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Even though I would love target prioritization, its not possible they way game is coded. Super cheap pathing and target acquisition comes with limitations.
I really like the sniper damage carrying over, but again, a limitation. Bullets fly until they hit enemy, then they leave all their damage in that "cell" and the bullet is removed. Then later the enemy "picks up" that damage.
The rest, the rest can happen, in a distant future with adjustments.
Next up is re-roll!!!
I even committed to it in here:
https://store.steampowered.com/news/app/2186360/view/539969735985464008