Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Koda Dec 7, 2023 @ 1:29pm
Voice Acting
Am i the only one disappointed by the lack of voice acting, and the weird usage of the voice acting ? Like random segments will have VA where the ones right after wont? I like the game so far but this weird mix of VA and no VA is really off putting. Idk maybe my expectations were to high after playing BG3
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Showing 16-30 of 36 comments
Taifun_Vash Feb 25, 2024 @ 3:59am 
Bg3 was nice, but I enjoy RT more, also waited for it more than a year and the wait was worth it. I also am used to reading in a crpg, it just part of the fun.
LoonStriker Feb 25, 2024 @ 4:08am 
I agree that a modern (post 2020) CRPG must be 80% voiced.
I accept and understand that CRPGs that cost 20 euros like Shadowrun Trilogy aren't voice acted.
But modern games that cost 50 euros should be voiced.
I don't want every single NPC and people on the streets to be voiced but every character with more than 3-4 lines should be voiced.
Also it is weird that a companion is voiced in some occasions and in others is not. Weird.

I love this game to death, honestly more than BG3 and this is my only negative, the lack of voce acting and characters alternating between being voiced and not being voiced in the next segment of the same conversation.
Last edited by LoonStriker; Feb 25, 2024 @ 4:10am
Horus Blackheart Feb 25, 2024 @ 3:42pm 
Originally posted by LoonStriker:
I agree that a modern (post 2020) CRPG must be 80% voiced.
I accept and understand that CRPGs that cost 20 euros like Shadowrun Trilogy aren't voice acted.
But modern games that cost 50 euros should be voiced.
I don't want every single NPC and people on the streets to be voiced but every character with more than 3-4 lines should be voiced.
Also it is weird that a companion is voiced in some occasions and in others is not. Weird.

I love this game to death, honestly more than BG3 and this is my only negative, the lack of voce acting and characters alternating between being voiced and not being voiced in the next segment of the same conversation.

And people wonder why games are riddled with micro transactions and $70 + for the base game. Full vo is adds a few mill to the dev budget that is better spent on content. Lets say owlcat did full vo they would need to sell 5 mill copies at least just to brake even and the game would suffer for it. Hell its already on fire qa wise. Development costs are out of control because of all the frontloaded eye candy that make games 5 hours long and 160 gig to download. i say nay to all that
Ravenus Feb 26, 2024 @ 8:18am 
Originally posted by Koda:
Am i the only one disappointed by the lack of voice acting, and the weird usage of the voice acting ? Like random segments will have VA where the ones right after wont? I like the game so far but this weird mix of VA and no VA is really off putting. Idk maybe my expectations were to high after playing BG3
Not everybody have unlimited resources from Blackrock like Larian...
Turgius Feb 26, 2024 @ 8:43am 
Voice acting costs money and makes it impossible to edit dialog or narrative after the fact. I'd rather the game has more content, and polish than more voice acting. As it is, the voice acting is on par with Owlcat's other games and most RPGs. BGIII's full voice acting is not a standard for the industry, nor was its 200 million development budget. The genre is normally very reading-heavy for voice acting here and there.

Honestly, the focus on voice acting is one of the things that ruined long-standing series for me, like The Elder Scrolls series. It's money that could be better spent elsewhere, rather than wasted on hiring Patrick Stewart to voice a character that dies 10 minutes into the game. But then I like Morrowind's wiki npc's. It also takes up space.
Last edited by Turgius; Feb 26, 2024 @ 8:46am
trapone14 Feb 26, 2024 @ 9:51am 
I would take limited voice acting over a level cap of 12 every time
Ultimatum Feb 26, 2024 @ 10:45am 
Originally posted by Koda:
Am i the only one disappointed by the lack of voice acting, and the weird usage of the voice acting ? Like random segments will have VA where the ones right after wont? I like the game so far but this weird mix of VA and no VA is really off putting. Idk maybe my expectations were to high after playing BG3
Yes you are. Voice Acting is an optional feature for cRPGS. Reading is a mandatory requirement. Stop comparing "BG3" with every other RPG game that exists, it's very far from the standard, and if you're a "BG3" fansister stop infesting every other RPG with the comparisons
LoonStriker Feb 26, 2024 @ 12:26pm 
Originally posted by Horus Blackheart:
And people wonder why games are riddled with micro transactions and $70 + for the base game. Full vo is adds a few mill to the dev budget that is better spent on content. Lets say owlcat did full vo they would need to sell 5 mill copies at least just to brake even and the game would suffer for it. Hell its already on fire qa wise. Development costs are out of control because of all the frontloaded eye candy that make games 5 hours long and 160 gig to download. i say nay to all that

There are fully voice acted games, that cost 45 euros and are 70 hours long. Expeditions Rome is a perfect example.
Showgunners is also voiced and cost 29 euros. It's shorter, I believe 20-25 hours.

Gave development cost are rising because the devs should receive all the money, instead the devs receive a part, the publisher receives another part, steam e blindly robbing them by taking an insane cut.
Voice acting to me increases the immersion and makes the game better.
Turgius Feb 26, 2024 @ 5:22pm 
Originally posted by LoonStriker:
Originally posted by Horus Blackheart:
And people wonder why games are riddled with micro transactions and $70 + for the base game. Full vo is adds a few mill to the dev budget that is better spent on content. Lets say owlcat did full vo they would need to sell 5 mill copies at least just to brake even and the game would suffer for it. Hell its already on fire qa wise. Development costs are out of control because of all the frontloaded eye candy that make games 5 hours long and 160 gig to download. i say nay to all that

There are fully voice acted games, that cost 45 euros and are 70 hours long. Expeditions Rome is a perfect example.
Showgunners is also voiced and cost 29 euros. It's shorter, I believe 20-25 hours.

Gave development cost are rising because the devs should receive all the money, instead the devs receive a part, the publisher receives another part, steam e blindly robbing them by taking an insane cut.
Voice acting to me increases the immersion and makes the game better.

Expeditions Rome isn't nearly as content-heavy as the games Owlcat puts out. Nor is the gameplay nearly as varied or complex.
Z405 Feb 27, 2024 @ 6:23am 
Originally posted by Noin Trongaz:
Originally posted by Crimson Chin:
Am i the only one disappointed by the lack of voice acting, and the weird usage of the voice acting ? Like random segments will have VA where the ones right after wont? I like the game so far but this weird mix of VA and no VA is really off putting. Idk maybe my expectations were to high after playing BG3

Simply too much text to VA everything. I loved BG3 but the dialogues were relatively simple and short even compared to the originals exactly because they were voice acted. And Larian had spent a huge amount of money and work on that.

There is no way to voice all this. Maybe using an AI, but that would be a can of worms in itself. To be honest, with this much text I don't know if I would want a fully voiced game even if that was possible as I can read much faster than they would talk.

What are you talking about? Too much to VA everything? That's not even remotely true. It's just all too common corporate greed refusing to pay VAs more, resulting in cut corners. A .wav file isn't even that large, and I'm confident it could be compressed as well. So, there's literally no legitimate argument. Stop defending these practices. The game was released as finished, even though we're essentially still playing a beta and we ended up being the unpaid Q&A testers.
Last edited by Z405; Feb 27, 2024 @ 6:28am
.//slayer Feb 27, 2024 @ 7:06am 
A .wav file isn't even that large, and I'm confident it could be compressed as well.

I am sure nobody in this thread meant the size of the actual game files.

That's not even remotely true. It's just all too common corporate greed refusing to pay VAs more, resulting in cut corners.

Do you know Owlcat's budget for this game? Or the terms of contract they had with Games Workshop? Or how much a full VA would have cost the company?

The game was released as finished, even though we're essentially still playing a beta and we ended up being the unpaid Q&A testers.

Voiceover has nothing to do with bugs or the game's release status.
Calandir Feb 27, 2024 @ 7:43am 
Originally posted by Koda:
Am i the only one disappointed by the lack of voice acting, and the weird usage of the voice acting ? Like random segments will have VA where the ones right after wont? I like the game so far but this weird mix of VA and no VA is really off putting. Idk maybe my expectations were to high after playing BG3
AI reader, like a Servo-skull reading, for all the lore and exposition would be fun. But alas, I do enjoy reading, so It's no issue for me. And I think, most people who play CRPG's.
=DeadShot= Feb 27, 2024 @ 9:34am 
Originally posted by Erlandir:
Originally posted by Koda:
Am i the only one disappointed by the lack of voice acting, and the weird usage of the voice acting ? Like random segments will have VA where the ones right after wont? I like the game so far but this weird mix of VA and no VA is really off putting. Idk maybe my expectations were to high after playing BG3
AI reader, like a Servo-skull reading, for all the lore and exposition would be fun. But alas, I do enjoy reading, so It's no issue for me. And I think, most people who play CRPG's.
As far as I know Ai reader is grating to my ears in comparison with proper voice acting.


Originally posted by Z405:
Originally posted by Noin Trongaz:

Simply too much text to VA everything. I loved BG3 but the dialogues were relatively simple and short even compared to the originals exactly because they were voice acted. And Larian had spent a huge amount of money and work on that.

There is no way to voice all this. Maybe using an AI, but that would be a can of worms in itself. To be honest, with this much text I don't know if I would want a fully voiced game even if that was possible as I can read much faster than they would talk.

What are you talking about? Too much to VA everything? That's not even remotely true. It's just all too common corporate greed refusing to pay VAs more, resulting in cut corners. A .wav file isn't even that large, and I'm confident it could be compressed as well. So, there's literally no legitimate argument. Stop defending these practices. The game was released as finished, even though we're essentially still playing a beta and we ended up being the unpaid Q&A testers.
Voice acting is not about the size of file. But because of the money actors are paid to voice those lines and any text change needs to be voiced acted.
EverNight Feb 27, 2024 @ 11:00am 
Lack of voice acting is the weakest part in OwlCat games. Well, that and how they need a million patches. Even people who LOVE CRPGs and are OwlCat fanboys like CohhCarnage and Werglia talk about how they think the game should be fully voiced.
Last edited by EverNight; Feb 27, 2024 @ 11:01am
Ultimatum Feb 27, 2024 @ 11:15am 
Originally posted by EverNight:
Lack of voice acting is the weakest part in OwlCat games. Well, that and how they need a million patches. Even people who LOVE CRPGs and are OwlCat fanboys like CohhCarnage and Werglia talk about how they think the game should be fully voiced.
So what you're saying and those two.. is that thousands upon thousands of lines should be fully voice acted, where an average (literate) player would read faster than the voice actor's voice, skip to the next box, and so on; basically skipping significant part of the voice acting which makes it not so relevant at the end of the day.
Or would you rather have a situation like in Pillars of Eternity 2 where every dialog was voice acted, but it's only just a couple of lines which significantly decreases the narrative quality in general; a situation where incredible amount of money, instead of going into the narrative, and world building direction went for average. at best, voice acting?

What are we talking about here? cRPG's are first and foremost narrative experiences where a player, whilst reading everything there is, IMAGINES and puts himself into that certain situation, feels and experiences the emotions that the story provokes, like in a classic book.
Why is there such a strong desire for voice acting (which btw, there is partially in Rogue Trader; which is how it's supposed to be) in cRPGS when it takes away significant amount of resources that could've been invested in every other aspect?
Have you people degenerated so much. to the point of illiteracy, with all the garbage like "beloved BG3" that you are being fed with? (Which is btw NOT a cRPG and therefore not a good comparison)
Wake up to reality and stop pushing developers, in this case Owlcat, to do your bidding.
I sincerely hope that they will NEVER listen to the loud minority, and go towards the path of absolute destruction, it's more than enough that they don't release a finished product..........
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Date Posted: Dec 7, 2023 @ 1:29pm
Posts: 36