Ages of Conflict: World War Simulator

Ages of Conflict: World War Simulator

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Stefandreus Jun 7, 2023 @ 10:22am
Question about the game
So i've bought this game today and i love it...anyway i have a (maybe) dumb question: every scenario i made/launch start randomly every time? I mean, which countries start to fight between each others, alliances...etc.
It seems so, but i'm not sure
thanks
Originally posted by power man:
thats the replayability of it, the AI does a different strategy each time you start the game :)
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power man Jun 7, 2023 @ 11:11am 
thats the replayability of it, the AI does a different strategy each time you start the game :)
Stefandreus Jun 7, 2023 @ 11:27am 
Originally posted by power man:
thats the replayability of it, the AI does a different strategy each time you start the game :)
oook thanks, i had just this doubt when playing a default scenario (europe 1938)...sorry, i'm totally new to this game. So you can have luxembourg invading germany or italy declaring war on switzerland and in the meantime greece can form an alliance with turkey or jugoslavia...just to be clear...
power man Jun 8, 2023 @ 9:22am 
Originally posted by Stefandreus:
Originally posted by power man:
thats the replayability of it, the AI does a different strategy each time you start the game :)
oook thanks, i had just this doubt when playing a default scenario (europe 1938)...sorry, i'm totally new to this game. So you can have luxembourg invading germany or italy declaring war on switzerland and in the meantime greece can form an alliance with turkey or jugoslavia...just to be clear...
the only pity is that the workshop maps don't start with the year they're set in, feels wrong to start on "year zero" everytime

but other than that, its a great game
following on with the time thing on maps, would be cool to have a slowdown time button alongside the dates the maps are set in

anyways, no worries, hope you have fun!, and yes to answer your question, anything could happen
Last edited by power man; Jun 8, 2023 @ 9:25am
Stefandreus Jun 8, 2023 @ 10:22am 
Originally posted by power man:
Originally posted by Stefandreus:
oook thanks, i had just this doubt when playing a default scenario (europe 1938)...sorry, i'm totally new to this game. So you can have luxembourg invading germany or italy declaring war on switzerland and in the meantime greece can form an alliance with turkey or jugoslavia...just to be clear...
the only pity is that the workshop maps don't start with the year they're set in, feels wrong to start on "year zero" everytime

but other than that, its a great game
following on with the time thing on maps, would be cool to have a slowdown time button alongside the dates the maps are set in

anyways, no worries, hope you have fun!, and yes to answer your question, anything could happen
just another question then, if you don't mind...if i don't connect an island when making a map, that nation remains isolated...landlocked, but can still make alliances right? So the only purpose of this would be sending money to an ally for example. I should always connect island to continents or whatever
Thanks again, yes it's a great game. i just finished a 18000 years game when revolts never stop! Probably i put too much cities. But it was a custom map i designed, with 30 nations...nations put cores automatically from what i understood.
And combact effectiveness? Should i put random or gradual?
thanks
Last edited by Stefandreus; Jun 8, 2023 @ 10:24am
Stefandreus Jun 8, 2023 @ 2:26pm 
also you can place nations without giving them territory, i usually paint every single nation, but i guess if i want simple chaos i can go that way
power man Jun 9, 2023 @ 3:41am 
Originally posted by Stefandreus:
Originally posted by power man:
the only pity is that the workshop maps don't start with the year they're set in, feels wrong to start on "year zero" everytime

but other than that, its a great game
following on with the time thing on maps, would be cool to have a slowdown time button alongside the dates the maps are set in

anyways, no worries, hope you have fun!, and yes to answer your question, anything could happen
just another question then, if you don't mind...if i don't connect an island when making a map, that nation remains isolated...landlocked, but can still make alliances right? So the only purpose of this would be sending money to an ally for example. I should always connect island to continents or whatever
Thanks again, yes it's a great game. i just finished a 18000 years game when revolts never stop! Probably i put too much cities. But it was a custom map i designed, with 30 nations...nations put cores automatically from what i understood.
And combact effectiveness? Should i put random or gradual?
thanks
i don't really know what happens if you physically disable crossings for maps, i know that you can hide them in the settings

with combat effectiveness, i think gradual is probably better than random tbh
Stefandreus Jun 10, 2023 @ 12:34am 
i don't really know what happens if you physically disable crossings for maps, i know that you can hide them in the settings

with combat effectiveness, i think gradual is probably better than random tbh
Well i'll try gradual with CE
another thing i like it's when two nations after a while the small join the other if in alliance for enough time (it's the green popup right?)
and the amount of gold depends by where the capital is or it's calculated on the nation's territory (for example i have a nation in the desert but the capital is on the coast, so the gold depends by the capital position?) thanks again
Last edited by Stefandreus; Jun 10, 2023 @ 1:49am
power man Jun 10, 2023 @ 3:07am 
Originally posted by Stefandreus:
i don't really know what happens if you physically disable crossings for maps, i know that you can hide them in the settings

with combat effectiveness, i think gradual is probably better than random tbh
Well i'll try gradual with CE
another thing i like it's when two nations after a while the small join the other if in alliance for enough time (it's the green popup right?)
and the amount of gold depends by where the capital is or it's calculated on the nation's territory (for example i have a nation in the desert but the capital is on the coast, so the gold depends by the capital position?) thanks again
no worries, im not a total expert though
LunLun Jun 11, 2023 @ 3:33pm 
Any questions remaining? :) I can try to help.
Stefandreus Jun 12, 2023 @ 2:38am 
Originally posted by Zib:
Any questions remaining? :) I can try to help.
well the thing about random vs progressive CE, but i just had an answer on which is better.
Another thing is more like a bug that occurred yesterday playing with world map (the big one), there was two countries left but in an alliance against a third and they stop fighting and instead building cores with gold, like if the alliance remained even if the third country was destroyed. Then i replayed that scenario and didn't happen again. Maybe the scenario is too big? I need to retry to verify if there is a kind of bug. (of course revolts always deactivated)
thanks for your help anyway! If i need some clarification i'll ask
EDIT: well 2nd game with world maps ended without problems, papua new guinea wins over russia LOL
maybe there was like a occasional thing, three countries with two allied and that alliance didn't break when the third country was destroyed, so it remained an alliance
idk...anyway i don't like this map, it's too much chaotic, yes, funny for one or two games, but in general i like more Europe or custom maps i make.
I want to leave revolts enabled, (even if they could be better, like "name of the countries-revolt" instead of random names, and if it's a conquered nation, it shouldn't be considered like a "new" nation, but in general i'm fine with all)
one question i have (and sorry for this long answer and my bad english if i made mistakes i'm not a perfect anglophone, i am italian)
do you paint territories for custom nations or just place them and let them grow?
I like more the first but i guess maybe place just capitals makes the game even more "random"
Last edited by Stefandreus; Jun 12, 2023 @ 3:28am
LunLun Jun 12, 2023 @ 5:35am 
To ur text saying: Im not good at english, im Italian. Np, im bad in english too, im from germany... hmmm, AXIS POWERS, nah jk :)
Stefandreus Jun 12, 2023 @ 6:26am 
Originally posted by Zib:
To ur text saying: Im not good at english, im Italian. Np, im bad in english too, im from germany... hmmm, AXIS POWERS, nah jk :)
LOL anyway the position of the capital of a nation matters? Or it's the same thing if it's in the desert or in a better land? The amount of gold does not depends from the capital position i mean
well axis powers...until the armstice with the allies, and the following operation "achse" that in the balkans regions where my grandfather worked as a telegraphist (modern day Kosovo) was taken prisoner by germans and interned in a "working camp" to make v2
Sure germany was right on suppose italy's treason...look what kind of people we had, the king, ecc. (was he a king?....)
but were we talking about the game? ahah sorry, i don't feel italian, i don't care, we are blamed with stereotypes all around the world...but maybe we deserved it.
Now we just need a japanese adding other tips for the game and we're ready
Last edited by Stefandreus; Jun 12, 2023 @ 6:37am
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Date Posted: Jun 7, 2023 @ 10:22am
Posts: 12