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报告翻译问题
The 3 melees surrounded Aurora, the flame bolter burned down all the foot soldiers, my main character sniped the enemy sniper / commander on his turret and Idira stunned two of my melees while she tried to buff them
Nevertheless, Argenta did her job (shame the enemies don't panic - would've been the perfect opportunity as they (8) stood no chance against a single Sister of Battle) and Pasqla roflstomped Aurora down from 100% to 30% wounds by using his ultimate & power axe. (Cassia helped with one additional free action to get Aurora down even further).
In the second phase the scripted destruction of the first shuttle couldn't be prevented - but then Aurora came in the area Argenta was guarding. She switched from flamer to bolter and chewed the last 20% of the heretic. The last single shot from her bolter brought him down. Pure awesomeness.
https://steamcommunity.com/sharedfiles/filedetails/?id=3110717639
No... I complaining, that it's stupid
Hard was monastery, where you got timer and had to move forward and watch for enemy shooting down you party
Hard was tzeentch fight, where you had to kill every enemy and neutral so you can get to spawn
Hell, I even did underhive lens fight (got 2 chaos spawns and 2 tzeentch voidling spawned)... And it was hard, long and epic
But this fight is just stupid... No place to maneuver, no time to react, enemy main damage is a sniper who is too far and too fat (on this difficulty)
And bad game decision to get this fight after* you have to do an unskippable dialogue and cutscene... Hell, if can save between the dialogue/scene and a fight (like boss is on the next area) you can at least save time between the tries and maybe experiment with positioning
Bad fight, bad decision with pre-fight events
Again, everything* (and I mean it, everything.... trust me as PathFinder 1 and 2 player) was great on this difficulty...
It's just stupid
House at the end of time is the example
Aurora is not that hard though, As mentioned Spam him with debuffs and have your tank draw his attention.
number 1 thing though is have one of your party members B line to kill the sniper in the upper part of the map.
Or just bring snipers on your own - in fact I'd recommend to at least one member wielding the Longlas / having it as a spare weapon. My main group sat at the low cover in the starting area of the fight - and my sniper assigned to the enemy sniper could shoot him from there.
Playing on hard, the fight was actual annoying. The problem isn't the fight itself - which was challenging, but all right - but the very first round. You place your characters and then the boss moves and kills 1-3 of them, with nothing one can do about it. Bonuspoints for the sniper, who got lucky and scored a 50+ damage crit on my main character right after the boss blasted everyone else to hell and back.
I simply reloaded a couple of times until the boss got unlucky and didn't manage to kill anyone in round one. After that the fight was doable without too much of a hassle, because I could actual DO something to make sure my characters survive.
no
And then shoot him for free.
The other good thing for him his make pascal an assassin. Either way he makes a KILLER sniper.
Maybe, but before the this fight you can get lvl 15 max, means no 2nd class