Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
That would be interesting to know. It may not even be in implant form. In Kingmaker and Wotr this was accomplished via mostly special potions or story bonuses. I could see such bonuses being done through Warp influence and/or tied to Colonies in addition to cybernetics.
Short answer is "Yes" one of those. :) :)
Don't forget Hiveworld, but that's close range front line, melee distanced support so yeah go Voidborn or Imperial Homeworld.
The question for Homeworld is: Do you want to be full support or a bit or mostly combat centric? Are you attacking a lot of the time or hardly at all? The same question applies to the choice of Master Tactician, which is less support but more about comboing your attacks with ally attacks and buffing momentum etc. through this. It can be a lot to juggle honestly with so much conditional things and tactician points or whatever. Which is why I prefer GStrat myself because it's a lot of AoE buffing with no real strings/conditions attached other than zone restrictions (that are easily moved around per Strategist turn). Also it can be built again to have basically 2ish free Strategems, so you get to use other support abilities in conjunction.
Anyways were now building a Master Technician so one of that matters. :D
After reviewing some videos for this post again, I would actually think Voidborn is better for Officer Master Tactician than Imperial, but not by much and it's a coin toss. If you just went by main feature its Voidborn by far.
Why?
Because so many things are conditional on your Master Tactician or allies doing certain things in certain orders against certain targets.
So it's important that your Tactician actually pulls off the things he's doing like hitting an enemy. What type of homeworld feature is good for that? Hmm... maybe one that rerolls the Master Tactician's failed attacks, dodges, parries etc etc. with fortune at 20%* chance of success, which you get as the main class feature for free? :) ;)
What's the alternative feature to Fortune in Imperium Homeworld? A static +10 in a characteristic of your choosing (likely Fellowship). Nice but generic and you lose out on a "Real Feature."
Voidborn gets +5 WILL (which you use as an Officer), +5 INT (not so much but hey Lore Imperium!) and -5 STR (no biggy). So basically when it comes to a core feature you're trading at most +10 Fellowship, for +5 Willpower and the Fortune mechanics costing no talent slot. No brainer Fortune wins over Imperium's Finest.
What's also important are your allies hitting enemies when they're supposed to. So Contagious Luck comes in handy here too because as mentioned in my other posts, it's the Allied version of Fortune when you buff them. The on par very viable alternative in Imperial Homeworld?
Ready to Serve which mechanically applies the same way as Contagious Luck, but buffs resolve instead of reolling things. A tie imo. Master Tactician is really dependent on Momentum generation which is a good thing and the more momentum you regenerate the better. Extra resolve does this.
Bloody Mess from Voidborn doubles critical damage on crit. No conditions. Imperial World alternative?
Know no Heresy giving 10% critical chance and +10% armour vs Xenos and Deamons (allies gain half bonus so +5 instead), while setting your Lore Warp and Xenos to 0 (the lore debuffs don't matter other characters for that). The critical damage and critical chances are on par with each other, but Bloody Mess is not party wide. Know no Heresy wins out.
Voidborn's Jinx however is also similar if not moreso to Know no Heretic, but buffs ALL "chances" (and I mean all) within 3 radius for allies/enemies by 10% while above 50% health (Wounds). -10% when below 50% health. That means you want to keep your MC close to your allies when healthy, Close to enemies when not. With positioning this is a good/ok replacement for Imperial World's Know no Mercy. Especially when combined with Bloody mess.
Imperial World does have a self Jinx like talent too with no downside, which gives +10 to characteristics and +2 resolve when below 40% health. The problem? You don't want to promote being at lower health and being one shotted. Jinx promotes having full health.
The last Voidborn talents are a 20% chance to survive a lethal attack, surviving with one health. 1/5 chance to auto revive is nice for an Officer character, but not needed. The other one makes your fellowship formulas in abilities and talents calculate based off Intelligence. Definitely skip the latter on Master Tactician. Be Smart is for Grand Strategists. :p
The last Imperial World talents are Stronger Together (Non xenos companions get +5 to the characteristic you chose for Imperium's Finest, meh but take BS or WS and it's a mediocre all around combat buff) and Doing my Part. Doing my Part is really good making all archetype abilities cost -1 AP. The catch? You can't have another Imperial World character in the party.
Besides, already got cute Cassia as the party cheerleader anyhow.
And Pasqual the tech priest can also do buffing.
My point is that since we can't reach the confirmed max psy level it's logical that there are more spells we haven't seen.
Also, the spell lists overall are pretty terrible and missing some spells form the TTRPG (though I admit most of those are garbage in the TTRPG), so who knows.
But if you're right and that's the entire list and more pys rating gets you nothing, then psyker is going to completely suck and I am going to regret playing it something hard.
I disagree. Many of the Psyker powers in the Beta and in these content complete streams
are quite OP compared to other abilities, second mostly to Navigator powers which are the most powerful abilities/talents in the game (Cassia). Psykers on balance are more power at the expense of Veil Degradation. Except Veil Degredation doesn't matter when you take 1 specific talent with Cassia. :P
Just picking up some psyker talents for your ability usage, especially for support, is pretty nice. You just have to be very careful overall and know exactly what you're trying to achieve, because you don't want to be wasting talents on Psy Rating for a less powerful versions of your build. When I was building my Voidborn --> Sanctic --> Officer --> GStrat I was trying to find excuses to not take Psyker abilities (just to be critical). In the end I just didn't see the opportunity cost in relation o what i could gain (just like Beta where I never regretted and actually felt lucky doing Voidborn -> Leader --> Vanguard but actually Diviner/Biomancy Psyker).
Like even with my planned build if Sanctic's Word of the Emperor doesn't work a certain way in tutorial on release, then the entire build will change and go back to the drawing board within 10 minutes of playing lol. Either swapping out Sanctic for Divination Psyker (Enables very good pre buffing outside combat), Or going for another Origin and possibly Homeworld entirely. Only because Cassia has access to Contagious Luck too. Probably go with an Imperial World Noble Officer because I play so much with Argenta killing everything. This was basically my build thoughts at time of announcement/alpha because I was 90% sure there was going to be no Psyker at all. Shows me. :p :P
It's only one part. Cassia is a Mary Sue with two major builds:
An OP, barely Officer (but the same role just using lots of navigator stuff), full support in addition to possibly reducing Veil Degredation with some talent choice (if you have many psyker(s)). Mostly OP crowd control here ftw.
https://www.youtube.com/watch?v=aWJqfVJRPj0&t=285s
Or an OP front line Tank/AoE Nuker/Crowd Controller that lines up all of her combat mechanics behind Intelligence, Perception and Willpower then abuses CC abilities and Stare. Basically as long as she can see enemies and they can see her, she will Stare them down and make them do crazy stuff, taking serious AoE debuffs/damage. Like one ability making all enemies regardless of immobilization, converge to one point like a Blackhole and are nuked at the same time. The damage on that ability alone can easily kill like half of the enemies on a map grouped together.
https://www.youtube.com/watch?v=jrzqwKX2_cY&t=3s
Well yeah what's not to like? Again she's a Mary sue with a great "quirky" personality and character... In an umm "If I'm having a bad day I will totally accidentally rupture the minds of hundred of crew members." But that doesn't matter she's really sweet, naive and innocent! ..A bit of a stuck up elitist though. But in a funny way! :p :P
But this is like Rogue Trader's version of Arueshalae, which is the safe and good romance of the game.
As for the final choices for how i want to make my rogue trader, i really want to be able to look at the info myself in game and not be rewinding videos. I have a few vague ideas for what i want, and in a few days i can make the comparisons myself.
The Emperor protects.