Ages of Conflict: World War Simulator

Ages of Conflict: World War Simulator

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Ideas for a Federation Update (Part I)
tl;dr: add federations between nations, new federations can breakaway, new states can join or leave, federation can collapse. read rest for more specific ideas.

LONG ESSAY AHEAD:


So I've been thinking for a while now, that there has been something, you know, 'missing' for AoC. There's been so much stuff, but I just realized one more thing that could make this game truly peak: the federation update. Just hear me out for a second here:

First, I'd like to say that all percentages and stuff here are arbitrary and could (and probably would) be changed for the sake of logic and balance should JokuPelle decide to implement this. If "Image needed" appears, it means I will need to make a concept image for it in Part II.

(Part II will be found in artwork.)

First, I think it should be important to establish what a "federation" in AoC would look like. I believe that essentially, a federation would consist of multiple "states" under the name of a greater nation. They would have their own economic outputs, however their combat efficiency would all be the same. Nations that have been allied with a federation for a long time and border it can unite into the federation, becoming a "state", kind of like the "unification" feature. Republics can also leave, where there will be a chance (ex: 50%) that the federation will immediately declare way on the breakaway state. Also, it could be interesting if multiple "states" could breakaway as their own federation, kind of like the U.S. civil war. (that last feature could be an option too, lets call it "Toggle Breakaway Federations")

Next, we'll go with cities. (images needed) (colors are arbitrary) I think that in a federation, if a core of the nation is also the capital or core of a state, the city will be blue instead of green. If the nation's capital is a state's core or capital, it will be purple. State cores are yellow, while their capitals stay red. If a core of the nation isn't the core of a state, it would be green instead. Cities with no owners or cities owned by other nations don't change. If a city belonging to both a state and a federation revolts, it will revolt as the independent state if the federation has collapsed. If the federation still exists, it will still revolt independently, but it has a chance to rejoin the federation (lets say 30%) if it still borders the federation once the war ends.

For visuals, I believe that the federation (images needed) should have its own outlines in peacetime and wartime (as a normal nation does), however each state would also have a faint outline and name (dynamic or not) within the federation. The federations name would go over the entire nation anyways, including passing over the names of "states" inside. The states within the federation will all have the same "federation color" as the nation itself until they become independent. The nation itself, as well as the states, can have their own flags.

In wars, if a state runs out of cores, it will not "collapse" or be annexed by the enemy. Instead, it becomes a national "territory" where after the war its territory either gets absorbed by another state or its independence is restored (preferably under all the cities it had pre-war). A "territory" of this kind could be visually represented as having a slightly lighter color and no visible outline or border (image needed). If a federation runs out of cores, the war will end instantly and the federation collapses, while all remaining states become independent. States that were once part of a federation that has collapsed can reform the federation if: 1. They are neighbors (they border each other). 2. They are not at war. And 3. They are in an alliance.

A federation might have a "stability scale" ranging from 100% to 0% (obviously) that indicates how stable the federation is. If a state joins, the scale goes up (these are all arbitrary numbers) 5%. If a state leaves, the stability goes down 5%. The lower the stability, the more states that are likely to leave. The higher the stability, the more states will stay and the more allied nations will want to join.

And finally, federal prefixes and suffixes (this part is ENTIRELY optional) (images needed). If this is a feature, the user can choose to give states in the federation a prefix or suffix. For example, lets say we make the Soviet Union a federation. Now, the Soviet union annexes Poland. Once it becomes a part of the union, its name becomes "Poland S.S.R." (S.S.R. being the suffix) as a part of the union. Now lets say Lithuania decides to leave. As a part of the union, its name was "Lithuania S.S.R.", but now that it has left its name is just "Lithuania". The same logic applies to prefixes, only they appear at the beginning (ex: S.R. Serbia inside S.F.R. Yugoslavia)

I believe this could add INSANE potential for scenario customization, as for example we could FINALLY give the U.S.A, Canada, and Russia their subdivisions (The U.S. is a federal republic, Canada isn't but works similarly, and Russia... Well, its in the name. "Russian Federation")
Last edited by Smalls; Apr 1 @ 3:03pm
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Showing 1-15 of 21 comments
Smalls Mar 24 @ 9:47pm 
holy peak i spent 30 minutes writing this
Bagelsir Mar 25 @ 3:36am 
Originally posted by Smalls:
holy peak i spent 30 minutes writing this
i would have thought you took 2 hours
Bagelsir Mar 25 @ 3:37am 
Too long to read but this is a very good idea
I would love subdivisions
Smalls Mar 25 @ 3:39pm 
Originally posted by Bagelsir:
Too long to read but this is a very good idea
I would love subdivisions
yeah, tbh the 2nd, 3rd and 6th paragraphs are the only parts you need to read to get the general concept.
Bagelsir Mar 26 @ 6:46am 
Originally posted by Smalls:
Originally posted by Bagelsir:
Too long to read but this is a very good idea
I would love subdivisions
yeah, tbh the 2nd, 3rd and 6th paragraphs are the only parts you need to read to get the general concept.
i think you should add a tl:dr to the paragraphs (too long: didn't read)
Originally posted by Bagelsir:
Originally posted by Smalls:
yeah, tbh the 2nd, 3rd and 6th paragraphs are the only parts you need to read to get the general concept.
i think you should add a tl:dr to the paragraphs (too long: didn't read)
do you like baegels o cinnamon rolls
Originally posted by animegang799:
Originally posted by Bagelsir:
i think you should add a tl:dr to the paragraphs (too long: didn't read)
do you like baegels or cinnamon rolls
Bagelsir Mar 27 @ 3:34am 
Originally posted by animegang799:
Originally posted by Bagelsir:
i think you should add a tl:dr to the paragraphs (too long: didn't read)
do you like baegels o cinnamon rolls
i love bagels
Bagelsir Mar 27 @ 3:34am 
Originally posted by animegang799:
Originally posted by animegang799:
do you like baegels or cinnamon rolls
Smalls Mar 31 @ 10:36am 
no way this post already died
Bagelsir Mar 31 @ 10:39am 
Originally posted by Smalls:
no way this post already died
u forgor the tldr
Smalls Apr 1 @ 3:07pm 
Originally posted by Bagelsir:
Originally posted by Smalls:
no way this post already died
u forgor the tldr
fine, take your tldr
L0maxx Apr 1 @ 4:22pm 
i've wanted something like this for a while, just a stronger 'alliance'. I had to suffice with normal alliances for my civil war map.
Originally posted by Smalls:
Originally posted by Bagelsir:
u forgor the tldr
fine, take your tldr
where is it
L0maxx Apr 2 @ 2:33pm 
Originally posted by Bagelsir:
Originally posted by Smalls:
fine, take your tldr
where is it
here;
there should be a stronger alliance type
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