Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Sanity and Corruption?
Has owlcat showcased how they plan to deal with Insanity and Corruption? They were pretty huge mechanics in the tabletop. Getting new mental disorders and wacky growths in odd places was half the fun of the tabletop, although once you hit 100 in either insanity or corruption your character was permanently taken out of play due to becoming stark raving mad or mutating out of control into something no longer remotely recognizably human. Since they seem to be filling your party with pre-written characters that all have ties to the main plot, if you lose them to insanity/corruption do they just shrug and go "Well you're ♥♥♥♥♥♥ now" and make you reload a save from hours ago when they weren't close to the breaking point? Or will they allow you to lose plot relevant characters and replace them with generic mercs like in the Pathfinder games?
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Showing 16-29 of 29 comments
Pinhead Larry Dec 15, 2022 @ 7:47pm 
Originally posted by Corridian:
Originally posted by State Line Crosser:
As far as I understand it GW has contracts where they own all of it.
Sadly, it was all turned over to Cubicle 7... well maybe not sadly since you can still buy it hard cover in some places and on Drive Thru RPG. The sad part is that rather than continuing the great game(s) they came up with a stupid setting and tried to adapt the table top wargame rules to it, which was tried 35 years ago and tossed out. That ♥♥♥♥ is called Wrath and Glory and it is ♥♥♥♥.
You can still get Dark Heresy, Rogue Trader, Only War, Death Watch and Black Crusade all through their website, but the ♥♥♥♥♥♥♥♥ are only supporting their ♥♥♥♥♥♥ up version for the VTTs that are out there, and not the superior FF version of the game.

FF lost the license when they were bought by a competitor to GW. This was another in a series of stupid decisions on the part of GW which limits their profits through dumb decisions.
Ah well.

Is THAT why FF suddenly dropped the 40k license? I never understood why they jus tup and quit within a year of releasing DH 2nd edition.

Man, who knows how awesome things could have been had they continued that? They were on to a really cool semi-freeform character creation system with Black Crusade, I would have loved to see it expanded.
rangerswg Dec 16, 2022 @ 4:11pm 
Originally posted by Syzygy:
Originally posted by Corridian:
Sadly, it was all turned over to Cubicle 7... well maybe not sadly since you can still buy it hard cover in some places and on Drive Thru RPG. The sad part is that rather than continuing the great game(s) they came up with a stupid setting and tried to adapt the table top wargame rules to it, which was tried 35 years ago and tossed out. That ♥♥♥♥ is called Wrath and Glory and it is ♥♥♥♥.
You can still get Dark Heresy, Rogue Trader, Only War, Death Watch and Black Crusade all through their website, but the ♥♥♥♥♥♥♥♥ are only supporting their ♥♥♥♥♥♥ up version for the VTTs that are out there, and not the superior FF version of the game.

FF lost the license when they were bought by a competitor to GW. This was another in a series of stupid decisions on the part of GW which limits their profits through dumb decisions.
Ah well.

Is THAT why FF suddenly dropped the 40k license? I never understood why they jus tup and quit within a year of releasing DH 2nd edition.

Man, who knows how awesome things could have been had they continued that? They were on to a really cool semi-freeform character creation system with Black Crusade, I would have loved to see it expanded.


FF dropped the license because they were offered the Star Wars license. And when the 40K renewal came up, GW gave Fantasy Flight a "them or us" ultimatum.

Given at the time, Star Wars was still by far the hugest license one could work with, it wasn't a hard choice for them to make.
rangerswg Dec 16, 2022 @ 4:13pm 
Originally posted by Docangle:
From what I saw in the alpha most likely no to both systems. The chaos path is mostly likely just going to be determine by just a few choices in the main story

WAAAAAY too early to be saying what mechanics "won't" be implemented in game from the alpha. Unless you have a quote from the Devs saying something won't be in the game from the Discord, this is pure spitballing.
Lemming Dec 16, 2022 @ 10:11pm 
Originally posted by rangerswg:
Originally posted by Docangle:
From what I saw in the alpha most likely no to both systems. The chaos path is mostly likely just going to be determine by just a few choices in the main story

WAAAAAY too early to be saying what mechanics "won't" be implemented in game from the alpha. Unless you have a quote from the Devs saying something won't be in the game from the Discord, this is pure spitballing.

I mean, there is no UI space currently set up for it. It's not hard to determine it's unlikely to be a system as you would see in the tabletop. The game heavily involves massive sources of corruption and insanity. Most parties, if we were following the tabletop, would already be horribly mutated and insane by the point in the story I've reached. They may include something like a background count based on story decision and give you different dialogue or paths depending on where your count is, but I don't see it being something involved in combat or environment.
AlexnChaos Dec 16, 2022 @ 11:45pm 
Originally posted by Lemming:
Originally posted by rangerswg:

WAAAAAY too early to be saying what mechanics "won't" be implemented in game from the alpha. Unless you have a quote from the Devs saying something won't be in the game from the Discord, this is pure spitballing.

I mean, there is no UI space currently set up for it. It's not hard to determine it's unlikely to be a system as you would see in the tabletop. The game heavily involves massive sources of corruption and insanity. Most parties, if we were following the tabletop, would already be horribly mutated and insane by the point in the story I've reached. They may include something like a background count based on story decision and give you different dialogue or paths depending on where your count is, but I don't see it being something involved in combat or environment.
The same could be said for the ship, yet we know that's coming, I could easily see them hiding something like that from us until it was actually done, I do believe they mentioned conversations choices could/would have effects later in the story like if your acting to goody goody *21st century* that would have effects, I imagine signing up with the big bad would be something else we would see effects of later on etc
rangerswg Dec 17, 2022 @ 11:10am 
Originally posted by Lemming:
Originally posted by rangerswg:

WAAAAAY too early to be saying what mechanics "won't" be implemented in game from the alpha. Unless you have a quote from the Devs saying something won't be in the game from the Discord, this is pure spitballing.

I mean, there is no UI space currently set up for it. It's not hard to determine it's unlikely to be a system as you would see in the tabletop. The game heavily involves massive sources of corruption and insanity. Most parties, if we were following the tabletop, would already be horribly mutated and insane by the point in the story I've reached. They may include something like a background count based on story decision and give you different dialogue or paths depending on where your count is, but I don't see it being something involved in combat or environment.

No, actually that's way too simple a statement to refute. All it needs is a distinct slot in the character sheet. And Owlcat has added mechanics from Alpha to Beta before. Unless Owlcat has said, "We're not doing 'x' from the game." Or "we're implementing it differently from the tabletop," speculating is pointless.
State Line Crosser Dec 17, 2022 @ 11:18am 
Originally posted by rangerswg:
No, actually that's way too simple a statement to refute. All it needs is a distinct slot in the character sheet. And Owlcat has added mechanics from Alpha to Beta before. Unless Owlcat has said, "We're not doing 'x' from the game." Or "we're implementing it differently from the tabletop," speculating is pointless.
This is a player tested alpha is it not? Would now not be the appropriate time to talk about the possible exclusion in some vain hope they might reverse course in time?
Lemming Dec 17, 2022 @ 1:57pm 
Originally posted by rangerswg:
Originally posted by Lemming:

I mean, there is no UI space currently set up for it. It's not hard to determine it's unlikely to be a system as you would see in the tabletop. The game heavily involves massive sources of corruption and insanity. Most parties, if we were following the tabletop, would already be horribly mutated and insane by the point in the story I've reached. They may include something like a background count based on story decision and give you different dialogue or paths depending on where your count is, but I don't see it being something involved in combat or environment.

No, actually that's way too simple a statement to refute. All it needs is a distinct slot in the character sheet. And Owlcat has added mechanics from Alpha to Beta before. Unless Owlcat has said, "We're not doing 'x' from the game." Or "we're implementing it differently from the tabletop," speculating is pointless.

Well, lets look at past games shall we. In the Wrath Alpha it's version of the corruption mechanic and ui elements were already in play. In this Alpha, they are not. I'm not talking about slight changes to the math or additions like Wrath had, this alpha simply lacks the ui in it's entirety. Is it possible they may add something in the future? Sure. But it's like saying it's possible they may add real time combat in the future and I would give the same response to those people. The game's UI _AT THIS MOMENT_ does not have elements in place to facilitate that request and if it was a priority of the system like Wrath's corruption mechanic was it would definitely be included and tested during the alpha.
rangerswg Dec 17, 2022 @ 2:47pm 
Originally posted by State Line Crosser:
Originally posted by rangerswg:
No, actually that's way too simple a statement to refute. All it needs is a distinct slot in the character sheet. And Owlcat has added mechanics from Alpha to Beta before. Unless Owlcat has said, "We're not doing 'x' from the game." Or "we're implementing it differently from the tabletop," speculating is pointless.
This is a player tested alpha is it not? Would now not be the appropriate time to talk about the possible exclusion in some vain hope they might reverse course in time?

Ask on the Discord? Sure.

Speculate here? Dubious value. Assert it won't be, without anything from the Devs saying that's the case? Muddying the water in the extreme.
rangerswg Dec 17, 2022 @ 2:50pm 
Originally posted by Lemming:
Originally posted by rangerswg:

No, actually that's way too simple a statement to refute. All it needs is a distinct slot in the character sheet. And Owlcat has added mechanics from Alpha to Beta before. Unless Owlcat has said, "We're not doing 'x' from the game." Or "we're implementing it differently from the tabletop," speculating is pointless.

Well, lets look at past games shall we. In the Wrath Alpha it's version of the corruption mechanic and ui elements were already in play. In this Alpha, they are not. I'm not talking about slight changes to the math or additions like Wrath had, this alpha simply lacks the ui in it's entirety. Is it possible they may add something in the future? Sure. But it's like saying it's possible they may add real time combat in the future and I would give the same response to those people. The game's UI _AT THIS MOMENT_ does not have elements in place to facilitate that request and if it was a priority of the system like Wrath's corruption mechanic was it would definitely be included and tested during the alpha.

The Wrath Alpha had nothing of the Crusade system. Nothing in the UI of that entire mechanic. It arrived with the Beta. The "corruption" mechanic you speak of was literally part of the rest system and used rest mechanics already in Kingmaker with minor modification. The comparability is nil.

Now, if you're concerned this isn't in the game and think it should be, ask on the Discord what the intentions are. But speculating, or telling people it won't be, with no evidence, is pointless.
Originally posted by rangerswg:
Ask on the Discord? Sure.
No thanks, especially with what I have heard about how it is run. I'd much rather speak into the void here even knowing its dubious value.
Lemming Dec 18, 2022 @ 4:57am 
Originally posted by rangerswg:
Originally posted by Lemming:

Well, lets look at past games shall we. In the Wrath Alpha it's version of the corruption mechanic and ui elements were already in play. In this Alpha, they are not. I'm not talking about slight changes to the math or additions like Wrath had, this alpha simply lacks the ui in it's entirety. Is it possible they may add something in the future? Sure. But it's like saying it's possible they may add real time combat in the future and I would give the same response to those people. The game's UI _AT THIS MOMENT_ does not have elements in place to facilitate that request and if it was a priority of the system like Wrath's corruption mechanic was it would definitely be included and tested during the alpha.

The Wrath Alpha had nothing of the Crusade system. Nothing in the UI of that entire mechanic. It arrived with the Beta. The "corruption" mechanic you speak of was literally part of the rest system and used rest mechanics already in Kingmaker with minor modification. The comparability is nil.

Now, if you're concerned this isn't in the game and think it should be, ask on the Discord what the intentions are. But speculating, or telling people it won't be, with no evidence, is pointless.

Are you seriously making the argument that something like Corruption would be a system that would come into play in later chapters like crusade did in Wrath? Are you serious or just being stubborn?
System7 Dec 18, 2022 @ 7:44am 
Originally posted by Lemming:
Are you seriously making the argument that something like Corruption would be a system that would come into play in later chapters like crusade did in Wrath? Are you serious or just being stubborn?

Can you show us the internal working schedule of Owlcat and state of all gameplay systems? You act like you have it so we would like to see it too, thanks. :-)
AlexnChaos Dec 18, 2022 @ 9:31am 
Originally posted by Lemming:
Originally posted by rangerswg:

The Wrath Alpha had nothing of the Crusade system. Nothing in the UI of that entire mechanic. It arrived with the Beta. The "corruption" mechanic you speak of was literally part of the rest system and used rest mechanics already in Kingmaker with minor modification. The comparability is nil.

Now, if you're concerned this isn't in the game and think it should be, ask on the Discord what the intentions are. But speculating, or telling people it won't be, with no evidence, is pointless.

Are you seriously making the argument that something like Corruption would be a system that would come into play in later chapters like crusade did in Wrath? Are you serious or just being stubborn?
if by Later you mean chapter 2 possibly...
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Date Posted: Dec 10, 2022 @ 5:40pm
Posts: 29