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I accept and understand that CRPGs that cost 20 euros like Shadowrun Trilogy aren't voice acted.
But modern games that cost 50 euros should be voiced.
I don't want every single NPC and people on the streets to be voiced but every character with more than 3-4 lines should be voiced.
Also it is weird that a companion is voiced in some occasions and in others is not. Weird.
I love this game to death, honestly more than BG3 and this is my only negative, the lack of voce acting and characters alternating between being voiced and not being voiced in the next segment of the same conversation.
And people wonder why games are riddled with micro transactions and $70 + for the base game. Full vo is adds a few mill to the dev budget that is better spent on content. Lets say owlcat did full vo they would need to sell 5 mill copies at least just to brake even and the game would suffer for it. Hell its already on fire qa wise. Development costs are out of control because of all the frontloaded eye candy that make games 5 hours long and 160 gig to download. i say nay to all that
Honestly, the focus on voice acting is one of the things that ruined long-standing series for me, like The Elder Scrolls series. It's money that could be better spent elsewhere, rather than wasted on hiring Patrick Stewart to voice a character that dies 10 minutes into the game. But then I like Morrowind's wiki npc's. It also takes up space.
There are fully voice acted games, that cost 45 euros and are 70 hours long. Expeditions Rome is a perfect example.
Showgunners is also voiced and cost 29 euros. It's shorter, I believe 20-25 hours.
Gave development cost are rising because the devs should receive all the money, instead the devs receive a part, the publisher receives another part, steam e blindly robbing them by taking an insane cut.
Voice acting to me increases the immersion and makes the game better.
Expeditions Rome isn't nearly as content-heavy as the games Owlcat puts out. Nor is the gameplay nearly as varied or complex.
What are you talking about? Too much to VA everything? That's not even remotely true. It's just all too common corporate greed refusing to pay VAs more, resulting in cut corners. A .wav file isn't even that large, and I'm confident it could be compressed as well. So, there's literally no legitimate argument. Stop defending these practices. The game was released as finished, even though we're essentially still playing a beta and we ended up being the unpaid Q&A testers.
I am sure nobody in this thread meant the size of the actual game files.
Do you know Owlcat's budget for this game? Or the terms of contract they had with Games Workshop? Or how much a full VA would have cost the company?
Voiceover has nothing to do with bugs or the game's release status.
Voice acting is not about the size of file. But because of the money actors are paid to voice those lines and any text change needs to be voiced acted.
Or would you rather have a situation like in Pillars of Eternity 2 where every dialog was voice acted, but it's only just a couple of lines which significantly decreases the narrative quality in general; a situation where incredible amount of money, instead of going into the narrative, and world building direction went for average. at best, voice acting?
What are we talking about here? cRPG's are first and foremost narrative experiences where a player, whilst reading everything there is, IMAGINES and puts himself into that certain situation, feels and experiences the emotions that the story provokes, like in a classic book.
Why is there such a strong desire for voice acting (which btw, there is partially in Rogue Trader; which is how it's supposed to be) in cRPGS when it takes away significant amount of resources that could've been invested in every other aspect?
Have you people degenerated so much. to the point of illiteracy, with all the garbage like "beloved BG3" that you are being fed with? (Which is btw NOT a cRPG and therefore not a good comparison)
Wake up to reality and stop pushing developers, in this case Owlcat, to do your bidding.
I sincerely hope that they will NEVER listen to the loud minority, and go towards the path of absolute destruction, it's more than enough that they don't release a finished product..........