Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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This Void Ship battle is 100% PURE CRAP
This is 100% IMPOSSIBLE. There is NO WAY this can be done.

I have a full party, and the FIRST battle with just ONE of these stupid Herald ghost .. THINGS.. was a MASSIVE pain in the ass.

For those of you that arent aware. You find a voidship in space.. explore it. (Think Event Horizon movie if yer old enough.) Cool. Then you get into a fight, and this COMPLETELY INVISIBLE mob casts this +HP buff on EVERY mob on the map. EVERY round. INCLUDING on itself, until it is killed. This makes the pretty large battle a nightmare slog, because even if you kill it in 2 rounds (I had to reload the game 3 times before I finally saw what was doing it.. because the game PURPOSELY "zips" by the thing.) Thats at LEAST +100HP PER mob on the map. There's 10+ mobs that now have around 140+ HP each. To make matters worse, as soon as you gank that one.. a few rounds later, a SECOND on just pops in and starts doing the same crap. Now thankfully I saw it right away this time and ganked it in 1 round, but it STILL rebuffed EVERY mob.. I BARELY made it through.

I take literally 2 steps and it puts me in an even BIGGER combat with a MASSIVE room STUFFED with Servitors, Mad Magos, Techpriests, Vox Skulls.. and Im like "oh I am in so much trouble.. ok.. i can do this.. Im ok."

THREE OF THEM SPAWN AT THE SAME TIME AND IMMEDIATELY GIVE +100HP to EVERY MOB...

EVERY ROUND.

EVERY )#@*$#$IING ROUND!!!!!!!!!!!!!!!!!!!!!!

I quit when I saw a servitor with over 400hp coming at me. I shoot for like 12 damage and my best 2 melees go for about 20 a pop. There's over a dozen mobs in this ONE room..

all of them with 400+ HP.


WTF were you idiots THINKING!??!

NOBODY can do this. NOBODY. There's NO WAY.
En son nazgull2k1 tarafından düzenlendi; 9 Ara 2023 @ 19:35
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65 yorumdan 16 ile 30 arası gösteriliyor
You didn't even mention the ♥♥♥♥♥♥♥♥ room of electricity that will drop 5+ wounds on your guys immediately since their pathfinding is dumb as a brick, but yeah, that encounter was ♥♥♥♥♥♥♥ awful. I reloaded after the electricity, and then again after I got wiped by the ♥♥♥♥♥♥♥ 70+ temp hp "curses". That ♥♥♥♥ was stupid af.
If it's the ship where you fight chaos servitors, you need to destroy the corruption runes that gives them that extra hp. Other thing is you need to level up maybe more or fix your characters builds. It was tough fight but everything in the game is doable. Only thing that is broken for me personally is the space combat with ships.
I agree the fight is retarded. I got stuck on a grind with 100+ HP servators while doing 10-20 damage per round. I am on normal mode, I am not playing to run into a grindfest wall. I am playing to casually enjoy the game and the story. Anyways the sad part about this fight is that it comes right after footfall when you are just exploring for the first time, and you take the two easiest routes possible you find it after full clearing. So its not even an endgame fight it just happens randomly in the game.
they arent invisible, they are machines on the walls....
I agree this fight was really rough until I realized what was going on. The "invisible" (well, you could see the square on the ground but nothing on it...because its on the wall...) buffing, once you figured out that those needed to die first, the fights became doable, albeit extremely tedious.

Most of my frustrations with the game in general is all the bs environmental damage, poor pathing, someone walks up to disarm a trap and walks onto it, etc. The amount of times I've had to "go back to ship to clear bs trauma" is just making me sit through loading screns, seems stupid.
so based on the OP's rant (some would call it a tantrum) - any grain of truth this game needs a lot of rebalancing? It is an Owlcat game after all - the first few months are supposed to be bugapocalypse...but still..am curious
İlk olarak Lord_Sadist tarafından gönderildi:
so based on the OP's rant (some would call it a tantrum) - any grain of truth this game needs a lot of rebalancing? It is an Owlcat game after all - the first few months are supposed to be bugapocalypse...but still..am curious


I dont care if some would call it Mr Willabies Fancy Dancing.

Yeah, there's SERIOUS balance issues.

I did finally manage to clear the fight, but it took me 4 tries. It was a mind numbing unbelievably tedious slog of turds... but I got it.

As others have mentioned, you can hit the encounter REALLY early in the game with no real warning you're about to walk into something that if you're even SLIGHTLY out of spec, or your even the tiniest bit undergeared etc.. you lose. Frankly, I'd rather fight a full squad of Khorne Berserkers than ever deal with that nonsense ever again.
En son nazgull2k1 tarafından düzenlendi; 14 Ara 2023 @ 8:04
Always try to save before you go into a voidship battle. They seem obscenely difficult and probably a little bugged.

Like there are options that say "Shoot first at the enemy voidship", and you'll still go last in the turn order and be down half your HP before you can even act.

But you can heal your ship during combat from the voidship management screen.
İlk olarak TheAceOfSpodes tarafından gönderildi:
Always try to save before you go into a voidship battle. They seem obscenely difficult and probably a little bugged.

Like there are options that say "Shoot first at the enemy voidship", and you'll still go last in the turn order and be down half your HP before you can even act.

But you can heal your ship during combat from the voidship management screen.


And the award for "Didnt read the post at ALL goes too.....

Congratulations! Here's your clown award!
I tried that fight at the start of act 2. Gave it about 10 tries and then reloaded an earlier save.

Went back at the end of act 2 and destroyed it first try no downs.

It would be far more frustrating if there were no hard fights found by exploring.
İlk olarak nazgull2k1 tarafından gönderildi:
This is 100% IMPOSSIBLE. There is NO WAY this can be done.

I have a full party, and the FIRST battle with just ONE of these stupid Herald ghost .. THINGS.. was a MASSIVE pain in the ass.

For those of you that arent aware. You find a voidship in space.. explore it. (Think Event Horizon movie if yer old enough.) Cool. Then you get into a fight, and this COMPLETELY INVISIBLE mob casts this +HP buff on EVERY mob on the map. EVERY round. INCLUDING on itself, until it is killed. This makes the pretty large battle a nightmare slog, because even if you kill it in 2 rounds (I had to reload the game 3 times before I finally saw what was doing it.. because the game PURPOSELY "zips" by the thing.) Thats at LEAST +100HP PER mob on the map. There's 10+ mobs that now have around 140+ HP each. To make matters worse, as soon as you gank that one.. a few rounds later, a SECOND on just pops in and starts doing the same crap. Now thankfully I saw it right away this time and ganked it in 1 round, but it STILL rebuffed EVERY mob.. I BARELY made it through.

I take literally 2 steps and it puts me in an even BIGGER combat with a MASSIVE room STUFFED with Servitors, Mad Magos, Techpriests, Vox Skulls.. and Im like "oh I am in so much trouble.. ok.. i can do this.. Im ok."

THREE OF THEM SPAWN AT THE SAME TIME AND IMMEDIATELY GIVE +100HP to EVERY MOB...

EVERY ROUND.

EVERY )#@*$#$IING ROUND!!!!!!!!!!!!!!!!!!!!!!

I quit when I saw a servitor with over 400hp coming at me. I shoot for like 12 damage and my best 2 melees go for about 20 a pop. There's over a dozen mobs in this ONE room..

all of them with 400+ HP.


WTF were you idiots THINKING!??!

NOBODY can do this. NOBODY. There's NO WAY.


If your struggling this hard in Chapter 1, oh boy, it spikes HARD in Chapter 3 & 4, where everything has 500+ health, and can one shot anyone not built full tank.

That said, if you have stuff with 400+ health in Chapter 1 your difficulty settings are WAY off, I'd look into that, as your issues are likely in settings and not the game itself.
i stuck space combat to easy and ramped up the two sliders below it
now space combat is just over with
it is far too slow paced for me to experiment and enjoy my time with it
Honestly, I get why OP is frustrated. Just chewed trough that mission yesterday and I do think there's a balancing as well as an desingn issue here:

1) If you just want to explore space before going to the next big plot location, you will naturally stumble upon this ship very early.

2) Once you're in, the fighting doesen't start until you are at the back end of the station. You must win two pretty challenging encounters back-to-back to leave so you're stuck nless you want to reload a previous save.

It would be far better to have a warning and the option to turn back and have a really juicy reward at the end so you'd come back when you have a little more experience as a player.

3) The game is really bad at telling you the mechanics of a fight: I tought the little speakers on the wall were "decorative halluciantions" for three tries before I figured out I could target them. OP speaks about "invisible enemies that buff" so they seem to have the same problem. It's the same with the lenses on Rykard - they don't tell you that these things are bad and you should prioritze them you're supposed to somehow know this or loose until you figure it out.

4) The Kamera doesn't help to figuring out what's happening either: The buff is done so quick it's lost between a dozent enemy actions and the kamera just wildly jumps between mobs until it's my turn again. You have to scroll up in the log and read what actually happened to find the buff has happened.

I do hope they re-assign the area to a later zone or add a line for a companion to warn you. Because the atmosphere of the mission and the story I tought were really cool, I'd be a shame if it got ignored because of the difficulty.
İlk olarak AlyssiaG tarafından gönderildi:
I do hope they re-assign the area to a later zone or add a line for a companion to warn you. Because the atmosphere of the mission and the story I tought were really cool, I'd be a shame if it got ignored because of the difficulty.

they should just tone down the hp buff.

either that or make the heralds immune to it.

how easy and how hard the large encounter is has a lot to do with the turn order. If you can get in and kill a couple of heralds before they buff each other then the fight becomes a lot easier.

but if they buff before you can do that then its a lot less likely you will win.
I replayed this two battles couple of times just trying to killthis buffing things with everything i got in the first round. If i didn't manage to kill em - i restart and try again. It was so freaking frustrating omg but after that the rest of the battle was just surviving enough to kill the remaiming enemies. This HP buff was complete bs and i hated it with everything i got.
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65 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 9 Ara 2023 @ 19:15
İleti: 65