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So alterning between single melee to single shot would work for example.
That's possible because both attacks on the Sniper rifle are single target.
By the way, the tooltip for Verstatility itself lists the different attacks that you have to vary between to get stacks of versatility.
Single Bolt> Burst Bolt got stack
Single flamer> area flamer did not get stack.
Single Plasma> Area Plasma Did not get stack
Single Bolt > Area Plasma Got stack >back to Single bolt got another stack. Three total for the combo one from first single bolt then the plasma gave another then back to single bolt.
Single bolt> burst bolt got stack > area flame. did not get stack > single flamer still no stack.
Cycling between Single Bolt and Spray Bolt get the stacks. over and over again as expected.
So it seems like it does not like the "special Weapons"
Going to try and report it as bug I guess. Even if it not a bug it is clearly confusing
Since it says "single shot and burst" I presume it only work with ballistic weapons (boltgun, autogun, shotgun, sniper).
I use a Chainsword and bolt pistol on my Warrior/Arch Militant Kommissar and alternate my attacks between single slash, single shot, area slash or burst fire.
I sometimes swap to my second set (Chainsword and hand flamer) for low armoured targets.
My stacks are adding up and it is working for me. I think it has to be a different attack type entirely, not just the same attack type on a different weapon.
it looks like the game considers single flamer/plasma as area attacks
isnt flamer single just a line attack? i dont use it but the attacks i seen on it the 1st attack was just a single line so that makes sense
not sure on plasma as i havent gotten one yet
Plasma has single and area attacks though. Plasma weapons have 3 options: single shot, overcharge: area (3x3 area damage), and overcharge: extra damage, which I believe is also single-target but does more damage in exchange for both more ammo and AP usage.
It is 4% damage for every stack. So most battles you are getting >100% without doing anything. Plus soldier concentrated fire is 120% dmg and rpaid fire is 2x bullets.
I am finding my Arch Militant with a better weapon and basically the same setup doing less damage then Argenta who is the Master Tact. It isnt even close.
Press the advantage upgrade undisputed advantage ignores all cover and dodge.
Inspire and its upgrade gives you +2 dmg for every 10 stacks. Thats per bullet so if you are bursting you are eliminating everyone which gives you momentum which gives you more stacks. And this is 0 AP every turn.
Jae and Argenta both being Master Tacts really gets momentum going. Jae can give Temp HP to 2 characters every turn or buff anothers damage with Inspire.
Argenta just uses Inspire on herself.
Arch Militant it takes way too long to build up stacks. You probably have to be max lvl. Master Tact lvl 16 already does crazy dmg.
Right now I think Arch Militant is the worst class. Not sure why everyone was talking it up so much. Mastter Tact is a straight death dealer.