Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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I3eauLeBoi Dec 5, 2023 @ 12:25pm
Transmog?
Would there be a way to cosmetically change the appearance of our armors? Instead of looking like some clown due to good stats in gear.

Would also gear be randomly generated / pool. That would give random stats and rarities?
Originally posted by Balekai:
For Transmog we will see but I doubt it. For Kingmaker/Wotr this was accomplished via mods (which I see another topic that states that workshop is already up for this game).

Randomly generated gear isn't a thing other than random trash weapons/armour on random encountered enemies. All "good" loot is either specific drops, finds, rewards for quests/colony stuff or bought from faction merchants, all being static (like Kingmaker/Wotr).

I don't know if since beta there has been extra itemization features added like crafting or randomly generated stats on some random loot. I haven't heard or seen anything along those lines. So again I doubt it.

Like Wotr and less so Kingmaker, I found that most item visuals didn't "clash" with eachother, and this is before the added detail in feature complete streams. There are many ways to hide various armour pieces, and the base look of the characters are usually more cool anyways.

The one thing I don't ever understand with the hide visual features in CRPGs like this, is that there's always one or two slots missing the hide option. Like in BG3 with the same problem, you would think we would be able to hide/enable the visuals for every item slot in various combinations. But no. :p
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Balekai Dec 5, 2023 @ 2:04pm 
For Transmog we will see but I doubt it. For Kingmaker/Wotr this was accomplished via mods (which I see another topic that states that workshop is already up for this game).

Randomly generated gear isn't a thing other than random trash weapons/armour on random encountered enemies. All "good" loot is either specific drops, finds, rewards for quests/colony stuff or bought from faction merchants, all being static (like Kingmaker/Wotr).

I don't know if since beta there has been extra itemization features added like crafting or randomly generated stats on some random loot. I haven't heard or seen anything along those lines. So again I doubt it.

Like Wotr and less so Kingmaker, I found that most item visuals didn't "clash" with eachother, and this is before the added detail in feature complete streams. There are many ways to hide various armour pieces, and the base look of the characters are usually more cool anyways.

The one thing I don't ever understand with the hide visual features in CRPGs like this, is that there's always one or two slots missing the hide option. Like in BG3 with the same problem, you would think we would be able to hide/enable the visuals for every item slot in various combinations. But no. :p
Honestly this should be a feature of any RPG, but so few ever do it. I really don't expect the Owlcat will do it, so don't prepare yourself to be disappointed.
Balekai Dec 5, 2023 @ 7:48pm 
Originally posted by Tech-Priest:
Honestly this should be a feature of any RPG, but so few ever do it. I really don't expect the Owlcat will do it, so don't prepare yourself to be disappointed.

True it really should.
REhorror Dec 5, 2023 @ 8:19pm 
I really hate transmog myself but I'm not opposed to its inclusion.
Dark Dec 5, 2023 @ 8:41pm 
Originally posted by REhorror:
I really hate transmog myself but I'm not opposed to its inclusion.

Are you just say that for the sake of disagreeing? Even if it's in a game you don't have to use it, so why would you hate it? you can just completely ignore it.
Last edited by Dark; Dec 5, 2023 @ 8:41pm
Originally posted by Balekai:
Originally posted by Tech-Priest:
Honestly this should be a feature of any RPG, but so few ever do it. I really don't expect the Owlcat will do it, so don't prepare yourself to be disappointed.

True it really should.

Every RPG without it ends up feeling the same, but even worse are the RPG's that make you pay to transmogrify items.

https://imgs.search.brave.com/ijKjv2wFk2nLZrkZfwcuMZx6rLatIuyZEEfd69wXdVs/rs:fit:500:0:0/g:ce/aHR0cHM6Ly9pbWFn/ZXM3Lm1lbWVkcm9p/ZC5jb20vaW1hZ2Vz/L1VQTE9BREVENTA2/LzYwZDIyMzViZTAz/NjcuanBlZw
Kalrim Frosthill Dec 5, 2023 @ 9:16pm 
Originally posted by REhorror:
I really hate transmog myself but I'm not opposed to its inclusion.

" grr I HATE having choices GERRR the choice to NOT wear ugly things just for it stats GRRRR"

but fr though can you talk us through your thought process? I don't understand how someone dislike transmog like there's literally no downside for the players for it to be included
.//slayer Dec 5, 2023 @ 9:30pm 
Originally posted by Kalrim Frosthill:
Originally posted by REhorror:
I really hate transmog myself but I'm not opposed to its inclusion.

" grr I HATE having choices GERRR the choice to NOT wear ugly things just for it stats GRRRR"

but fr though can you talk us through your thought process? I don't understand how someone dislike transmog like there's literally no downside for the players for it to be included

I can understand REHorror's feelings somewhat - when you have to use what you get, it brings a certain sense of finality and gravitas to your choices. It's similar to having a respec option available - sure, it's convenient, but it also nullifies the decisions you might've made in the past, even if those decisions were suboptimal or wrong.

That said, it's a single-player game, so more options are always welcome to those who want them.
REhorror Dec 5, 2023 @ 10:41pm 
Originally posted by .//slayer:
Originally posted by Kalrim Frosthill:

" grr I HATE having choices GERRR the choice to NOT wear ugly things just for it stats GRRRR"

but fr though can you talk us through your thought process? I don't understand how someone dislike transmog like there's literally no downside for the players for it to be included

I can understand REHorror's feelings somewhat - when you have to use what you get, it brings a certain sense of finality and gravitas to your choices. It's similar to having a respec option available - sure, it's convenient, but it also nullifies the decisions you might've made in the past, even if those decisions were suboptimal or wrong.

That said, it's a single-player game, so more options are always welcome to those who want them.
You probably explain better than I could.


Originally posted by Kalrim Frosthill:
Originally posted by REhorror:
I really hate transmog myself but I'm not opposed to its inclusion.

" grr I HATE having choices GERRR the choice to NOT wear ugly things just for it stats GRRRR"

but fr though can you talk us through your thought process? I don't understand how someone dislike transmog like there's literally no downside for the players for it to be included
Too much choices will no consequences make a dull game IMO.
I like how some item look unique, they might look ugly but that's one of their uniqueness.
pan Pingas Dec 6, 2023 @ 2:29am 
Originally posted by Merque:
"grr I'm a raging narcisist who can't play a game if the pixels on the character I barely look at don't match my exquisite taste"
Yes. So what?
Originally posted by Merque:
Originally posted by Kalrim Frosthill:

" grr I HATE having choices GERRR the choice to NOT wear ugly things just for it stats GRRRR"

but fr though can you talk us through your thought process? I don't understand how someone dislike transmog like there's literally no downside for the players for it to be included


"grr I'm a raging narcisist who can't play a game if the pixels on the character I barely look at don't match my exquisite taste"

Why are you getting offended on someone else's behalf?
elbentzo Dec 6, 2023 @ 4:39am 
Originally posted by Balekai:
For Transmog we will see but I doubt it. For Kingmaker/Wotr this was accomplished via mods (which I see another topic that states that workshop is already up for this game).

Randomly generated gear isn't a thing other than random trash weapons/armour on random encountered enemies. All "good" loot is either specific drops, finds, rewards for quests/colony stuff or bought from faction merchants, all being static (like Kingmaker/Wotr).

I don't know if since beta there has been extra itemization features added like crafting or randomly generated stats on some random loot. I haven't heard or seen anything along those lines. So again I doubt it.

Like Wotr and less so Kingmaker, I found that most item visuals didn't "clash" with eachother, and this is before the added detail in feature complete streams. There are many ways to hide various armour pieces, and the base look of the characters are usually more cool anyways.

The one thing I don't ever understand with the hide visual features in CRPGs like this, is that there's always one or two slots missing the hide option. Like in BG3 with the same problem, you would think we would be able to hide/enable the visuals for every item slot in various combinations. But no. :p
Incorrect. WotR had a transmog built into the game (not mod) after release due to player requests. Since they have already dealt with this issue once and decided to add the option to WotR, I think it's likely RT will have a transmog option from the start. I don't know for certain, though.
Ogre Beautiful Dec 6, 2023 @ 4:53am 
All I want is for a transmog option to remove built in hats.
Ogre Beautiful Dec 6, 2023 @ 4:53am 
Bicornes are atrocious.
Originally posted by elbentzo:
Originally posted by Balekai:
For Transmog we will see but I doubt it. For Kingmaker/Wotr this was accomplished via mods (which I see another topic that states that workshop is already up for this game).

Randomly generated gear isn't a thing other than random trash weapons/armour on random encountered enemies. All "good" loot is either specific drops, finds, rewards for quests/colony stuff or bought from faction merchants, all being static (like Kingmaker/Wotr).

I don't know if since beta there has been extra itemization features added like crafting or randomly generated stats on some random loot. I haven't heard or seen anything along those lines. So again I doubt it.

Like Wotr and less so Kingmaker, I found that most item visuals didn't "clash" with eachother, and this is before the added detail in feature complete streams. There are many ways to hide various armour pieces, and the base look of the characters are usually more cool anyways.

The one thing I don't ever understand with the hide visual features in CRPGs like this, is that there's always one or two slots missing the hide option. Like in BG3 with the same problem, you would think we would be able to hide/enable the visuals for every item slot in various combinations. But no. :p
Incorrect. WotR had a transmog built into the game (not mod) after release due to player requests. Since they have already dealt with this issue once and decided to add the option to WotR, I think it's likely RT will have a transmog option from the start. I don't know for certain, though.

Since the Devs haven't announced this, nor has it be seen in the live streams. It's wishful thinking to suggest we will get Transmog on launch.
Last edited by The Seraph of Tomorrow; Dec 6, 2023 @ 3:09pm
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Date Posted: Dec 5, 2023 @ 12:25pm
Posts: 22