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(Also, you don't need to go to "trade spot" each time you want to trade - after you have established connection, you can ask your main scroodge on the bridge that you want to trade, and he will open the same menu for you)
For example, the ship on the first map will "sell" you _one_ flamer(among other goods). (it fits well to sis, I say). You cannot buy weapons in bulk or anything like that, but weapons, armor, accesoires, consumables (medkits, grenades, etc, etc) - are fair trade. But most (except consumables) are not coming in bulk.
Instead, your "currency" is your Reputation (whether a faction is willing to cut a deal and sell you their stuff) and your Profit Factor (a vague approximation of just HOW impossibly rich you are and whether you're a good bet to trade with). If those are high enough, "merchants" from those factions will just give you the items. From a narrative standpoint you're buying them, but from a purely gameplay perspective, it's more like a separate Commerce XP bar that rewards you with items instead of perks for hitting a new level.
The background story sets me up as a head of house, more like a Total War game mixed with commerce. It plays like I am a strike team unit serving the Rogue Trader. And even if I WAS just a member of a strike team, the mailed fist of the Family Head, I am sure they would see to it that I had the best available gear for the job. OR, give me some funding to visit shops. I want a flamer and a heavy bolter for my Battlesister!
Because this is a game and thats how it works. Its importend for the feeling of progression.
Mechanic is good actually.
Super easy barely an inconveinence. You know you can "dismantle" crates to claw back the 1% overages?