Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Broken Talents Thread
So far I have discovered that Endure does not apply the tooltip buff of Deflection = Bonus Toughness but rather it only gives toughness/2 i.e. half the effect.

I have also tested out the talent 'Clenched Teeth' which is meant to give deflection for the first attack against your character made by any given enemy. This has not triggered a single time and seems bugged.

Please confirm the above or add your own so we can avoid wasting level ups.
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Showing 16-30 of 93 comments
Neoz Dec 11, 2023 @ 5:59pm 
Psalm of Heros does not apply the +1 Psy rating at current. Jesus dude, nothing is ♥♥♥♥♥♥♥ working in this game.
Zarquon Dec 12, 2023 @ 2:53am 
Is Stabilising factor broken? the tool tip says it increases veil degradation by 2 points. But increasing this is a negative and is destabilising the veil, not stabilising it.

It should be decreasing veil degradation by 2 points. Might just be a typo.
Zarquon Dec 12, 2023 @ 2:54am 
Point of curiosity is broken (has no effect) in certain situations like when cassia is behind full cover. the devs are aware of this one.
JimmysTheBestCop Dec 12, 2023 @ 2:54am 
Originally posted by Isseus:
The navigator talent that gives all enemies -dodge when they're in line of sight to the navigator works on all enemies... even if the navigator isn't in the party.

The Navigator knows all! For the Emperor
glenn3e Dec 12, 2023 @ 3:01am 
Originally posted by JimmysTheBestCop:
Originally posted by Isseus:
The navigator talent that gives all enemies -dodge when they're in line of sight to the navigator works on all enemies... even if the navigator isn't in the party.

The Navigator knows all! For the Emperor

If she can guide the voidship through the warp, she can guide the party from the bridge.
Draken Dec 12, 2023 @ 3:02am 
Originally posted by Zarquon:
Is Stabilising factor broken? the tool tip says it increases veil degradation by 2 points. But increasing this is a negative and is destabilising the veil, not stabilising it.

It should be decreasing veil degradation by 2 points. Might just be a typo.

It's a typo. Later in the talent it says "decreases".
Decker Dec 12, 2023 @ 3:37am 
Originally posted by Mikemarine99:
Even more irritating is the fact that 'Endure' the core ability for warriors is not properly working and only gives half the actual bonus it should. Absolutely ♥♥♥♥♥ any sort of tank build.

Don't worry, the temporary wounds part of unyielding beacon doesn't work either and that's the main passive of the vanguard archetype so you get extra ♥♥♥♥♥♥ when you reach 16.
Zero Dec 12, 2023 @ 4:05am 
Rigorous training worked for me initially, but after a few level ups it stopped. Not sure what broke it.
Ruinous Dec 12, 2023 @ 4:13am 
Tactical Knowledge is giving my guy *his* buffs, but not the party, if it decides to work at all.
Lur Nen Rue Dec 12, 2023 @ 7:32am 
1. Keep Your Distance also triggering when you approach enemy despite tooltip said its when enemy approach, making danse macabre buffed wp assasin broken in unfair
2. Navy get into cover trigger Navigator Time mastery, it doesnt say anything about get extra turn
3. Savour the kill is broken and will trigger after everything dies and not working properly with hot on the trail
4. Hot on the trail not working properly and instead interrupt turn when tool tip said happens after ally kill end turn
5. having 2 Seize initiative officer will break your game
6.Officer ulti with upgrade 4 will stay on allies if you pass it once and spend all the ap
7. some flamer and melta wont trigger arch militant versatility despite using it as single or area attack
8.Alacrity count 1 bullet as 10, making some big burst fire weapon stack you 1000 agility
Mad Jack Shimmin Dec 12, 2023 @ 3:28pm 
Stronger Together isnt working on mercenaries. I made a team of 5 alongside my main character and none of them are giving the +5 to each other.
Voodoo Dec 12, 2023 @ 3:35pm 
Press the advantage applies bonus damage to navigator powers but doesnt fall off.

Wildife is supposed to grant 1 attack but you can do as many as you have ap, only first one is free though.

Flamer expertise is supposed to reduce to min 1, but reduces ap cost to 0 on line shot

On very rare occassions controlled burst still hits allies.

Fortress world first per combat 0 ap relaod just straight up doesnt work.
Last edited by Voodoo; Dec 12, 2023 @ 3:36pm
Khloros Dec 12, 2023 @ 3:42pm 
The interaction between Death whisper and Fire at will seems to be off

Fire at will makes the first attack of allies in your backline, so long as there is less then 1 enemy in the backline, cost 1 less AP.
Death whisper is a 0 cost AP action that assassins can use to attack at 25% damage of the normal hit and does not count toward their total actions that turn.

Using Death whisper will also consume fire at will despite the fact it already costs zero ap to use.
Khloros Dec 12, 2023 @ 3:42pm 
Originally posted by Voodoo:
Press the advantage applies bonus damage to navigator powers but doesnt fall off.

Wildife is supposed to grant 1 attack but you can do as many as you have ap, only first one is free though.

Flamer expertise is supposed to reduce to min 1, but reduces ap cost to 0 on line shot

On very rare occassions controlled burst still hits allies.

Fortress world first per combat 0 ap relaod just straight up doesnt work.
For wild fire, are you using arms master?
Voodoo Dec 12, 2023 @ 4:04pm 
Originally posted by Khloros:
Originally posted by Voodoo:
Press the advantage applies bonus damage to navigator powers but doesnt fall off.

Wildife is supposed to grant 1 attack but you can do as many as you have ap, only first one is free though.

Flamer expertise is supposed to reduce to min 1, but reduces ap cost to 0 on line shot

On very rare occassions controlled burst still hits allies.

Fortress world first per combat 0 ap relaod just straight up doesnt work.
For wild fire, are you using arms master?
I do not.
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Date Posted: Dec 9, 2023 @ 7:23am
Posts: 93