Trader shop early on.
Argenta guns down any Trash Mobs (that's literally the point of her in this fight).
Lol. I get it, the steam forum is probably packing some of the sweatiest "gitgud" minmaxx0rs who have ever played this game... but then here I am, the complete opposite of said hardcore crpg dudes, on my first owlcat (and 40k) videogame not wasting even a second of my autopilot funtimes on coming up with a "plan" or "build", let alone exerting mental energy on actually executing on said plan in any way, shape or form... and not even I had any particular difficulty or problem with any fight before chapter 3 (which is where I am now).
I can't even remember the finer details of earlier encounters anymore so you probably have me beat there. On the flipside, I did invest some time in reading through tutorials and tooltips on how stuff in the game works so... maybe having the vaguest idea of whats going on and thus actually having fun is to blame for silly me not taking personal offense in some/most/any of the design choices the developers made.
Yeah, I just kinda picked stuff that looked fun, and placed my backline behind cover so they wouldn't get hit by his huge heavy bolter.
You'll always have at least 2 tanky melee companions in your group to lock him down with unless you do something really weird with your build, so idk why people are struggling on normal - maybe I just got lucky with RNG though?
I also did a pretty huge hunk of his HP with Pasqual's plasma gun - so I guess if you didn't have him with you, or forgot to equip it before the fight, you could get caught out?
I made a couple lucky 60% shots against the sniper as well. But they were shots made with a 30 BS psyker, which is something any party comp. can attempt.
But otherwise, you don't really have a 'build' at that stage in the game - most of that comes together in act 2 once you get your second archetype.
Easy way to prevent her burst to kill several party members is to spread them over on setup
DON'T pack everyone behind the large cover, she'll line up all of them turn 1 !
In my game it was hilarious, she managed only to damage 1 guy of mine but killed 2 of her goons lol
It's a dude.
:D
You should get rid of the sniper by turn two if at all possible. Use your long range operative to do this. My PC is a longlas equipped operative and she one shot the sniper from behind cover across the map. Use deadeye shot, preparation skill if you are in cover (boosts ballistics skill if in cover and analyze enemy to increase your damage and precision.
I parked Abelard and Pasqual next to Aurora and they kept just hitting the CSM every turn. Since their Parry was insane, Aurora couldn't hit them back. Cassia provided extra turns for my MC and she and Argenta kept the crowd away with Lidless Stare and Burst Fire. Idira can buff and debuff with impunity, since veil degradation starts at zero in this fight and you have the only psykers.
I managed to win this way on Daring, without losing a single shuttle.
It's the same Aurora from the Cenobium and the triumph. Just now possessing the body of a Traitor Marine. So it is a she.
When I did beat him it was only because he only killed Pascal 1st round and 3 others were at <10 wounds for the entire fight.
Also kill the sniper first and AOE all the adds. Spread everyone apart. Aurora isn't that bad once you survive turn 1