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That said, the RT in this game is indeed a Sanctioned Psyker if chosen, which I believe requires going to Terra one way or another unless there's some way to do the proper testing and Rites from somewhere else. I think you need to be in the presence of the God Emperor though and be "linked" or something, but i'm not that knowledgeable on those Rites.
Also one of the new "subclasses" of the Sanctioned Psyker origin is a "Sanctic Psyker" that is a "master of their connection to the Golden Throne" (comes up for a split second around the 4:45-4:46 mark above, basically a support psyker and probably the Psyker i'm gonna use with my RT Officer).
Anyways, I wonder if it would be possible that RT heirs can be personally transported to Terra rather than going by Black Ship, since the rules of the Imperium for everyone else don't really apply to RTs and what they want. Which is why they have powers free of the Inquisition.
Or maybe an RT house could reach a special agreement with the Inquisition about the RT heir's transportation on a Black Ship and need for "special treatment and priority." Not that anything is guaranteed on a Black Ship lol. :p
I do know the power balance between Inquisitors and Rogue Traders is delicate at best. Rogue Traders on paper are more powerful than the Inquisition unless they go full Chaos/Heresy pretty much. However, the Inquisition has a lot more resourcefulness, with much greater resources in general and aren't below going around the rules and just assassinating or out right attacking a problematic figure they're not supposed to touch.
This power struggle is actually in-game narrative wise for our own RT House and could be the reason why we and the other heir Psyker are in a position to be the two main heir choices. *spoilers* We find out later that our House works closely with the Inquisition (not clear if by choice or blackmail etc.), and may have asked for a favour from them. There's also possibly other things going on that I won't mention... lol.
Psyker RTs may not have been explored in previous 40K literature yet, but it's being explored now. :) :)
Well unfortunately the Beta had no specific dialogue for Psykers like some other origins did. Even your brief RT rival, who is a Psyker himself, doesn't acknowledge you as a Psyker even when talking about Psykers with him.
The Noble origin did have special dialogue right out of the gate so I do expect it's going to be added, and our Psyker characters will be able to talk about it. The author of the video I posted did mention that there's been more added in the way of cutscenes and dialogue to better explain some things in the beginning of the game and starting chapters for release.
Your PnP experience is in line with what happens in-game with the Inquisition. They can't (or rather, a certain "he" can't) directly order your RT to do anything, but they can essentially "persuade" your RT by making them aware that there could be "unforeseen consequences," to not working together and honouring your past "obligations" as a House or some such. (veiled threats are fun) :p :P
Again i'm guessing there will be special Psyker dialogue added to conversations with Inquisitor NPCs too, that are probably most unhappy with a Psyker RT and not being able to have a gun to their head 24/7. Even Sanctioned Psykers are kind of like caged attack dogs.
Mortisal does the explain'.
I hope there's no multiclass option, I hate spreadsheet!
Like jmvb I too have been waiting for this specific video. Nice for someone to post it on the first thing I checked this morning on the steam forums. :p
As explained on this topic and in the video(s), their is "multiclassing," but not with Archetypes (previously Doctrines in alpha/beta). Your archetype is fixed per pick, per tier and only "combine" when you reach Exemplar archetype at tier 3. Basically pick first archetype --> level it to 16. Pick second archetype --> level it to whatever 32ish can't remember ---> Gain access to Exemplar archetype --> level to max level. Exemplar isn't a specific archetype, but allows us access to our previous tier 1 an 2 archetype talents/abilties/skill ranks again. So we can double back and pick what we need and want that we missed or could no longer rank up.
The main "Multiclass" mechanics comes from picking talents/abilities from your Homeworld or Origin.
Again take a Psyker for example which is the most taxing origin. Where you have to heavily invest in the origin to use a lot of powerful psyker abilities and/or upgrade their psy level so all abilities are more powerful (there's a lot of spell equations that have mechanics like "Does X damage + (Willpower Bonus x Psy Rating)." We end up using limited ability and talent picks on levelups to increase our psyker abilities instead, rather than on our archetype ones. So it's a balancing act similar to multiclassing. Meaning we have to pick and choose the most useful and synergistic abilities and talents between origin, homeworld and archetype.
With this game though, you won't need spreadsheets to plan what archetypes or origin ability/talent picks you want. At least not as complicated. :D
You should of course, always plan your character from level one to max level. :)
I like that.
You can choose any of the three advanced options available to your base class, so technically, yes, there is multiclassing.
I mean, it's still technically multiclassing, because there's more than one, but it's not like DnD/PF systems where you pick which class you advance at every level.
If your "traditional sense" means "I only count one freaking game, Dungeons and Dragons, as the template for all future RPGs before, now, and forevermore," then yes, I guess you're right.
For us normal folk, since you can pick skills from other "classes," then yes, that could constitute multiclassing for us.
You forget that Rogue Traders are the ones who break rules and you were just randomly whisked up and told that since you have at least a drop of the family's blood and useful enough skills/history, so you get to officially become a rogue trader heir.
It was then made incredibly clear that beforehand the dynasty gave zero farts about you, so being a rogue trader 'heir' meant nothing until that point, so you as a psyker would have been taken via the blackships same as everyone else.
That being said, I think your sense of privileged in the Imperium is warped. 90% of the reason Rogue Traders get away with stuff is because the have the authority (from the Emperor himself) to keep their window blinds closed taut and explore fringe parts of space with very little Imperial oversight... like the Kronus Expanse.
That less makes them immune to authority than simply out of sight of it, same as inquisitors. Despite virtually having no one above them, inquisitors still generally at least try to keep up pretenses even when they're slapping daemons on the rump and having a jolly good time with them.
So unless the dynasty hide the fact you were a pysker or exchanged huuuuge favors, you'd be taken anyway.
But you CAN'T pick skills from other careers until you hit 36. Once you hit 16 you lose access to picking stuff from your base career and can only pick from the Advanced Career until you hit 36.
You don't even get to pick WHEN to make the transition.