IDUN - Frontline Survival

IDUN - Frontline Survival

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new tower ideas
share your ideas. i would like to see some kind of airport tower, like the 4 drones for the mech but just as a tower.
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I also have some ideas, like a Tesla tower, or a tower that can freeze or slow down enemies, although those are pretty basic in tower defense games. Here's an idea: how about creating an energy field that enhances bullets as they pass through it? It's similar to Baptiste in Overwatch, or the Torchwood in Plants vs. Zombies.
Elemental catapults, throws a ball of an element, say fire leaves a lava floor, ice slows down or even freezes enemies with multiple hits, electric zaps enemies stunning them for a bit.

You could even have interactions between elements, say the liquid left by blood? electric could electrify the whole pool doing wide area damage (and to keep it going you need to avoid towers that destroy liquid), or ice one could freeze the pool for a time making the enemies slip and be stunned as well or move even slower...

Also it would be nice if we could make some turrets prioritize enemies, say sniper turrets to target high value targets like the catapult thrower bugs, rather than the things they launch, and maybe a way to direct turrets to target 1 specific enemy or direction (specify an arc where they are allowed to aim, had an instance that a Howitser with it's wide arc but snail slow aim would try to rotate around towards a different direction because the current one was clear for now...).
Last edited by luchillo17; Jan 24 @ 2:31am
Originally posted by luchillo17:
Elemental catapults, throws a ball of an element, say fire leaves a lava floor, ice slows down or even freezes enemies with multiple hits, electric zaps enemies stunning them for a bit.

You could even have interactions between elements, say the liquid left by blood? electric could electrify the whole pool doing wide area damage (and to keep it going you need to avoid towers that destroy liquid), or ice one could freeze the pool for a time making the enemies slip and be stunned as well or move even slower...

Also it would be nice if we could make some turrets prioritize enemies, say sniper turrets to target high value targets like the catapult thrower bugs, rather than the things they launch, and maybe a way to direct turrets to target 1 specific enemy or direction (specify an arc where they are allowed to aim, had an instance that a Howitser with it's wide arc but snail slow aim would try to rotate around towards a different direction because the current one was clear for now...).
It may be too complex to implement.
Originally posted by Alexandrite:
It may be too complex to implement.
It's an idea, not necessarily a good one :p
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