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The first one is free, after that it costs you.
And no experimenting with builds in one single playthrough is not a large part of the game... this is not an mmo.
A large part of the game is going for one build that you develop over time. You're not supposed to go from psyker to warrior to buffer in a single playthrough, that's not how roleplay works...
It looked like it was 1 of the profit things but I have no clue what the weight of those is. Are they hard to come by or will it be easily compensated?
The way currency works in this game is that instead of having money that you buy and sell things with, you have profit factor. You can receive items from faction leaders based on how much profit factor you have, I believe it goes up to 80 in terms of rewards you can claim. But it is limited in how much you can get, this results in a fun little problem where you can infinitely use a resource you cannot infinitely obtain, and can permanently lock you out of rewards if you use too many, like the time you give 3 to a random noble woman for her hat shop without knowing the cost beforehand. Personally, I would say the system could use some adjustments as its not fun to be locked into using builds that don't work very well for fear of making a new equally bad build, making it safer to just google builds instead of experimenting. Also the price of respec increases with each use, so be mindful of this limitation when respeccing. That is all.
its a mod, https://www.nexusmods.com/warhammer40kroguetrader/mods/1
personally not a fan but I can see it being a useful tool
Thank you very much I have already spent too much money for 3 respecs needed..
You picking your talents randomly or what? Why do you need so much respects, given that first 1-3 are free?
there are 9 companions, several of which have abilities entirely unique to them. As well as 10 archetypes many of which also have their own unique mechanics and strategies. From the arch militant focusing on building versatility, to yrilet wanting to always have an extra skill point at the end of the turn for her sniper shot, to assassin directionals and so on. There are a gigantic amount of abilities and talents that make it very easy to make a bad build if you dont pick the right ones accordingly, you wont know which ones to pick without experience using them. A lot of people dont plan their build right from when they start the game and prefer to learn as they go.
I give you example. Dude wears heavy armor - he likely shouldn't take "Nimble" because of damage reduction. Seems logical enough?
Navigator has low base health, nearly first pick should be the one that calculates your hp on wisdom, which makes her tank fatass.
For abilities, I take those that:
1)Can benefit me most times, rather than being situational
2)Preferably last until the end of combat
3)Give you benefits rather than sidegrades
So far I don't need to respect. I do send up to 30-50 minutes on level up screen though