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Had one reproducable ctd in the first fight when clicking ok in the tooltip.
Just closing it via x/escape solved that.
1 random ctd some time later and right now at the end of the transition of the rogue trader announcement.
Tried to lower graphics. nope.
I am waiting for steam file check, maybe that helps.
Edit: 1 file downloaded, still crashes at the end of that scene
I can't even finish that fight cause it just keeps crashing mid boss fight.
Yeah no. Sure you can expect bugs in a big and complex game like this. but the first acts were in beta and they should know unity by now. WotRs release was already much smoother than PKs. (Yes, yes, both still got bugs...)
But I still did not have a ctds with their first two games.
What annoys me most is the unknown error which leads to a ctd.
https://imgur.com/a/RcGqwpY
I made a new Char and could play the whole prologue without any issues this time and it just crashes again right at the transition after I am being calld rogue trader on the bridge.
Gamelog shows just the usual when ending a dialog:
[08.12.2023 11:11:20:036 - History.Quests][Message]: 04:33:38 15.04.4710 - 16_TakeYourPlace (b7ab9a23ba6c44379ea269304d71eade): objective completed
[08.12.2023 11:11:20:038 - History.Quests][Message]: 04:33:38 15.04.4710 - Prologue_quest (873581b35a694af28fa421b2d4de8de3): quest completed
[08.12.2023 11:11:20:039 - History.Area][Message]: 04:33:38 15.04.4710 - Interchapter00-01 (719790be1ff449b6872867e657a25486): cutscene started
[08.12.2023 11:11:20:040 - Etudes][Message]: Updating etude system
[08.12.2023 11:11:20:082 - System][Message]: Stopped mode Dialog (next mode on stack Cutscene)
[08.12.2023 11:11:20:085 - System][Message]: Stop mode request BugReport
[08.12.2023 11:11:20:085 - Default][Warning]: Cannot stop game mode BugReport, mode Cutscene is active
at Kingmaker.Game.DoStopMode(Kingmaker.GameModes.GameModeType) (in :0)
at Kingmaker.Game.Kingmaker.IGameDoStopMode.DoStopMode(Kingmaker.GameModes.GameModeType) (in :0)
at Kingmaker.GameCommands.StopGameModeCommand.ExecuteInternal() (in :0)
at Kingmaker.GameCommands.GameCommand.Execute() (in :0)
at Kingmaker.GameCommands.GameCommandQueue.Tick() (in :0)
at Kingmaker.Game.TickInternal(System.Boolean) (in :0)
at Kingmaker.Game.Tick() (in :0)
at Kingmaker.Runner.Update() (in :0)
Its the same with both my different Chars (the time obviously is different.
Edit:
f***in Machine Spirits!
Tried again, submitted a bug report right at the end of the Dialog and guess what,
the game suddenly and unexpectedly continues and finally loads the next cutscene.
I absolutely do not know what caused this change, but iI take it.
Onwards, for the Emperor!
Hold up, I've been looking for someone with this issue. Do you mean Abelard named you Rogue Trader and then the game freezes when you hit end dialogue? Did you submit the bug report before you pressed End Dialogue then?
I disable it and it runs fine now.
3070ti.
Check accessibility settings, I've seen people report a similar issue when the text size was set to 0.
Sorry, could you elaborate what is "Special K"?
https://special-k.info/
Works for some games (Elden Ring and Armored Core 6), not for this game, yet.