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Ein Übersetzungsproblem melden
Dark Heresy - For all your classic choices you would expect
Death Watch - For the playable Space marine character
Only War - For your Astra Militarum carrer paths
Black Crusade - For the Chaos job you always wanted
https://warhammer40k.fandom.com/wiki/Rogue_Traders#Rogue_Trader_Archetypes
Plus there's technically nothing that stops rogue trader being a psyker for example.
Indeed. there is a lot of variety
In the original source book for the Rogue Trader paper and pencil RPG, there were not "classes" there were "Career Paths" and one of them was literally "Rogue Trader" which was described as the captain of the ship. As a GM, I would have run my personal campain in such a way that the captain was an NPC and any Rogue Trader player characters were well-connected relatives serving as Executive Officers or Lieutenants etc, but that's just me. From the stuff I've seen online, the ship's captain is an old lady who probably either dies or abdicates command of the ship to the main character at some point. It seems highly unlikely, to me, that she'd hand over the ship to a Navigator, Psyker, or Mechanicus guy, and FAR more likely that our main character will be a Rogue Trader by default.
Again, I just hope we can make SOME decisions in the Origin of the character, in terms of ability scores at the very least and hopefully Talents. And I really hope we get to make fully custom companions.
SPARTANS! WHAT IS YOUR PROFESSION!
And then you pick some kind of career background that will make up the basis of your "class" choice, such as guard, navy, psyker school w/e it's called, scholar progenium, or maybe even something for the mechanicus like an explorator mission, or something for the eclissiarchy like a preacher. And this will determine the flavor of your character and your abilities and skills.
Rogue Traders can come from all sorts of backgrounds, even ex-inquisitors. I think there is a lot of room for your character especially if they stretch it a bit. Rogue Trader's can make anyone their successor and you don't even have to be blood related which is what I think they're going for to give you more room to be whoever you want to be. (at least usually, but sometimes the Warrant of Trade they are given can have specific stipulations, restrictions or all other sorts of legal matter, which can include specifics about succession, or if there can even be a successor.)
They could even do stuff like a hive ganger or enforcer or who knows what if they really want to dig deep. The only thing I can think of (other than the obvious like marines) that I don't think would ever fit is an Imperial Assassin just because they're not so much people anymore as they are just living weapons, and usually don't have much "free will". A blood cult assassin wouldn't be an issue tho.
Then farther down the lone, you end up having to take a "Trials and Travails" option, all of which are purely drawbacks.
This is intended to be played with a party tho, so having a tool monkey character isn't a bad thing if others can make up the combat role. Either way I just hope all characters have some contribution in a battle no matter what kind of build they go for.
Presented options should be viable in some way but it shouldn't be totally handhold and not let you make mistakes.