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Which means there PCs where not capable of handling 100% utilization .You cant make a PC go past its set parameters. Some people just do not understand how PCs work.
we get that but there is no reason to be a ♥♥♥♥ about it while doing so you and that other dude just sound like massive ♥♥♥♥♥.
issue is the how many frames you set it on if yopu dont it somehow by some reason goes crazy
i tested it and when i put it on 90 or less im getting all the way down to 50% or less wich is huge lol.
clearly the water cooler simps could just not accecpt that its the game and not the user lol
59c (same result in cyberpunk ultra + low rtx), high settings, almost no perfomance issues, except from trade screen, that buggy as hell if you got a lot of cargo (sometimes it even crash game)
I had a chronically unstable system before the current one so this time I made hardware choices to achieve maximum stability. Unfortunately it's still an art to build a system that goes together well, be it in terms of temps or general stability.
Long story short - good games should utilize as much of your hardware as possible and it's on you to build a PC that can handle it.
Also, if your 4070 can produce framerates above your monitors refresh rate, that's just wasted power and heat - you won't see or feel a difference anyway - at least in a CRPG. You might see much higher framerates as in Cyberpunk anyway (I certainly do) and if you run in the 200s or so while only having a 144Hz Monitor it won't give you any advantage other than the ever so slight improvement of input lag which is useless in a CRPG. So, limit the Framerate to your monitors refresh rate and see if helps with temps unless you have a 240Hz monster of a monitor - then it likely won't do much for you.
because there are g-sync and freesync monitors which don't need vsync and vsync is really resource heavy and always downgrades your fps.
i can't understand why there is still vsync in the newer games and why they haven't removed it alltogether with how many freesync & g-sync monitors there are.
and yes, i have a newly pre-build PC with 4070 TI which goes to 72 - 74 max even when capped at 140, when i cap the game at 80 fps then it goes up to 61 degree.
1> The game is really stressing some actually pretty modern GPUs/setups and if your cooling setup isn't up to snuff, (or, yeah, you're rendering tons of frames that you're just throwing out) it's NOISY and annoying as PC go vroom while you play, 100%ing your system as you go
2> Why is *this* game seemingly so GPU-intense, considering that there isn't all that much geometry and such? Oh don't get me wrong, it's OK, but c'mon. Don't be obtuse. If it was cookin the CPU cores at turn-end I'd be less annoyed... but GPU intense? Dude. Dude. DUDE.
So folks just keep stamping their own soapboxes and throwing irrelevant arguments over each other's heads... why would "they" "remove" v-sync from games?? I like playing these games on the big screen sometimes, we're always going to need a generic standard
***
fwiw honestly if you're overheating just try the v-sync @half setting, it's not a dang FPS. It shouldn't tax your system like it's BG3 (or folding@home lol) but... Unity, man...
The solution, as others have said, is to use a framerate cap, then lower detail if necessary. Sometimes a cap set via Nvidia Control panel or the AMD equivalent can be more reliable than an in-game cap (those sometimes fall away on loading screens etc). Vsync can help, but comes with an input latency price (not a huge deal for a turn-based game) and will help a lot less if your monitor refresh rate is above 60Hz.
You are so damn stupid bro, first time I see such an ignorant person who just loves to be stupid lol
It not even close to be a cooling problem, it's obvious for anyone who is not a troll
I have no cooling problems in cp77 on ultra + raytracing, helldivers 2 or any other game. Don't listen to idiots who can't see anything after their nose. People just don't want to think or pretend that there is something in the world beyond their knowledge. Ridiculous