Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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BoogieMan Dec 7, 2023 @ 12:01pm
Player psyker shockingly weak in the *EARLY GAME*
I tried a few different psykers types, but my character's offensive potential is extremely low. His starter psyker attacks are weaker than the basic pistol you start with (although it has yet to miss) and the melee character that joins you early can hit 3 guys for 20. Where psyker attacks do about 4 on average to a single target.

Stacking up willpower doesn't seem to do much if anything, and the psyker talents that actually boost your damage can only be chosen at milestone levels, starting at level 10. From level 1-9 you'll be doing more or less the same damage while the other classes continue to grow through upgrades and abilities. And they don't potentially have the determent of summon enemies and such as a side effect of using their abilities. So you get to waste 5 picks to bridge the difference, 5 picks that other classes get to put towards more interesting choices that largely aren't absolutely mandatory.

Early on, the presentation and experience of the player as a Psyker sucks. You're weaker than all your companions, including your companion Psyker who gets free bonuses. It's weird that your signature attacks are weaker than using a sword without supporting skills or just shooting the basic pistol you can start with.
Last edited by BoogieMan; Dec 11, 2023 @ 9:28am
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Showing 1-15 of 101 comments
Early game is weak across. Power creep in this game makes you eventually reach God hood and have a power fantasy though.
Shadowfox Dec 7, 2023 @ 12:07pm 
Originally posted by BoogieMan:
I chose this, and put my initial points in intelligence and willpower.

I'm still early, but my character's offensive potential is extemely low. His starter psyker attack is weaker than the basic pistol you start with (although it has yet to miss) and the melee character that joins you early on is doing like 90% of the damage in combat.

What about the other psykers?
isnt that like every wizard or magic user in any rpg tabletop game ever
BoogieMan Dec 7, 2023 @ 12:11pm 
Originally posted by Federal Agent Rex:
Early game is weak across. Power creep in this game makes you eventually reach God hood and have a power fantasy though.

Yeah, well, Abelard joins you at level 1 and could clear out like 8 enemies by himself. My guy would have been lucky to kill 1 before getting overwhelmed.

The other psyker who joins you at the beginning can oneshot like 3 enemies herself. One shotted 3 enemies for 17 damage each, my guy does his psychic attack.. 2 damage to one.

My character has so far has not had any affect on combat. His attacks only do a little damage to one enemy, while the other two party members can kill multiple enemies in one shot. What good is slightly damaging the enemies when the other party members kill them outright, full HP or not?
Last edited by BoogieMan; Dec 7, 2023 @ 12:18pm
BoogieMan Dec 7, 2023 @ 12:28pm 
Originally posted by Federal Agent Rex:
Originally posted by BoogieMan:

Yeah, well, Abelard joins you at level 1 and could clear out like 8 enemies by himself. My guy would have been lucky to kill 1 before getting overwhelmed.

The other psyker who joins you at the beginning can oneshot like 3 enemies herself.

My dude has one little pew pew psychic attack which has so far not made any difference. It only does a little damage to one enemy, while the other two party members can kill multiple enemies in one shot. My dude is a peon so far, his contribution has not affected the outcome of combat. What good is slightly damaging the enemies when the other party members kill them outright, full HP or not?

Idk the context, but battles in this game have a plethora of very very weak units to help build up momentum to tackle to big baddies.

What's your willpower?
That determines your ability damage.

What's your archtype? That also impacts skills and power

Officer, willpower is as as high as it could get during character creation. I find it odd that I have two origin talents. they are both "psychic shriek" which leads me to believe it's a bug of some sort.
Last edited by BoogieMan; Dec 7, 2023 @ 12:30pm
lojk Dec 7, 2023 @ 12:40pm 
It is the same as with sorcerer or wizard. You need to survive untill higher level to start kicking
Memnaelar Dec 7, 2023 @ 3:51pm 
Same issue, same build, same doubled shriek talent... No mechanical reason Idira should do7 to 16 dam and I do 1 to 9. Suspect the game isnt adding my WP bonus.
Memnaelar Dec 7, 2023 @ 3:58pm 
NM. Wasnt accounting for idira being an unsanctioned psyker.
CloudKira Dec 7, 2023 @ 4:15pm 
Originally posted by Memnaelar:
Same issue, same build, same doubled shriek talent... No mechanical reason Idira should do7 to 16 dam and I do 1 to 9. Suspect the game isnt adding my WP bonus.

Same with me, why she can do more damage with Shriek than my psyker despite both being at the same level?
Originally posted by CloudKira:
Originally posted by Memnaelar:
Same issue, same build, same doubled shriek talent... No mechanical reason Idira should do7 to 16 dam and I do 1 to 9. Suspect the game isnt adding my WP bonus.

Same with me, why she can do more damage with Shriek than my psyker despite both being at the same level?

She's not: She has a higher Psy rating, making her abilities THAT much stronger. In return, she's also more likely to cause warp muckery.
Magni Dec 7, 2023 @ 5:17pm 
Originally posted by BoogieMan:
She has more willpower, probably. Seems to scale up fairly quickly.

Idira is an unsanctioned psyker. That means she has a default 5% chance of causing FUN THINGS to happen every time she uses a psychic power, but she's also treated as being one Psy Rating higher than her actual rating when it comes to the effects of her psychic powers.
Limz Dec 7, 2023 @ 6:05pm 
The problem with Psykers is that Operative is ♥♥♥♥ and bugged, there's only ONE decent build with them other than melee if you're going that route. You'll have to instead pick Marksman and get Psychic Barrage asap and pump BS / WP

If Operative wasn't bugged then you would be doing the most damage in the game but oh well.
DreXav Dec 7, 2023 @ 6:14pm 
Originally posted by Limz:
The problem with Psykers is that Operative is ♥♥♥♥ and bugged, there's only ONE decent build with them other than melee if you're going that route. You'll have to instead pick Marksman and get Psychic Barrage asap and pump BS / WP

If Operative wasn't bugged then you would be doing the most damage in the game but oh well.
How is Operative bugged?
BoogieMan Dec 7, 2023 @ 9:58pm 
Originally posted by DreXav:
Originally posted by Limz:
The problem with Psykers is that Operative is ♥♥♥♥ and bugged, there's only ONE decent build with them other than melee if you're going that route. You'll have to instead pick Marksman and get Psychic Barrage asap and pump BS / WP

If Operative wasn't bugged then you would be doing the most damage in the game but oh well.
How is Operative bugged?

Curious about that myself.
DreXav Dec 7, 2023 @ 10:02pm 
Okay, seems the Tide of Excellence does not work at all and Tactical Knowledge won't work under some circumstances.
Jack Niggleson Dec 7, 2023 @ 11:30pm 
I just finished the prologue as a pyromancer and had basically the same impression as OP. Very underwhelming compared to every other class and underwhelming compared to your companion psyker whatshername who starts with PR and a free Willpower advance. Despite being a different system altogether it seems very similar to their PF games where there are a pretty strict list of viable builds/classes and straying outside of them turns the game into a slog.
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Date Posted: Dec 7, 2023 @ 12:01pm
Posts: 101