Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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nazgull2k1 Dec 9, 2023 @ 7:15pm
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This Void Ship battle is 100% PURE CRAP
This is 100% IMPOSSIBLE. There is NO WAY this can be done.

I have a full party, and the FIRST battle with just ONE of these stupid Herald ghost .. THINGS.. was a MASSIVE pain in the ass.

For those of you that arent aware. You find a voidship in space.. explore it. (Think Event Horizon movie if yer old enough.) Cool. Then you get into a fight, and this COMPLETELY INVISIBLE mob casts this +HP buff on EVERY mob on the map. EVERY round. INCLUDING on itself, until it is killed. This makes the pretty large battle a nightmare slog, because even if you kill it in 2 rounds (I had to reload the game 3 times before I finally saw what was doing it.. because the game PURPOSELY "zips" by the thing.) Thats at LEAST +100HP PER mob on the map. There's 10+ mobs that now have around 140+ HP each. To make matters worse, as soon as you gank that one.. a few rounds later, a SECOND on just pops in and starts doing the same crap. Now thankfully I saw it right away this time and ganked it in 1 round, but it STILL rebuffed EVERY mob.. I BARELY made it through.

I take literally 2 steps and it puts me in an even BIGGER combat with a MASSIVE room STUFFED with Servitors, Mad Magos, Techpriests, Vox Skulls.. and Im like "oh I am in so much trouble.. ok.. i can do this.. Im ok."

THREE OF THEM SPAWN AT THE SAME TIME AND IMMEDIATELY GIVE +100HP to EVERY MOB...

EVERY ROUND.

EVERY )#@*$#$IING ROUND!!!!!!!!!!!!!!!!!!!!!!

I quit when I saw a servitor with over 400hp coming at me. I shoot for like 12 damage and my best 2 melees go for about 20 a pop. There's over a dozen mobs in this ONE room..

all of them with 400+ HP.


WTF were you idiots THINKING!??!

NOBODY can do this. NOBODY. There's NO WAY.
Last edited by nazgull2k1; Dec 9, 2023 @ 7:35pm
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Showing 1-15 of 65 comments
Combat would have been much faster paced if they would have stuck with the RT combat system, if you ever get a chance you should try to play the Table Top that this game is very loosely based off of. After all, the real thing is always going to be better than the adaptation.
Last edited by The Seraph of Tomorrow; Dec 9, 2023 @ 7:19pm
nazgull2k1 Dec 9, 2023 @ 7:21pm 
Originally posted by Tech-Priest:
Combat would have been much faster paced if they would have stuck with the RT combat system, if you ever get a chance you should try to play the Table Top that this game is very loosely based off of. After all, the real thing is always going to be better than the adaptation.
Ive played Warhammer 40,000 since 2nd Edition. I still have my original box set. Yes, the 1 piece marines and plastic grots and ork boyz with slugga choppas.

Ive played 40k since I was like 16 years old.

Trust me, the only reason I even purchased this (or anyone would really) is a deep love of 40k and its lore.

However, thats besides the point. This is a BLATANT oversight that should have been fixed LOOOONG before release.

That voidship is an instant GG restart for anyone that goes into it. Period. Unless you got lucky and one of your saves (costing you at LEAST an hour btw) is old enough to where you havent entered it yet.
PK_Thunder Dec 9, 2023 @ 9:35pm 
I beat it on hard coming right out of Footfall. I had Cassia snipe the herald to start the fight, and then had her use navigator abilities to pull the servitors backwards while they burned to death from flamer dots. If they reach your lines then them getting yanked backwards gives opportunity attacks, but puts your melee guys at risk of getting whacked. Keep using your officer to give Cassia extra turns and they won't ever each you, giving you plenty of time for your ranged guys to get work done.

The magos with the sniper rifle is a ♥♥♥♥♥ though. They hit hard enough to knock out most party members. My RT was a telepath so I used Dominate to get them out of cover.
TamaDasha Dec 9, 2023 @ 9:39pm 
>NOBODY can do this. NOBODY. There's NO WAY.

Well too bad, because plenty of us did just fine.
BlurredExistence Dec 9, 2023 @ 9:43pm 
I had to restart the map but, yeah, you can do it. Like any turned based combat with such buffers you just target them first. It's a challenging battle none the less but once you know what's happening it's doable.

First battle is even easy once you know the trick (and have the right party) second one's a challenge (what with there being 4 spread out) but still doable.

Really the only issue is if you get a bad initiative (or whatever game calls it) roll for your combat turns. If all your heavy hitters are right at the back of the queue then the enemy's gonna have a pretty substantial buff before you can deal with most of them. But in that case i would say just reload your save until the queue's looking more reasonable.
BlurredExistence Dec 9, 2023 @ 9:44pm 
Mind you havin' said all that, i do think that maybe they should've set some limit on how much it can stack.
「SHAORUNE」 Dec 9, 2023 @ 10:14pm 
Yeah first time fighting the fight i has no ideal there are shjt like this. Has to reset but it manageable, fun fight and just use argenta wisely, she can deal with all of em in 1-2 turns. I would said the final boss is way more dangerous.
Last edited by 「SHAORUNE」; Dec 9, 2023 @ 10:14pm
Artavatar1 Dec 10, 2023 @ 1:12am 
they were def rough but very fun
Blarghalt Dec 10, 2023 @ 9:46pm 
I've liked the game overall, but one of the serious gripes you could level at it is that the game is, for lack of a better word, completely irresponsible with the fights it lets you stumble into. Some fights just unreasonably expect you to have apparently visited them way later in the game even if you encounter them early on, and it's impossible to tell which fights will be reasonable and which are deathtraps. That's not good progression.

Near as I can tell, you're basically meant to come back later when you're stronger, even though this is literally one of the first areas you can warp to and the player has no reasonable expectation that they're walking into a fight like you described. It's structured like the final slog through a final boss's lair, not something the player should run face-first into in like the second or third system they visit.
Last edited by Blarghalt; Dec 10, 2023 @ 9:47pm
SpacePirateKatz666 Dec 10, 2023 @ 11:01pm 
I disagree, I find the space ship battle enjoyable.. as a matter a fact I am addicted to ramming my ship to the enemy usually it just one ramming and boom off they blow up.
Originally posted by UllaVonFrapp:
I disagree, I find the space ship battle enjoyable.. as a matter a fact I am addicted to ramming my ship to the enemy usually it just one ramming and boom off they blow up.
Believe it or not, this thread isn't about void ship battles. That's what I thought it was going to be about, from the title. After reading the thread I realized that it is about a battle that takes place inside a void ship.
Last edited by tempest.of.emptiness; Dec 10, 2023 @ 11:17pm
Magni Dec 10, 2023 @ 11:31pm 
The COMPLETELY INVISIBLE "herald" mobs btw are loudspeakers mounted to the walls. You can shoot them.
Summersong Dec 11, 2023 @ 12:28am 
Originally posted by Tech-Priest:
Combat would have been much faster paced if they would have stuck with the RT combat system, if you ever get a chance you should try to play the Table Top that this game is very loosely based off of. After all, the real thing is always going to be better than the adaptation.

Is that a joke? TT RT was bloated and sluggish in the extremely. Great setting, garbage system.
/Toad Dec 11, 2023 @ 12:32am 
Is this about the one with the generator pressure you gotta finagle and restart with the shocky power things in the main room?
Joonjitsu Dec 11, 2023 @ 12:34am 
Yeah it was a bs fight, but i managed by doing what others said. Rush and destroy the heralds
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Date Posted: Dec 9, 2023 @ 7:15pm
Posts: 65