Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

View Stats:
tainawoman Dec 10, 2023 @ 12:17am
Healing
I'm not familiar with W40000 system and didn't find anything about it on searches.

Is there a way to get the equivalent of mass healing on a build? Or at least ranged healing?

Can one of the companions get to have something like that? I really hate how the medkit healing is only for one at close range.
< >
Showing 1-13 of 13 comments
Psykers have healing abilities, I'm not sure but people saying you will get a healing psyker companion later in the game
HuffingJenkem Dec 10, 2023 @ 12:25am 
The Biomancer has single target healing and a heal over time, the Sanctic psyker has an area buff as his basic power. and a second power that heals everyone affected by that area buff.

Heinvir is basically built as a party healer - has both those disciplines and gets one of them free compared to a player - just give him Invigorate, Light of the Emperor and Regeneration for 3 of his ability choices and he's good to go. You'll get him in the first chapter and he's a mandatory companion.
Last edited by HuffingJenkem; Dec 10, 2023 @ 12:26am
tainawoman Dec 10, 2023 @ 12:28am 
Thank you!
HuffingJenkem Dec 10, 2023 @ 12:29am 
Originally posted by tainawoman:
Thank you!

Be aware that ability choices are really limited - you only get 8 per character throughout the entire game, so building a healer already takes up 3-4 of them. If you want him to have offensive powers as well, or another discipline, that's going to leave you unable to take any class abilities.
tainawoman Dec 10, 2023 @ 12:44am 
Well, P WOTR is the best RPG I've played ever, so I bought this instantly at launch. My MC was an Angel Mystic Theurge which was a god.

I love that this game has new lore (for me) and that makes me read everything with great delight. And I get to think and research about builds.

But, on the other hand, I don't like the healing part (not only that there is not ranged healing from the beginning, but I've met a ship and I couldn't "buy" medkits from them. Only weapons). And I also don't like the wounds system. It seems very twisted.
Daliena Dec 10, 2023 @ 12:50am 
Originally posted by tainawoman:
Well, P WOTR is the best RPG I've played ever, so I bought this instantly at launch. My MC was an Angel Mystic Theurge which was a god.

I love that this game has new lore (for me) and that makes me read everything with great delight. And I get to think and research about builds.

But, on the other hand, I don't like the healing part (not only that there is not ranged healing from the beginning, but I've met a ship and I couldn't "buy" medkits from them. Only weapons). And I also don't like the wounds system. It seems very twisted.

Trying to avoid/mitigate damage is the name of the game. Get high dodge/parry, armor percentage, deflection (flat damage reduction), stick to cover, get temporary health from a variety of sources, and of course, just kill things before they can take a swing at you.

There's more options for not eating it in the face to begin with than there was in Pathfinder, and you heal to full between battles automatically, so it's to be expected that healing in battle is moreso limited. A Biomancer Psyker can grab a healing power fairly quickly, but it's not gonna work miracles on it's own like if you were just throwing out Heal, Mass.

Also, consider Cassia, Pasqal and Idira if worried about incoming damage. Cassia, aside from having a host of delectable Navigator powers unique to her, is an Officer archetype and can 1) Hand out extra turns and bonus stats to the rest of the team like candy, which can be spent on casting more heals if need be and 2) comes pre-built with a feat that makes it so that whenever she targets an ally with an Officer ability for the first time on a turn, they receive some temp HP.

She also saved me when I done did an oopsie and was fighting two Chaos Spawn and a Bloodletter at once due to some spectacularly poor play combined with vindictive RNG on my part, as she was able to lock down one of the Spawn permanently by rooting it in place every turn with Held In My Gaze. No reaching melee, no danger to the team while my tanks were too busy trying not to get daemon swords in uncomfortable places to deal with it.

Pasqal meanwhile can be built to churn out Exploits on enemies via his Operative archetype, and then turn those into stacking, combat-long armor buffs to the entire team, meaning there's less damage to heal in the first place. There are other operatives too, but I find Pasqal is just a great fit for the role in general. Not the least because of him coming stock with high Int compared to the likes of Idira, which allows him to churn out more Exploits and thus more armor stacks for the team.

And Idira, if you can tolerate her temperamental nature of sometimes exploding into daemons (5% chance on every power use for Bad Things™ regardless of Veil level) has a good array of buffs and debuffs courtesy of her Diviner/Telepath training. Boosting ally dodge chance and slapping a particularly tough enemy with Blind so their chance to hit is crippled to begin with can be a funny combination.

Others have already discussed Henry von Inquisitionman and his Biomancer/Sanctic powers, too.
Last edited by Daliena; Dec 10, 2023 @ 1:00am
greengoo Dec 10, 2023 @ 1:00am 
was in combat. the guy with the medi kit refused to use his medikit. lead to a party wipeout. do you need combat medic user?? of do both you and the healed person need to be out of combat.... with the chaos sporon, that kind hard. healing is not well thought out in the game.
Daliena Dec 10, 2023 @ 1:02am 
Originally posted by greengoo:
was in combat. the guy with the medi kit refused to use his medikit. lead to a party wipeout. do you need combat medic user?? of do both you and the healed person need to be out of combat.... with the chaos sporon, that kind hard. healing is not well thought out in the game.

It shouldn't even let you equip the medkit onto their usable item bar if they don't qualify for, well, using it. And it can be used mid-combat. So not sure what the issue was based on what you said. Might've been a bug? Classic Owlcat launch and all, but can't say for sure without seeing it myself.

Also, with the Spawn in the prologue, my recommendation is to just throw Abelard at it and throw out as many of his tank abilities as you can, and let the rest of your party focus on burning all the cultists. There's not much point in trying to attack the Spawn before they're all dead, as it'll just eat them and recover HP (and at least in the beta, it also took a free turn for every cultist it ate).
Last edited by Daliena; Dec 10, 2023 @ 1:04am
tainawoman Dec 10, 2023 @ 1:13am 
You can't equip the medkit in combat. I've tried... And also the medkit only has a percentage to heal old wounds and it can't heal trauma (as I said I don't like this system at all, from what I see, we don't have HP, we have max wounds meh)

I love to see what options I have at level up, so I already use the exploits strategy and, of course, the "second wind" ability, cause my MC is a pyromancer officer.

In classic RPGs I don'y even use a priest in the party. I have a druid or paladin or stg like that with a few healing spells.
Daliena Dec 10, 2023 @ 11:09am 
Originally posted by tainawoman:
You can't equip the medkit in combat. I've tried... And also the medkit only has a percentage to heal old wounds and it can't heal trauma (as I said I don't like this system at all, from what I see, we don't have HP, we have max wounds meh)

I love to see what options I have at level up, so I already use the exploits strategy and, of course, the "second wind" ability, cause my MC is a pyromancer officer.

In classic RPGs I don'y even use a priest in the party. I have a druid or paladin or stg like that with a few healing spells.

Well no. You can't equip a medkit in the middle of battle, but you can equip it beforehand into one of your character's four usable item slots, then USE it during battle. Same as grenades.

Wounds remain fresh and easily healed by medkits (or the basic Biomancer heal) during combat and shortly after it, after that they turn into old wounds and need a Medicae roll to clear out with a medkit. Accumulate enough (or get downed in combat) and it's a Trauma which can then be cured by returning to the ship - easier said than done in some scenarios admittedly.
armageddontx May 17, 2024 @ 4:21pm 
I somehow got Indira to get the healing spell, I guess through biomancy, but she is an unsanctioned psyker, which the guides say can't happen. I'm in my second game now and can't seem to get it. Maybe it is a level based thing. Frankly, just I hate Heinrix. He just doesn't do anything well at all for me. Having him and Indira in your retinue just ramps up the perils of the warp too rapidly and then they both set it off all of the time. After Chapter 3, when you get Ulfar, I saw no point to Heinrix. Admitedly, Ulfar has no psychic abilities and has maneuvering issues due to his size, but having a Space Wolf Space Marine tank running around laying waste with a storm-bolter is just too cool, and Emperor help any badguy dumb enough to get within melee range of him.

I just winged it building Indira up in my first game (I didn't use any of the online build suggestions) and used her all the way to the end, even though everybody said she is only good to mid-game. She was that good. She got a Staff of Shock and Awe in act 4, I think, that is just awesome. She'd burn down whole groups of badguys in one shot.

Back to the original subject of the post, as far as healing major traumas that require returning to the ship to fix go, just wait until you hit Commargh(sp?), the Drukari home dimension which is basically all of Chapter 3. You pick up some uniquely Drukari (aka War Hammer 40k Dark Eldar) healing kits that will heal ANYTHING (i.e. there are no permanent injuries, unlike what it says). You have to be careful with them, though, because you only get about 10-15 and can't get anymore once you leave. Don't use them for regular healing as they are super useful when somebody gets a really inconvenient crippling trauma (which they'll heal on the spot) and you just can't get back to the ship to get it fixed for a while.
Marcos_DS May 17, 2024 @ 11:22pm 
Originally posted by armageddontx:
I somehow got Indira to get the healing spell, I guess through biomancy, but she is an unsanctioned psyker, which the guides say can't happen. I'm in my second game now and can't seem to get it. Maybe it is a level based thing. Frankly, just I hate Heinrix. He just doesn't do anything well at all for me. Having him and Indira in your retinue just ramps up the perils of the warp too rapidly and then they both set it off all of the time.
There is a psyker talent called stabilizing factor, reduces veil degregation for psy power use by 2 (so 1 power/turn means improved veil, 2 means stable veil, only the 3rd starts regular veil degregation). Combine it with Cassias Navigator talent that improves the veil by one for every Navigatior ability used and your problems with the veil are gone. Well those you cause yourself, Idira always has a small chance no matter how good or bad the veil is (due to unsanctioned psyker). But extra Psykers won't be a problem that way...
Taifun_Vash May 18, 2024 @ 4:20am 
Originally posted by armageddontx:
used her all the way to the end, even though everybody said she is only good to mid-game.
She isn't only good to mid-game, don't know where you read that, most even say psyker only become really good at mid-game. With that they mean the higher psyratings, but Idira is already really strong because she is an unsanctioned psyker from the beginning. Which you could only get with psychic awakening which you only get with lev35+ earliest, as you need to be exemplar.
Last edited by Taifun_Vash; May 18, 2024 @ 4:23am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Dec 10, 2023 @ 12:17am
Posts: 13