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Just bear in mind that Idira also comes with a 5% chance per use of her powers to roll on the Perils of the Warp table. Not even the "mild" Psychic Phenomena, but straight to Perils with all the hilarity that that implies, up to and including calling up a daemon.
Edit: To clarify, Idira has this issue regardless of the current Veil level. Everyone has a risk of Perils if there's too much psychic stuff going on, but Sanctioned Psykers like Heinrix and the PC psyker have a 20% reduced chance to roll up the really bad stuff compared to Idira.
She pays a bit of a price for that +1 psy rating.
I'd still prefer the option for being able to roll that class, and deal with those penalties on my mercs and MC for example.
Gonna have to leave it to modders to add that stuff in.
Which is fair and I hope the modders get you that stuff. I can see why Owlcat didn't include it though - Unsanctioned Psykers are walking heresy in the Imperium, and heads would explode from the force of aneurysms if one was granted a lofty title such as Rogue Trader.
Could you give some details of this build? Which forge world trait, origin, charactersitics and list of talents?
Going to start playing tonight and taht sounds great!
But it is in the game. You can become unsanctioned psyker if you didn't pick the sanstioned psyker origin.
It comes relatively late but there is a talent called psychic awakening, if you pick it you become an unsanctioned psyker.
It similar to picking the advanced rogue psyker career in pnp.
It's very simple.
And talking from a 2.000 hours experience on Pathfinder Wotr, and dunno how much on kingmaker, so i know Owlcat games well
Some people KNOW how these games works. There is nothing stopping them from becoming easy in the middle-late part cos of your characters getting uber-strong abilities. It simply how these kind of games works
So some people decide to play on the hardest difficulty, so the game gets VERY hard at the beginning, and the point where it becomes so easy is pushed forward from middle-late game to late-late game.
Playing on Unfair requires you to min-max your character or you risk getting stuck in the hardest part of the game, usually Act 1-2
So if you build a jank party on unfair you may have fun for 10 minutes, but you'll never even finish the Prologue
Just to remain in line with the topic. I'm Trying a telepath Psyker as Soldier MC (BIG MISTAKE), and even with the (bugged i think) Stabilising Factor making the lighting spell from the staff free with no veil degradation (should give 1, gives 0) i do so little damage by level 4, i can't kill the prologue boss, cos my MC does 1-10 damage with a single target attack, or 7 damage with the staff, so I'm basically fighting with a party of 3.
After i kill every add (with companions, i can't get a single kill as MC) I can't use the lightning on the boss, but only single target, and a boss with 200HP, will not go down when the MC does 2 dmg
So yes....from what I understand u get Psy Rating 1 at level 11, but that means until then your MC is totally useless if you use it as a Psyker, especially at fight like the starport, very early in Act 1 with 10-20 enemies coming at you, all with 22 life, some with 38 life, commander with 90 life, and you do aoe of 7 damage or single target of 2 damage
That's why you NEED min/mazing in certain situations
P.S. You will see the same later - psykers aren't suited for fights with daemons and mostly a burden here.
Yep. Considering how busted Cassia's navigator powers are and that Idira always will be one psi rating above you I don't see a reason to play MC psyker like at all
It's not entirely true. There are psyker builds suited to killing daemons. It's just that some powers are ineffective against daemons. Like the lightning doesn't work, but psychic shriek is very potent against them.
The sanctic discipline has spells that specifically target warp entities.
The fact that my MC shriek does 2 damage to a 200 HP boss doesn't help
But as others have posted...the fact that the 3rd companion you get, in the prologue, will always have, for the rest of the game +1 Psy-rank more than you, makes it a lot harder, especially at higher difficulties (Unfair here) to justify playing a psyker as MC.
Some say you can become unsanctioned later on...then maybe that is the way to go
As for now.....with actual numbers, i can't justify having a MC that does 7 aoe damage, when i have a companion that does 17+ damage with the same spell until level 10. The at level 11 my MC will do 17+ damage, and my companion will do ~30 damage, with the same spell
I mean..on Unfair I have enemies with 22, 38, 90 life, all human...how do you expect me to kill em by doing 7 aoe dmg?
I chose telepath cos i wanted a character that could mind control enemies, but even on Pathfinder games i never had a character that was so totally useless at the beginning of the game. Even a mage could cast grease, or magic missiles and be useful...a Psyker MC is nothing until lvl 10...amazing
You want to play in reload simulator, lol? Complete game first on Core to get familiar with it.
They become easier the more you level up. Playing on core or hard it means that by the end on act 2 i could finish the game on autoplay while cooking dinner in another room and having my cat walk on the keyboard and pressing buttons...not my idea of fun
Anyway, I tried a Priest Sniper, killed the prologue boss in 3-4 reloads, and went to the starport, where i got overwhelmed cos my party was only 4 lvl 5 ppl, and i get u recruit the 5th member on another planet
I had the idea to try a Psyker, seeing how strong the companion was....and i find myself playing the prologue boss with a party of 3. So before going back to my sniper i went to look for answers
it's not redundant at all. you never have enough psyker if you ask me.
Buffs are incredibly powerful
you get very good perma buffs from different psyker specializations
Biomancer:
str/tgh buff in
+ some heal
+ regen
+ warp speed
+ passsive related to poison/getting "immortal" stacks/getting stronger buff after kills
Sanctic :
a spammable AOE increase resolve (word of the emperor) and that alone is stronger than you think
+ aoe heal (scaling off resovle and psy rating)
+ aoe deflection (scaling on resolve)
+ aoe massive next hit buff to everyone scaling on resolve
+ single target burst skill also scaling on resolve.
as extra... you get +1 psy rating everytime an ally ultimate and your crit chance scale off your resolve.
Diviner :
Massive Dodge and Parry boost (might not be super useful in Normal or lower but on core or harder it's the difference between life and death)
+mental stat boost
various very strong passive team buff
lot of perk helping to deal with dodgy characters
Pyro:
that one not gonna lie is kinda meh compared to other specs looks cool on paper but the output is laughable for raw damage Mental is just way better it's not even a competition, and passive is mostly ♥♥♥♥ except for tanking energy hits and doing AoE pure damage if you are hit in melee or cast any psy skill.
If you pick this one, pick it for the passives (set yourself on fire) go melee, and that's it.
Mental
huge burst skill (psychic scream)
lot of debuffs
Aoe Psychic scream (aka screen delete)
most perks are about debuffing target hit by your skills, and adding aftershock (same hit you did but next turn) or if you overkill something the extra damage goes to someone else close.
you can at best double Spec one psyker.
if anything Mental/Sanctic as an offensive
All i can say, to everyone who wanna try a Psyker....just start operative or warrior. So you either go melee with Psy support, or you go ranged psy with Analysis support.
Analysis for ranged Psy, the kind of blaster some are looking for, kind helps with the very low damage you do. Pump PER, give your exploit stacks, and your damage, while still the lowest of the party, nothing changes that, is at least decent.
Then equip a Sniper Rifle and use it when you do not need auto-hit of your powers, and want to do actual real damage
With this you MAY be able to reach the point when Psyker is worth playing....maybe