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Ive played 40k since I was like 16 years old.
Trust me, the only reason I even purchased this (or anyone would really) is a deep love of 40k and its lore.
However, thats besides the point. This is a BLATANT oversight that should have been fixed LOOOONG before release.
That voidship is an instant GG restart for anyone that goes into it. Period. Unless you got lucky and one of your saves (costing you at LEAST an hour btw) is old enough to where you havent entered it yet.
The magos with the sniper rifle is a ♥♥♥♥♥ though. They hit hard enough to knock out most party members. My RT was a telepath so I used Dominate to get them out of cover.
Well too bad, because plenty of us did just fine.
First battle is even easy once you know the trick (and have the right party) second one's a challenge (what with there being 4 spread out) but still doable.
Really the only issue is if you get a bad initiative (or whatever game calls it) roll for your combat turns. If all your heavy hitters are right at the back of the queue then the enemy's gonna have a pretty substantial buff before you can deal with most of them. But in that case i would say just reload your save until the queue's looking more reasonable.
Near as I can tell, you're basically meant to come back later when you're stronger, even though this is literally one of the first areas you can warp to and the player has no reasonable expectation that they're walking into a fight like you described. It's structured like the final slog through a final boss's lair, not something the player should run face-first into in like the second or third system they visit.
Is that a joke? TT RT was bloated and sluggish in the extremely. Great setting, garbage system.