Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Goatmanpig Dec 9, 2023 @ 6:50pm
Does anyone know what the benefits and consequences are for saving a planet?
Spoilers of course. I'll try to be as vague as possible for those who can't restrain themselves though

End of Chapter 1 you're faced with a choice as to save nobles, commoners, or a reactor or blow up the reactor destroying the planet. Now, the one thing the game hasn't done too well up to this point is portray how true to the setting choices and consequences are, the obvious choice here with it being 40k is to blow up the planet but I imagine Owlcat likely subverts some of the ideas of the setting because well Games Workshop let them and because it makes the game more interesting. Any know what the long term benefits or consequences are?
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Showing 1-15 of 33 comments
blaque_czar Dec 10, 2023 @ 5:32pm 
9
The fact you can't blow up the planet after saving a few living people is trash in my opinion. I wish they at least deviated from the gleeful fascism that attracts the fanbase.


Of course me choosing to save people will bite me in the ass, but this is my roleplay, I inadvertently chose the origin where I killed a thousand people by accident, so trying to save people regardless kinda fits anyway. If I find out the cost are greater than I thought I'll go back to that save and wipe out the planet! :excited_gq:
Last edited by blaque_czar; Dec 10, 2023 @ 5:41pm
~ Fabulous ~ Dec 10, 2023 @ 5:34pm 
I save the civilian and it turn out cultist are among them
blaque_czar Dec 10, 2023 @ 5:41pm 
Originally posted by ~ Fabulous ~:
I save the civilian and it turn out cultist are among them
Spoil me, do they kill a lot of people on my ship??:steamfacepalm:
Daliena Dec 10, 2023 @ 6:11pm 
Originally posted by blaque_czar:
The fact you can't blow up the planet after saving a few living people is trash in my opinion. I wish they at least deviated from the gleeful fascism that attracts the fanbase.



The problem is you're on a pretty strict timer, as Exterminatus has to happen -before- the planet is too far gone, or it's largely pointless to even try anymore. To paraphrase from a book, "trying to commit Exterminatus on a Daemon World is at best pointless as the world is too far into the Warp to be affected, and at worst counterproductive - the last thing you want to do is give the residents new ideas."

So if you stop to save people, well.. Your window for a successful bombardment closed.



Originally posted by blaque_czar:
Originally posted by ~ Fabulous ~:
I save the civilian and it turn out cultist are among them
Spoil me, do they kill a lot of people on my ship??:steamfacepalm:

I've only gotten up to finishing on Footfall for the first round so far in release (keep rerolling, blegh me), but there's been no real serious effect to it. Mentions of suicides, and for a while you get slapped with a -5 Willpower debuff, but nothing worse.
Goatmanpig Dec 11, 2023 @ 2:08am 
Originally posted by Daliena:
Originally posted by blaque_czar:
The fact you can't blow up the planet after saving a few living people is trash in my opinion. I wish they at least deviated from the gleeful fascism that attracts the fanbase.



The problem is you're on a pretty strict timer, as Exterminatus has to happen -before- the planet is too far gone, or it's largely pointless to even try anymore. To paraphrase from a book, "trying to commit Exterminatus on a Daemon World is at best pointless as the world is too far into the Warp to be affected, and at worst counterproductive - the last thing you want to do is give the residents new ideas."

So if you stop to save people, well.. Your window for a successful bombardment closed.



Originally posted by blaque_czar:
Spoil me, do they kill a lot of people on my ship??:steamfacepalm:

I've only gotten up to finishing on Footfall for the first round so far in release (keep rerolling, blegh me), but there's been no real serious effect to it. Mentions of suicides, and for a while you get slapped with a -5 Willpower debuff, but nothing worse.
Does the debuff go away or is it permanent?
dq_177 Dec 11, 2023 @ 2:18am 
I'm curious about that choice during the prologue myself, the one where you either stride through the flames / give in to dark powers / fall back to lead crew members to safety.

Does it have any long lasting ramifications beyond alignment points?
I've heard if you stride through the flames your faith in the Emperor purges an unwelcome visitor from your mind permanently, is that true?
Originally posted by dq_177:
I'm curious about that choice during the prologue myself, the one where you either stride through the flames / give in to dark powers / fall back to lead crew members to safety.

Does it have any long lasting ramifications beyond alignment points?
I've heard if you stride through the flames your faith in the Emperor purges an unwelcome visitor from your mind permanently, is that true?

♥♥♥♥♥♥♥♥♥ I would love to know that.... althought you know that voice in your head is chaos / tzeentch at this point.... so anything that pisses it off is good so its kinda like a radar.
Daliena Dec 11, 2023 @ 9:00am 
Originally posted by Goatmanpig:


Does the debuff go away or is it permanent?

It goes away at some point, not exactly sure when, but my character who finished up on Footfall for now and went to Janus doesn't have it. I'll try and pay attention to exactly when it drops next time I'm running around.
Alex Dec 11, 2023 @ 1:54pm 
I blew up the planet.
The reactor was lost tech = priceless.

Sister Argenta wanted to save as many Righteous people as possible.

Heinrix' words made me decide however.
The people there would face a fate far worse than death. Being feasted on by chaos = their eternal souls lost to hellish warp daemons.

Also, having countless corrupted cultists potentially survive (underground shelters)
Chaos is like a cancerous tumour, it has to be removed before it spreads.

I regret the decision as the Electro-priests of the reactor were so grateful for saving them (and the reactor), only to be forced to bomb it later. It was a terrible decision, but the best one
Last edited by Alex; Dec 11, 2023 @ 1:56pm
Magni Dec 11, 2023 @ 2:10pm 
Originally posted by dq_177:
I'm curious about that choice during the prologue myself, the one where you either stride through the flames / give in to dark powers / fall back to lead crew members to safety.

Does it have any long lasting ramifications beyond alignment points?
I've heard if you stride through the flames your faith in the Emperor purges an unwelcome visitor from your mind permanently, is that true?

Yes. If you tell Kunrad to go to hell in the warrant chamber, he puts a minor daemon into you. If you go full dogmatic and walk through the flames, the miracle Big E tosses you also fries your new backseater crispy and it will be gone and not provide any commentary from then on. Also the visitor on the bridge after the bossfight has an amusing reaction if that happens. As in, it sees you just got touched by the Emperor and has a very brief OH ♥♥♥♥! moment.
Larry the Lard Dec 12, 2023 @ 7:07pm 
Originally posted by blaque_czar:
The fact you can't blow up the planet after saving a few living people is trash in my opinion. I wish they at least deviated from the gleeful fascism that attracts the fanbase.

Please don't spread dumb political ideas in gaming threads. Tough decisions are tough, having to do something difficult isn't fascism.

Anyways, on topic. I opted for the reactor. Los Tech is just too important to throw away, and ultimately human souls are so pitiful the inquisitor mentions that the "Eternal torment" that people won't happen as humans just aren't as cognizant of the warp after death (Unlike the Eldar, who are fully aware that they are being eaten by demons in the warp and really don't like the feeling.)
The world itself is already damned, and blowing up the reactor isn't even something you can know will even work. Then saving any meaningful amount of people just won't happen along with the risks of bringing large amounts of cultists on board your ship that is already having a cultist issue.

The only other though concern is if one really ever wishes to go against what a member of the inquisition wants, even if they are not an inquisitor themselves.
Last edited by Larry the Lard; Dec 12, 2023 @ 7:09pm
Originally posted by Goatmanpig:
Spoilers of course. I'll try to be as vague as possible for those who can't restrain themselves though

End of Chapter 1 you're faced with a choice as to save nobles, commoners, or a reactor or blow up the reactor destroying the planet. Now, the one thing the game hasn't done too well up to this point is portray how true to the setting choices and consequences are, the obvious choice here with it being 40k is to blow up the planet but I imagine Owlcat likely subverts some of the ideas of the setting because well Games Workshop let them and because it makes the game more interesting. Any know what the long term benefits or consequences are?

Well the theme of war hammer 40 K is , grim-dark so it had to be in around that particular area of the neighborhood of whatever choice you make is just going to cost you one thing or the other , there is no sweet 100% victory and 100% right choice to please everyone.

There is always someone that is displeased or unhappy with your decisions.
Goatmanpig Dec 12, 2023 @ 8:11pm 
Originally posted by Larry the Lard:
Originally posted by blaque_czar:
The fact you can't blow up the planet after saving a few living people is trash in my opinion. I wish they at least deviated from the gleeful fascism that attracts the fanbase.

Please don't spread dumb political ideas in gaming threads. Tough decisions are tough, having to do something difficult isn't fascism.

Anyways, on topic. I opted for the reactor. Los Tech is just too important to throw away, and ultimately human souls are so pitiful the inquisitor mentions that the "Eternal torment" that people won't happen as humans just aren't as cognizant of the warp after death (Unlike the Eldar, who are fully aware that they are being eaten by demons in the warp and really don't like the feeling.)
The world itself is already damned, and blowing up the reactor isn't even something you can know will even work. Then saving any meaningful amount of people just won't happen along with the risks of bringing large amounts of cultists on board your ship that is already having a cultist issue.

The only other though concern is if one really ever wishes to go against what a member of the inquisition wants, even if they are not an inquisitor themselves.
No the Imperium of Man is a fascist entity, and not in the new age definition of fascism either. Games Workshop has confirmed it in the past in regards to literal nazis showing up to events, mind you they did take the popular stance of condoning facism if memory serves me right.

Also, there's a host of things you can do that embrace the ideas of the Imperium being a fascist entity but blowing up a soon to be Daemon World is not one of them.
SDSkinner2011 Dec 12, 2023 @ 9:10pm 
Originally posted by Goatmanpig:
No the Imperium of Man is a fascist entity, and not in the new age definition of fascism either. Games Workshop has confirmed it in the past in regards to literal nazis showing up to events, mind you they did take the popular stance of condoning facism if memory serves me right.

Also, there's a host of things you can do that embrace the ideas of the Imperium being a fascist entity but blowing up a soon to be Daemon World is not one of them.

The Imperium of Man lacks a common currency, unified legal system, unified political control, in fact common standards of any sort- it bears zero resemblance to any modern system of government, fascism included.
Ypuoi Dec 12, 2023 @ 9:26pm 
Originally posted by ~ Fabulous ~:
I save the civilian and it turn out cultist are among them
actually hyped to hear this. I spent like 30 minutes talking with a friend about what to do. We decided taking the citizens on board was too risky for that exact reason, figured leaving the holy artifact was also super risky, so we decided to blow up the planet (we aren't bad people, its just the most pragmatic approach). Super happy there are actual consequences for picking the other options. As much as I hated myself after picking option 4, I still stand by it being the meta play (sac the planet before it can be taken over and turned into a hostile world)
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Date Posted: Dec 9, 2023 @ 6:50pm
Posts: 33