IDUN - Frontline Survival

IDUN - Frontline Survival

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Developers, please take a look at my suggestions!
sometimes I'd rather see my defense line take shape; completing a level just makes me feel disheartened. Players really need an endless mode. Besides, as a veteran tower defense player, I have a few other points I'd like to raise:

1. The Sniper Tower's strength might be too low, and it needs to prioritize attacking high-health units. Maybe it's because I haven't upgraded it, but sometimes a single shot can't kill elites, and it can even be blocked by low-health enemies. It doesn't perform well against high-health enemies, and even worse against low-quality ones. I think the Sniper Tower should have a basic ability to pierce through enemies, either by directly increasing the number of enemies it can pierce per shot, or by determining whether to continue piercing based on damage. For example, 1000 damage can pierce through 100 enemies with 10 health each, but can't continue piercing after hitting an elite enemy due to insufficient damage.

2. The Flamethrower Tower's range is too short. The conventional idea is to deploy it behind walls, but the current range doesn't cover enemies in front of the wall very well.

3. The Howitzer Tower and Rocket Tower need to have a fixed attack position. Their target acquisition is terrible, and often they need to be placed at the farthest point to ensure they only have one high-density enemy area within their range. Even so, they often attack randomly.

4. The Space Station's rewards are unreasonable. 14:7:7:7=20 20 10 10 10 10 5 per round. Changing Mode 1 to 25 and Mode 2 to 80:25, and Purifier Mode 1 to 2 and Mode 2 to 10. 10:5:5:5=40 50 20 25 20 25 10. Would this be more reasonable? And it should have 6 spaces for free allocation.

Those are some issues regarding numbers. Here are some gameplay-related suggestions:

1.Allow the first building carried to be free, and allow players to consume resources to carry duplicates. For example, if I start with a Sniper Tower and a Shotgun Tower, they're free. But if I want to carry two Sniper Towers, one will be deducted from my inventory.

2.In the future, could each tower have special upgrades? At levels 5 and 10, players could choose one of two special upgrades. For example, for the Machine Gun Tower at level 5, options could be Suppressive Fire – reduces the movement speed of attacked units, or Tracer Bullets – attacked units take additional damage from other defense towers. At level 10, options could be Heavy Machine Gun – changes attack range to a fixed direction set by the player, increases base damage and gains piercing, and the Aim Speed upgrade changes to increased range. Or Armor-Piercing Rounds – every 5th attack becomes a more powerful armor-piercing round with +2 piercing, and when hitting enemies with 100 or more health, it doesn't pierce but deals 300% damage. Players would prefer upgrades that change mechanics rather than just numbers.

Translated by AI, I'm not sure if the translation is accurate.I am more than willing to continue providing feedback.Lastly, this game is really great! I hope it can become even better, more profound, and more enticing for repeated playthroughs after the updates. I've already played for 16.7 hours, and due to the somewhat unreasonable rewards, there are still many upgrades I haven't unlocked. That's my only motivation right now, and I'm not sure if I'll still want to keep playing once everything is unlocked. But I'm definitely looking forward to your updates, love from your player.
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Showing 1-10 of 10 comments
Can players be granted a refresh option or the ability to disable certain towers? Player luck isn't always on our side, and sometimes the rewards can be frustrating. Certain buildings can be incredibly useful at times, while others are completely useless. Take the first reward at the beginning of the game as an example. The first option is a sniper tower, the second is a wall, and the third is a howitzer. I don't want to choose any of them because they don't contribute much to establishing the early defense.
I understand you're deep in bug-fixing hell right now, but high-intensity work is very tiring, so please don't forget to rest!
Alreadyded Jan 23 @ 12:21pm 
I think some kind of reroll/ban mechanic would work well. since you end up with so many empty slots in the station in the end, have some new buildings that give those.
I only just realized now that there's a construction limit in the space station. So what are all those remaining empty rooms used for? Moreover, the resource allocation seems quite unreasonable. Upgrading the mining speed to level 10 requires 500 energy, which means you have to complete 25 levels or 125 rounds.
Good suggestions here +1 and really digging the game!
Originally posted by MajesticIX:
Good suggestions here +1 and really digging the game!
thank you!
IDUN Interactive  [developer] Jan 24 @ 5:23am 
Great feedback, your auto translator did a good job. : )
Even though I would love target prioritization, its not possible they way game is coded. Super cheap pathing and target acquisition comes with limitations.
I really like the sniper damage carrying over, but again, a limitation. Bullets fly until they hit enemy, then they leave all their damage in that "cell" and the bullet is removed. Then later the enemy "picks up" that damage.

The rest, the rest can happen, in a distant future with adjustments.

Next up is re-roll!!!
I even committed to it in here:
https://store.steampowered.com/news/app/2186360/view/539969735985464008
Originally posted by IDUN Interactive:
Great feedback, your auto translator did a good job. : )
Even though I would love target prioritization, its not possible they way game is coded. Super cheap pathing and target acquisition comes with limitations.
I really like the sniper damage carrying over, but again, a limitation. Bullets fly until they hit enemy, then they leave all their damage in that "cell" and the bullet is removed. Then later the enemy "picks up" that damage.

The rest, the rest can happen, in a distant future with adjustments.

Next up is re-roll!!!
I even committed to it in here:
https://store.steampowered.com/news/app/2186360/view/539969735985464008
Thank you for your response, developers! I hope adjustments to the defense towers can be put on the agenda soon, as they are fundamental to the game's underlying logic. Currently, I only choose sniper towers for their fun factor.
IDUN Interactive  [developer] Jan 24 @ 6:25am 
It's just me these days. : )
:-( That's really heartbreaking.
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