Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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zmanbuilder 28 NOV 2023 a las 5:45 p. m.
Daydreaming about how i will play.
And thinking about the companions i will use, of what origin i will have, was thinking psyker but not so much anymore, now i am thinking of choosing a ministorum priest, feel like that would be a fun roleplay choice.
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Mostrando 16-27 de 27 comentarios
Balekai 1 DIC 2023 a las 2:23 a. m. 
Publicado originalmente por REhorror:
Oh, and will he have implants and bionics, Fallout style?

I mean outside of the Forge-world background I guess, having some kickass metal arms that add +1 str ain't bad.

That would be interesting to know. It may not even be in implant form. In Kingmaker and Wotr this was accomplished via mostly special potions or story bonuses. I could see such bonuses being done through Warp influence and/or tied to Colonies in addition to cybernetics.
zmanbuilder 1 DIC 2023 a las 4:30 p. m. 
I have pretty much now been locking into starting as a navy officer, using the officer archetype, then into master tactician, i do not know what the best home world would be though, voidborn would be good but so would choosing imperial world.....
Balekai 1 DIC 2023 a las 10:41 p. m. 
Publicado originalmente por zmanbuilder:
I have pretty much now been locking into starting as a navy officer, using the officer archetype, then into master tactician, i do not know what the best home world would be though, voidborn would be good but so would choosing imperial world.....

Short answer is "Yes" one of those. :) :)

Don't forget Hiveworld, but that's close range front line, melee distanced support so yeah go Voidborn or Imperial Homeworld.

The question for Homeworld is: Do you want to be full support or a bit or mostly combat centric? Are you attacking a lot of the time or hardly at all? The same question applies to the choice of Master Tactician, which is less support but more about comboing your attacks with ally attacks and buffing momentum etc. through this. It can be a lot to juggle honestly with so much conditional things and tactician points or whatever. Which is why I prefer GStrat myself because it's a lot of AoE buffing with no real strings/conditions attached other than zone restrictions (that are easily moved around per Strategist turn). Also it can be built again to have basically 2ish free Strategems, so you get to use other support abilities in conjunction.

Anyways were now building a Master Technician so one of that matters. :D

After reviewing some videos for this post again, I would actually think Voidborn is better for Officer Master Tactician than Imperial, but not by much and it's a coin toss. If you just went by main feature its Voidborn by far.

Why?

Because so many things are conditional on your Master Tactician or allies doing certain things in certain orders against certain targets.

So it's important that your Tactician actually pulls off the things he's doing like hitting an enemy. What type of homeworld feature is good for that? Hmm... maybe one that rerolls the Master Tactician's failed attacks, dodges, parries etc etc. with fortune at 20%* chance of success, which you get as the main class feature for free? :) ;)

What's the alternative feature to Fortune in Imperium Homeworld? A static +10 in a characteristic of your choosing (likely Fellowship). Nice but generic and you lose out on a "Real Feature."

Voidborn gets +5 WILL (which you use as an Officer), +5 INT (not so much but hey Lore Imperium!) and -5 STR (no biggy). So basically when it comes to a core feature you're trading at most +10 Fellowship, for +5 Willpower and the Fortune mechanics costing no talent slot. No brainer Fortune wins over Imperium's Finest.

What's also important are your allies hitting enemies when they're supposed to. So Contagious Luck comes in handy here too because as mentioned in my other posts, it's the Allied version of Fortune when you buff them. The on par very viable alternative in Imperial Homeworld?

Ready to Serve which mechanically applies the same way as Contagious Luck, but buffs resolve instead of reolling things. A tie imo. Master Tactician is really dependent on Momentum generation which is a good thing and the more momentum you regenerate the better. Extra resolve does this.

Bloody Mess from Voidborn doubles critical damage on crit. No conditions. Imperial World alternative?

Know no Heresy giving 10% critical chance and +10% armour vs Xenos and Deamons (allies gain half bonus so +5 instead), while setting your Lore Warp and Xenos to 0 (the lore debuffs don't matter other characters for that). The critical damage and critical chances are on par with each other, but Bloody Mess is not party wide. Know no Heresy wins out.

Voidborn's Jinx however is also similar if not moreso to Know no Heretic, but buffs ALL "chances" (and I mean all) within 3 radius for allies/enemies by 10% while above 50% health (Wounds). -10% when below 50% health. That means you want to keep your MC close to your allies when healthy, Close to enemies when not. With positioning this is a good/ok replacement for Imperial World's Know no Mercy. Especially when combined with Bloody mess.

Imperial World does have a self Jinx like talent too with no downside, which gives +10 to characteristics and +2 resolve when below 40% health. The problem? You don't want to promote being at lower health and being one shotted. Jinx promotes having full health.

The last Voidborn talents are a 20% chance to survive a lethal attack, surviving with one health. 1/5 chance to auto revive is nice for an Officer character, but not needed. The other one makes your fellowship formulas in abilities and talents calculate based off Intelligence. Definitely skip the latter on Master Tactician. Be Smart is for Grand Strategists. :p

The last Imperial World talents are Stronger Together (Non xenos companions get +5 to the characteristic you chose for Imperium's Finest, meh but take BS or WS and it's a mediocre all around combat buff) and Doing my Part. Doing my Part is really good making all archetype abilities cost -1 AP. The catch? You can't have another Imperial World character in the party.
REhorror 1 DIC 2023 a las 11:16 p. m. 
I initially wanted to become an Officer first, but I change my mind because I want my first class to be a Martial type so I can do some fighting by myself instead of just pure buffing.

Besides, already got cute Cassia as the party cheerleader anyhow.
=DeadShot= 2 DIC 2023 a las 1:43 a. m. 
Publicado originalmente por REhorror:
I initially wanted to become an Officer first, but I change my mind because I want my first class to be a Martial type so I can do some fighting by myself instead of just pure buffing.

Besides, already got cute Cassia as the party cheerleader anyhow.
Cassia it will occupied with navigator talents. So your abilities to choose officer is curtailed. And the navigator talents are crazy good.
REhorror 2 DIC 2023 a las 2:02 a. m. 
Publicado originalmente por =DeadShot=:
Publicado originalmente por REhorror:
I initially wanted to become an Officer first, but I change my mind because I want my first class to be a Martial type so I can do some fighting by myself instead of just pure buffing.

Besides, already got cute Cassia as the party cheerleader anyhow.
Cassia it will occupied with navigator talents. So your abilities to choose officer is curtailed. And the navigator talents are crazy good.
From what I learn, Navigator are basically an alternative of Officer anyway.
And Pasqual the tech priest can also do buffing.
Nightmarian 2 DIC 2023 a las 3:19 a. m. 
Publicado originalmente por Balekai:
Publicado originalmente por Nightmarian:

I think you're misunderstanding how psy rating works, it's basically your spellcaster level and improves older spells while allowing you access to better ones.

Oh I know (I think :p ) how it works, but I just think the amount of new spells... oops Psy Powers hehe, is going to be limited to what we have now or saw in the above video. I would be pleasantly surprised if there were more abilities since Psyker overall has waaay more than any other Origin already. In addition to the fact you can pick up the other Psy schools along the way too and multiclass with them. It wouldn't make much sense for Psykers to have 100+ talents and abilities and everyone else including actual Archetypes have only 10-20ish max...

For those that don't know, Psy Rating's main purpose is really for formula calculations within Psy abilities and talents. Example: "Imaginary Psy Attack" does "X" damage equal to 10 + (5 x Psy Rating). Psy Rating being how high your Psy level is of course. So attacking with this Psy power with Psy Rating 0 (what a Sanctioned Psyker starts out with), would do 10 + (5 x 0) = 10 damage. With Psy Rating 4 it would be 10 + (5 x 4) = 30 Damage.

The power of that Psalms of the Emperor Sanctic talent I mentioned, is that you can get some huge power spikes with your Psy Rating beyond your base Psy Rating level, without risking higher Veil Degradation or too much upfront investment into Psy Rating talents (that are level gated).

Using my made up Psy attack again: Instead of taking Psy Level 1 at around level 10 due to the level requirement, I picked up Psalms instead without any level requirement. In some long battle my allies used their Heroic Acts 6 times overall. Because our party overall used six Heroic Acts by this point, my Psyker's Psy level went from 0 to 6 during the fight. By the end that means my attack was then doing 10 + (5 x 10) = 60 damage as pposed to the initial 10 damage at the beginning. 600% more damage with very little opportunity cost or talent investment. Just allies using their Heroic Acts. Also, this could easily be taken at super early levels (I wouldn't but you could).

Now I can't remember if Psy abilities are gated by school proficiency and Psy Rating Level, or school proficiency and ability gating (like having to take the first Biomancy heal in order to access the regeneration ability or whatever). If it's based on proficiency and psy rating than yeah, taking Psy Rating 1 ASAP to unlock a much needed "T2" Psy ability, would likely take priority over Psalms.

My point is that since we can't reach the confirmed max psy level it's logical that there are more spells we haven't seen.

Also, the spell lists overall are pretty terrible and missing some spells form the TTRPG (though I admit most of those are garbage in the TTRPG), so who knows.

But if you're right and that's the entire list and more pys rating gets you nothing, then psyker is going to completely suck and I am going to regret playing it something hard.
Balekai 2 DIC 2023 a las 4:07 a. m. 
Publicado originalmente por Nightmarian:
Publicado originalmente por Balekai:

/snip

My point is that since we can't reach the confirmed max psy level it's logical that there are more spells we haven't seen.

Also, the spell lists overall are pretty terrible and missing some spells form the TTRPG (though I admit most of those are garbage in the TTRPG), so who knows.

But if you're right and that's the entire list and more pys rating gets you nothing, then psyker is going to completely suck and I am going to regret playing it something hard.

I disagree. Many of the Psyker powers in the Beta and in these content complete streams
are quite OP compared to other abilities, second mostly to Navigator powers which are the most powerful abilities/talents in the game (Cassia). Psykers on balance are more power at the expense of Veil Degradation. Except Veil Degredation doesn't matter when you take 1 specific talent with Cassia. :P

Just picking up some psyker talents for your ability usage, especially for support, is pretty nice. You just have to be very careful overall and know exactly what you're trying to achieve, because you don't want to be wasting talents on Psy Rating for a less powerful versions of your build. When I was building my Voidborn --> Sanctic --> Officer --> GStrat I was trying to find excuses to not take Psyker abilities (just to be critical). In the end I just didn't see the opportunity cost in relation o what i could gain (just like Beta where I never regretted and actually felt lucky doing Voidborn -> Leader --> Vanguard but actually Diviner/Biomancy Psyker).

Like even with my planned build if Sanctic's Word of the Emperor doesn't work a certain way in tutorial on release, then the entire build will change and go back to the drawing board within 10 minutes of playing lol. Either swapping out Sanctic for Divination Psyker (Enables very good pre buffing outside combat), Or going for another Origin and possibly Homeworld entirely. Only because Cassia has access to Contagious Luck too. Probably go with an Imperial World Noble Officer because I play so much with Argenta killing everything. This was basically my build thoughts at time of announcement/alpha because I was 90% sure there was going to be no Psyker at all. Shows me. :p :P

Publicado originalmente por REhorror:
Publicado originalmente por =DeadShot=:
Cassia it will occupied with navigator talents. So your abilities to choose officer is curtailed. And the navigator talents are crazy good.
From what I learn, Navigator are basically an alternative of Officer anyway.
And Pasqual the tech priest can also do buffing.

It's only one part. Cassia is a Mary Sue with two major builds:

An OP, barely Officer (but the same role just using lots of navigator stuff), full support in addition to possibly reducing Veil Degredation with some talent choice (if you have many psyker(s)). Mostly OP crowd control here ftw.

https://www.youtube.com/watch?v=aWJqfVJRPj0&t=285s

Or an OP front line Tank/AoE Nuker/Crowd Controller that lines up all of her combat mechanics behind Intelligence, Perception and Willpower then abuses CC abilities and Stare. Basically as long as she can see enemies and they can see her, she will Stare them down and make them do crazy stuff, taking serious AoE debuffs/damage. Like one ability making all enemies regardless of immobilization, converge to one point like a Blackhole and are nuked at the same time. The damage on that ability alone can easily kill like half of the enemies on a map grouped together.

https://www.youtube.com/watch?v=jrzqwKX2_cY&t=3s
Última edición por Balekai; 2 DIC 2023 a las 4:09 a. m.
REhorror 2 DIC 2023 a las 4:11 a. m. 
Publicado originalmente por Balekai:
Publicado originalmente por Nightmarian:

My point is that since we can't reach the confirmed max psy level it's logical that there are more spells we haven't seen.

Also, the spell lists overall are pretty terrible and missing some spells form the TTRPG (though I admit most of those are garbage in the TTRPG), so who knows.

But if you're right and that's the entire list and more pys rating gets you nothing, then psyker is going to completely suck and I am going to regret playing it something hard.

I disagree. Many of the Psyker powers in the Beta and in these content complete streams
are quite OP compared to other abilities, second mostly to Navigator powers which are the most powerful abilities/talents in the game (Cassia). Psykers on balance are more power at the expense of Veil Degradation. Except Veil Degredation doesn't matter when you take 1 specific talent with Cassia. :P

Just picking up some psyker talents for your ability usage, especially for support, is pretty nice. You just have to be very careful overall and know exactly what you're trying to achieve, because you don't want to be wasting talents on Psy Rating for a less powerful versions of your build. When I was building my Voidborn --> Sanctic --> Officer --> GStrat I was trying to find excuses to not take Psyker abilities (just to be critical). In the end I just didn't see the opportunity cost in relation o what i could gain (just like Beta where I never regretted and actually felt lucky doing Voidborn -> Leader --> Vanguard but actually Diviner/Biomancy Psyker).

Like even with my planned build if Sanctic's Word of the Emperor doesn't work a certain way in tutorial on release, then the entire build will change and go back to the drawing board within 10 minutes of playing lol. Either swapping out Sanctic for Divination Psyker (Enables very good pre buffing outside combat), Or going for another Origin and possibly Homeworld entirely. Only because Cassia has access to Contagious Luck too. Probably go with an Imperial World Noble Officer because I play so much with Argenta killing everything. This was basically my build thoughts at time of announcement/alpha because I was 90% sure there was going to be no Psyker at all. Shows me. :p :P

Publicado originalmente por REhorror:
From what I learn, Navigator are basically an alternative of Officer anyway.
And Pasqual the tech priest can also do buffing.

It's only one part. Cassia is a Mary Sue with two major builds:

An OP, barely Officer (but the same role just using lots of navigator stuff), full support in addition to possibly reducing Veil Degredation with some talent choice (if you have many psyker(s)). Mostly OP crowd control here ftw.

https://www.youtube.com/watch?v=aWJqfVJRPj0&t=285s

Or an OP front line Tank/AoE Nuker/Crowd Controller that lines up all of her combat mechanics behind Intelligence, Perception and Willpower then abuses CC abilities and Stare. Basically as long as she can see enemies and they can see her, she will Stare them down and make them do crazy stuff, taking serious AoE debuffs/damage. Like one ability making all enemies regardless of immobilization, converge to one point like a Blackhole and are nuked at the same time. The damage on that ability alone can easily kill like half of the enemies on a map grouped together.

https://www.youtube.com/watch?v=jrzqwKX2_cY&t=3s
Glory to my triclops fish wife!
Balekai 2 DIC 2023 a las 4:19 a. m. 
Publicado originalmente por REhorror:
Publicado originalmente por Balekai:
/snip
Glory to my triclops fish wife!

Well yeah what's not to like? Again she's a Mary sue with a great "quirky" personality and character... In an umm "If I'm having a bad day I will totally accidentally rupture the minds of hundred of crew members." But that doesn't matter she's really sweet, naive and innocent! ..A bit of a stuck up elitist though. But in a funny way! :p :P
Última edición por Balekai; 2 DIC 2023 a las 4:19 a. m.
REhorror 2 DIC 2023 a las 4:25 a. m. 
Publicado originalmente por Balekai:
Publicado originalmente por REhorror:
Glory to my triclops fish wife!

Well yeah what's not to like? Again she's a Mary sue with a great "quirky" personality and character... In an umm "If I'm having a bad day I will totally accidentally rupture the minds of hundred of crew members." But that doesn't matter she's really sweet, naive and innocent! ..A bit of a stuck up elitist though. But in a funny way! :p :P
Oh boy, I really hope she doesn't develop into a massive hatebase afterwards.
But this is like Rogue Trader's version of Arueshalae, which is the safe and good romance of the game.
zmanbuilder 2 DIC 2023 a las 6:46 p. m. 
With the release so close, i'm going on to my information blackout phase. I have been given great insight by those that took the time to reply to my post, and for that i am thankful.

As for the final choices for how i want to make my rogue trader, i really want to be able to look at the info myself in game and not be rewinding videos. I have a few vague ideas for what i want, and in a few days i can make the comparisons myself.

The Emperor protects.
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Publicado el: 28 NOV 2023 a las 5:45 p. m.
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