Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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How can my friend create his character in co-op?
title :) we managed to host a session, but my friend doesnt have a character
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Showing 1-10 of 10 comments
Aben Dec 7, 2023 @ 9:39am 
he can only play companions
Starrok  [developer] Dec 7, 2023 @ 9:40am 
Yes, but a few hours into the game, when you get access to the bridge, using the mercenary creation system. Note that currently you need to first load the game, then create a character, and only then launch a multiplayer session - we'll fix that in one of the upcoming patches.

https://steamcommunity.com/games/2186680/announcements/detail/3905246507039783843?snr=2_9_100003_ more info here.
Ketrai Dec 7, 2023 @ 9:49am 
Can you also make it so only the host needs the DLC like other multiplayer titles? It's kinda really prohibitive if people have to disable content packages to play together, especially when it's advertised to be an easy "drop in, drop out experience" that can be prevented by something as minor as a deluxe package.

Let alone once they get several hours into a campaign
Last edited by Ketrai; Dec 7, 2023 @ 9:51am
BigT Dec 12, 2023 @ 11:58am 
2
It would also be nice to allow the game to start in co-op and allow the other players to make a character right away
Completely agreed, to start with one or even have a preset saved or an option to create the char based on an existing one but as a fresh start :D
KingKoopa Jan 22, 2024 @ 4:18pm 
2
Originally posted by Starrok:
Yes, but a few hours into the game, when you get access to the bridge, using the mercenary creation system. Note that currently you need to first load the game, then create a character, and only then launch a multiplayer session - we'll fix that in one of the upcoming patches.

https://steamcommunity.com/games/2186680/announcements/detail/3905246507039783843?snr=2_9_100003_ more info here.

Very disappointing that you can't allow coop to create their own characters. Even with mercy the only person who can make them is the host and the only person with any idea of what's happening is the host. Honestly we don't care about shoehorning in a crew member messing with the story. We want to play with our friends and s/o's. I don't wanna wait till they're hours into the game then letting then make our toons. We want from the get go coop and customizable characters.
Tony da lord May 5, 2024 @ 3:58pm 
Originally posted by KingKoopa:
Originally posted by Starrok:
Yes, but a few hours into the game, when you get access to the bridge, using the mercenary creation system. Note that currently you need to first load the game, then create a character, and only then launch a multiplayer session - we'll fix that in one of the upcoming patches.

https://steamcommunity.com/games/2186680/announcements/detail/3905246507039783843?snr=2_9_100003_ more info here.

Very disappointing that you can't allow coop to create their own characters. Even with mercy the only person who can make them is the host and the only person with any idea of what's happening is the host. Honestly we don't care about shoehorning in a crew member messing with the story. We want to play with our friends and s/o's. I don't wanna wait till they're hours into the game then letting then make our toons. We want from the get go coop and customizable characters.

this right here is the word of the people, let us join our friends from the start and be able to create our own character like for example the same way divinity or baldurs gate 3 does
Last edited by Tony da lord; May 5, 2024 @ 3:59pm
Drake May 5, 2024 @ 7:57pm 
Originally posted by Tony da lord:
Originally posted by KingKoopa:

Very disappointing that you can't allow coop to create their own characters. Even with mercy the only person who can make them is the host and the only person with any idea of what's happening is the host. Honestly we don't care about shoehorning in a crew member messing with the story. We want to play with our friends and s/o's. I don't wanna wait till they're hours into the game then letting then make our toons. We want from the get go coop and customizable characters.

this right here is the word of the people, let us join our friends from the start and be able to create our own character like for example the same way divinity or baldurs gate 3 does

The game uses the same design as the pathfinders game. They weren't designed for full multiplayer support.
Rogue trader only got it to ride on the BG3 trend (just like the pathfinder games got the turn based options to ride on the D:OS trend). To get a CRPG with multiplayer you need to design it from the start, otherwise it doesn't work, you can even see the game wasn't even thought for custom chars, as half of the careers are restricted to companions (both xenos, the navigator, the mechanicus explorator).

The way to make multiplayer work in a campaign like this is to design like like icewind dale does, meaning building an entire party from scratch and roleplay the entire group as an entity. Of course that means, no interaction with teammates, no romances etc.
And we all know what people want, they don't want a good multiplayer, they want companions, so that's what we get.
Last edited by Drake; May 5, 2024 @ 7:58pm
Maestro Rugosa May 6, 2024 @ 6:14am 
I got deep into act IV solo before my buddy bought the game and proposed a cooperative play-through, so I restarted and suggested he play the main RT.

In coop, as you may know, the non RT player does nothing, effects nothing, controls almost nothing outside of character combat, map exploration, and (oddly) colony management.

So getting used to sitting back and watching for the first couple hours will actually be useful practice for coop play.

As someone who likes to actually *participate* during my computer gaming hours (call me needy if you must!), I found it beneficial to consider myself the RT's friendly servo-skull during all those long dialogue scenes, ship combat scenes, bridge scenes, private quarters scenes, galactic travel scenes, system exploration scenes, and trading. Neither of us is a performer-type personality, but we got into reading the dialogue and descriptions aloud to each other (including using our bad British accents).

It's been going great. We just started act V last night. This is much farther than either of us ever got in other solo-coop games (such as Divinity). So we feel that Owlcat must be doing something right!
Starrok  [developer] May 7, 2024 @ 3:44am 
Originally posted by Drake:
Rogue trader only got it to ride on the BG3 trend (just like the pathfinder games got the turn based options to ride on the D:OS trend).

Hate to break the illusions, but the turn-based mode came after we saw a turn-based mod implementation from one of the modmakers for Kingmaker, and realised it actually felt pretty fun even in the raw state.

As for Rogue Trader, multiplayer always was a part of development plan, it has little to do with trends or release of other games. It was more of a long-anticipated experiment and a step in a new direction for us. Decision to make the multiplayer gameplay uneven (Lord captain and their crew) was a deliberate design approach, that we felt would fit the theme of the game.
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Date Posted: Dec 7, 2023 @ 9:36am
Posts: 10