Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Adam_Spokane Dec 10, 2023 @ 10:21am
What happens when you overheat a gun?
I use a plasma gun with an overcharge ability. It says it will cause overheating for 2 turns but I can't tell what effect that has.
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Showing 1-15 of 15 comments
Zarquon Dec 10, 2023 @ 10:25am 
it just means you can't use it for that amount of time
Testo Dec 10, 2023 @ 10:25am 
it will hurt you
Adam_Spokane Dec 10, 2023 @ 10:28am 
It does neither of these things. I use it every round and it is not damaging me
Adorad Dec 14, 2023 @ 11:09am 
looks like bugged
Dust Dec 14, 2023 @ 11:15am 
Literally nothing right now, sometimes I use the AOE attack three turns in a row and it doesn't overheat at all or whatever. Come back in a patch or two. Or three, for the Owlcat special.
Carnwennan Dec 14, 2023 @ 11:20am 
Originally posted by Dust:
Literally nothing right now, sometimes I use the AOE attack three turns in a row and it doesn't overheat at all or whatever. Come back in a patch or two. Or three, for the Owlcat special.
I have had one get hot a couple of times. seems rare though so probably bugged.
Dust Dec 14, 2023 @ 11:21am 
Originally posted by Carnwennan:
Originally posted by Dust:
Literally nothing right now, sometimes I use the AOE attack three turns in a row and it doesn't overheat at all or whatever. Come back in a patch or two. Or three, for the Owlcat special.
I have had one get hot a couple of times. seems rare though so probably bugged.

Huh. Maybe it's actually rng ? Eh, probably bugged, yeah.
King Kitty Dec 14, 2023 @ 11:35am 
Originally posted by Adam_Spokane:
I use a plasma gun with an overcharge ability. It says it will cause overheating for 2 turns but I can't tell what effect that has.
Like in the tabletop, it gets a 10% chance to blow up in your face. It's not "broken", as people claim, they just don't understand the mechanic. Lifted directly from the rulebook:

"Through inefficient shielding, defective venting, or simply inherent design, the weapon often becomes overcome with the heat of its ammunition or firing methods. On an attack roll of 91 or higher, this weapon overheats. The wielder suffers Energy damage equal to the weapon's damage with a penetration of 0 to an arm location... A weapon with this quality does not jam, and any effect that would cause the weapon to jam instead causes the weapon to overheat."

Owlcat changed the location damage but retained the AC reduction under their new percentile armour system. They also removed the weapon being dropped, and it being incapable of firing- likely because they also removed the weapons getting nearly double damage. Or put another way, balancing. Instead you get a risk of recoil equal to a normal shot (reduced by armour rating) for two rounds.
Zsrai Dec 14, 2023 @ 11:37am 
Plasma in tabletop only overheats on a 1 (on a d6); that's about 16% chance. Sounds accurate that it's fairly rare.
Dust Dec 14, 2023 @ 11:48am 
Originally posted by King Kitty:
Originally posted by Adam_Spokane:
I use a plasma gun with an overcharge ability. It says it will cause overheating for 2 turns but I can't tell what effect that has.
Like in the tabletop, it gets a 10% chance to blow up in your face. It's not "broken", as people claim, they just don't understand the mechanic.

You're right, but just note that we don't understand the mechanic because it's simply not explained very well in-game. Quote the tooltip for the Plasma Gun's "Plasma overcharge (area attack)":
"Powerful area attack that overheats plasma weapon for 2 turns."
No mention of it being something that you have 10% chance of getting, or anything else, anywhere. It just sounds like you'll get this as a tradeoff for using the AoE attack, and RT being an Owlcat game at release, people are (understandably) making the assumption that this is a bugged mechanic.
In the Table Top, a gun that overheats will hurt you and potentially explode.

In this game it basically just misses its next attack.
Khloros Dec 14, 2023 @ 11:57am 
Yeah i dont think the plasma overheat is working at the moment.
b... Dec 14, 2023 @ 12:25pm 
Originally posted by Dust:
Literally nothing right now, sometimes I use the AOE attack three turns in a row and it doesn't overheat at all or whatever. Come back in a patch or two. Or three, for the Owlcat special.
It tends to blow up adjacent companions every once in a while, but for some reason never the holder
King Kitty Dec 14, 2023 @ 10:34pm 
Originally posted by Dust:
You're right, but just note that we don't understand the mechanic because it's simply not explained very well in-game. Quote the tooltip for the Plasma Gun's "Plasma overcharge (area attack)":
"Powerful area attack that overheats plasma weapon for 2 turns."
No mention of it being something that you have 10% chance of getting, or anything else, anywhere. It just sounds like you'll get this as a tradeoff for using the AoE attack, and RT being an Owlcat game at release, people are (understandably) making the assumption that this is a bugged mechanic.
They forgot a tooltip explaining it, that much is fair criticism.


Originally posted by Tech-Priest:
In the Table Top, a gun that overheats will hurt you and potentially explode.

In this game it basically just misses its next attack.
You're thinking Warhammer 40K tabletop, this is pulling from FFG's Rogue Trader system. It also doesn't miss the next attack; whether you miss or not is the roll to hit which probably does get modified to some extent (feels like only a -10 or 20 at most), the overheat roll is recoil damage equal to the gun's normal damage in a 3x3 AOE centred on the user.

If it were like the 40K tabletop, your plasma gun detonating would wipe out the entire squad lol.
Kel'Ithra Dec 15, 2023 @ 12:10am 
I did notice my RT occasionally took damage when overcharging the plasma pistol.
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Date Posted: Dec 10, 2023 @ 10:21am
Posts: 15