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Mental damage is Mind Rupture, Psychic Shriek and Psychic Assault, as well as the Vision of Death staff power
now I'm curious what toybox is. From my google search it looks like it is a mod that
" is a cute and playful mod with 500+ cheats, tweaks and quality of life improvements for WH 40K Rogue Trader"
Which doesn't sound down my alley but ty again for the answer, I do really appreciate it.
It's a mod that has various cheats but also lets you examine game data and has some QoL fixes like permanent object highlighting (main reason I downloaded it).
I'm trying to figure out how to build Idira, basically there's like 4 different abilities but two of them talk about mental damage as though it's specifically not Warp Damage. Which would seem useful on Cassia more than her. So lightning is shock damage not warp?? Shriek damage is mental? Wait then what the F is pyromancy is that all subcategories of burn damage? What is warp damage then?
In order to use their abilities, psykers in WH40K draw a certain amount of energy from the Warp and after that transform it to their needs. That energy could be turned into electricity (ingame staff power, though in PnP psykers are able to do it without staves) or flames (pyromancy abilities) or it can be used to amplify mental abilities (Psychic shriek), or used to enhance bodily functions (Biomancy)...
It also can be used raw, which is pure warp damage, or mixed with the elements (warp flames).
No matter the usage of this energy, it's the act of drawing it what degrades the Veil. Think of it like a drilling a hole in the self-repairing dam in order to get some water. If you drill too much holes in any given place through the short time, the dam won't manage to fix itself and you (and everyone around) will be flooded (that's what perils of Warp are).
It's somewhat similar to how we can use electricity to heat stuff or to cool stuff or to make stuff move or to just zap stuff with electric current.
All psychic powers in the game degrade the veil. When the veil gets degraded enough you can have random warp effects from penalties to stats to health damage all the way up to demons showing up. I think any damage caused by a psychic power is considered warp damage.
What I don't understand is why Cassie's third eye power doesn't seem to be a psychic effect because it never degrades the veil. But I have never been that heavy into 40k lore.
The third eye is caused by the navigator gene, whose purpose is to attune the mutant to the warp. This allows them to view the warp without going insane, and interact with the warp without fear of corruption, even more so than trained, Terra sanctioned psykers.
When a navigator exposes others to the 3rd eye, they're not so much invoking the warp as they are exposing others to the powers of the warp they are perpetually exposed to. It doesn't tend to go so well.