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People gravitate towards the Imperium because it has a sick aesthetic and are the "pure" human faction.
While I am sure that there are some actual white supremacists that are fans of the faction, the number/proportion is greatly overestimated due to the term being used to attack anyone opposing the changing of the setting to suit the sensibilities of the progressive left
Thank you for proving my point, I disagree with you so the only possible conclusion is that I am a white supremacist.
There's a podcast called "Adeptus Ridiculous" (available on I think any podcast service) where a guy explains the lore and what makes it unique to another guy who does not know the IP.
You should probably listen to it, beginning with the first issue.
That conclusion is idiocy.
For one the Imperium are human centric. Race doesn't come into play at all as far as I am aware.
(agreeing with Soul in Shadow)
Warhammer is based, and you are only bitter you cannot infiltrate it and take it over, like you did D&D.
Humanity is such ♥♥♥♥ in WH40k it's even hard to describe it...
Quite frankly, both labels are applied far too frequently.
The closest I get to white supremacy is believing on judging the individual and their actions, not their ancestry.
My objection to the push for changes to 40K by progressive activists is that the changes would purely in the service of political signalling, not in the interest of telling a compelling story or building upon an interesting setting.
My reaction would be exactly the same if a white supremacist decided to campaign for the removal of the Tallarn desert raiders because they look ethnically Arab.
Then after a few years when 'woke' became synonymous with idiot, suddenly it was declared an insult that the the conservatives used who were then beat upon for using the liberals own label against them.
PS all the races in warhammer are bungholes.
Maybe I can explain it in an understandable way.
Warhammer is a collectible war game fought with armies of models people build and paint. The fantasy version is regular Warhammer or "Warhammer Fantasy" and the science fiction version is "Warhammer 40k". Both are extremely hostile "Grimdark" settings with the lore and storylines set up to justify a situation where any army could potentially fight any other army, depending on who showed up for a game, so this is a world where by implicit design there are always reasons why two factions that are more or less on the same side could come to blows.
Rogue Trader is based on 40k which is the sci-fi setting. In that world the idea is that all of our religions were basically a single being that eventually revealed himself and became our ruler. In the resulting time of prosperity humanity went into space and formed a massive empire, however it discovered this reality warp to a hell dimension where there were these evil chaos gods. It turns out pretty much every other civilization that had ever evolved and got this far ran into these guys and then got wiped out, chaos pretty much assuming the nightmares and terrors of any species it encounters and then feeding on their souls.
In the resulting war between humanity and that, a crusade lead by the Emperor's son Horus is corrupted by the power of said gods. It comes back to earth and invades, stuff happens and eventually Horus and The god Emperor fight, but The God Emperor falls in destroying his son, he's still sort of alive, but in a form of stasis where he mostly exists as mental energy, his "corpse" preserved on a golden throne. I won't go into the entire idea of the warp but in simplistic terms think of it as having been revealed to be a sort of hellscape full of demons, like an "Event Horizon" scenario, The Emperor, even in this state is so powerful that his very will creates this psychic construct called The Astronomicon which is both proof that he lives on, and allows humanity to navigate the warp and still travel through space despite everything that has happened.
Time passes and not only does humanity war with chaos, but various horriffic alien species attack from all sides. Humanity finds itself in a multi front war, with very unreliable communications, and increasingly lost technology as chaos can corrupt and possess people simply though knowledge of what it is, leading to increasingly draconian policies in order to survive. At the same time it's found that through fatih in the Emperor (who did not want to be worshipped anymore when he was alive) it is possible for him to act to some extent, as such you see a sort of theocracy form around his worship despite him forbidding this when he was "alive", this religious faith allowing humanity to basically continue to fight back against the supernatural forces of other species, and chaos, due tot he power of the very idea of their own god. This means you have what amounts to a highly militarized theocracy running everything, and it actually promotes ignorance in the interest of public safety. This is warped (intentionally) but is basically the result of a severe survival situation. After 10,000 years of this (when the game takes place) The Imperium is not exactly a nice place, but it has done what no other species has.... survived in a form like this, and even fought back to a great extent.
Rogue Trader is based around some of the lore concepts from the novels based on the material created to support the war games. Most of the above pretty much exists to explain why armies of sci-fi soldies, demons, monsters, and aliens are all blowing the crap out of each other in the war games. The basic idea is that there is this cadre of explorers and merchants that were given special authority by The Emperor of Mankind to facilitate it's interests and do things most other factions can't. While not trusted due to the dogmatic nature of society, the initial writs of authority coming literally from "god" means even the church doesn't challenge these guys when they say examine the heretical or play with alien tech or whatever. The Rogue traders run a lot of the economy, making sure trade happens in this hellscape, manufacturing goods, acting as diplomats, and as I said exploring when almost everyone else is dedicated to war or simple survival. It's mostly a background idea that was elaborated on in some novels, and makes a good theme for a more personal RPG, either on a computer, or around a gaming table.
Probably still not clear, but it might help more than some other responses. Warhammer 40k is not my all time favorite IP, but I do like it. I've mostly read some of the novels like the Eisenhorn series, and played the paper and pencil RPG a bit. I did collect some figures at one time, but didn't really get a chance to play given lack of interest in my area, and most of them were destroyed when the shelving I displayed them on collapsed.
The big thing when doing 40k i to sort of remember it's basically all created to pimp a very expensive toy line. A lot of the grimdark nonsense is there mostly to reinforce anyone being able to fight anyone in the central war game business because not everyone could colleect all of these massively expensive armies, most people only have one, and it wouldn't work if you couldn't fight someone else with similar tastes in what to collect so to speak. This is kind of why trying to put serious political analysis onto the sociological realities of Warhammer like some people do is kind of silly, if there was some kind of peace and unity then you couldn't justify everyone cutting loose with overpowered weapons at the drop of a hat. I really think the novels are cool, but they did complicate things by exploring concepts I don't think were ever intended for that level of elaboration or detail given that they are basically there to facilitate a business.
My best description.