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Edit: also, if you finish Eurac V first, your Vox master tells you that since you completed that quest early, you can salvage some rewards. But I don't know what happens if you do it later, it's possible you still get the rewards. From the way it's phrased, it seems like going there first is better.
Going to Eurac V first:
You will be able to save Cassia together with her servants.
You will be able to loot the station (one of the options increased Profit factor in Beta).
Evayne Winterscale in the prison will have been tortured and maimed. In Beta I could take him aboard my ship and he sometimes had a comment on exploration in Act 2.
Going to Rykadi Philia first:
Evayne Winterscale will be unharmed. I was able to take him aboard my ship in the full game, but I then reverted to an earlier save, so I haven't reached to Act 2 yet.
You will be able to save only Cassia, not her servants.
You won't be able to loot the station before it falls apart.
2) Rykadi Philia: Evayne Winterscale will be harmed but still alive (not the case if you go to the planet first), and you get +3 PF. Getting him unharmed might have consequences down the line but not in act1 afaik. Going there last will have very bad results
3) main planet. I honestly don't know the benefits of going there earlier, only the cons for not going to Eurac V or Rykadi Philia. You still get +2 PF from coercion vs. the governor.
This way, you get 22 PF at the end of act1 which allows you to buy everything from the merchants (20 would be enough). Also get Cassias servant on the bridge, and Evayne Winterscale will be with you (but leave at Footfall).
The crashed voidship on the other planet has some xeno loot but other than that you didn't miss anything. The voidship in space has another trader, so you missed everyhing in his inventory. You get better items later ofc, but esp. the non-weapon/armor items are good for quite some time imo.
Chapter one is very straight forward. As a completionist you can visit everything that pops up in that order. Or any order, for that matter.
Only one fight is a bit difficult on normal difficulty. The sewer ambush against the Daemon of Tzeentch.
Chapter two, different story. Don't visit the abandoned hulk ship in Aviorus until you've leveled to at least 19.
It's a ridiculous fight that will take you forever, even if you drop the difficulty to story mode.
Couple of things that i've noticed by replaying a few times:
Eurac V, Prison, Rykad: you get Cassia, her servants and profit factor, Evayne is maimed, private Camile Regias is dead and replaced by a cultist.
Prison, Eurac V, Rykad: Evayne is not maimed and he's in combat with the warden, you get Cassia, but not the servants, nor the profit factor, Camile is dead and replaced by a cultist.
Rykad, Eurac V, Prison: Camile is not dead, you get Cassia, but nothing else, Evayne is dead.
In long term, getting Evayne in one piece might be more beneficial, as he is a Rogue Trader relative.
Don't go straight to the governor after doing the monastery, but check the Voidship rumor in the system. Make sure that you did not scan the lower planet.
A lot of the rumors seems to be bugged. If you scan the planets and complete them before the rumors appear, the journal doesn't seem to record them as completed. Once i was in act2 (second character) i went on a scan spree and some rumors didn't check, despite being completed. Others are plainly bugged (Dumped Cargo, Cache on Kiava Gamma, where i had the rumors, completed them, but they did not check in the journal)
Anyways, that should allow you to complete everything in the Rykad Minoris
Capital first, prison then, Navigator station last;
In this way you get to:
1, save private Camille Regias and ease things a lot for the space port PDF squads;
2, the citizens of the capital suffer much less in general(early intervention of massacre of children and elderly, clear A/A gun early to free the sky);
3, Evayne is alive (badly hurt tho);
4, and you can still get Cassia.
You lose:
1, 2 points of profits (which seems like the easiest lose to take comparing to Camille and the surprisingly awesome Evayne, and irrc you get 2 from the governor back anyhow)
2, Cassia's servants can't be saved by the time you get there (biggest drawback it would seem, you have to choose between them and citizens of the capital, but honestly both are kinda goners once ♥♥♥♥ hit the fan and you can only save a very small few in the system anyhow).
3, You can't use Cassia for other planets, which seems quite easily remedied to me. If you feel underpowered without Cassia (you might in higher difficulty, especially inside prison guardhouse or space port), you can always just recruit another fighter from your ship (a customised character you create) via your quarter master;
As to the temple, it would seem that you don't have to do the Electro monk temple run immediately, just before the triumph. These space Shaolin monks/Dark Souls 3 trailer snail pilgrims/basically certified lunies even by Cult Mech standard will hold and just get them after you grab Cassia and Evayne if you have trouble. And remember you can grab an Eisenhorn knockoff there and get the monks to help you. So really it should be fine.
This seems like a better 'narrative' outcome, in contrast to grabbing Cassia first as the most optimised 'gameplay' outcome. And of course, when in doubt, role play as a chronomancer and save scum.
So far as I know there's no gameplay reason to get there early.
There's no lasting benefits on later chapters as far as I can tell, and it doesn't make things easier in chp.1.
So yeah it's mostly for narrative/RPG reasons one wants to get there first, which, I mean, is kinda the gameplay but you know, I digress.