PAYDAY 2

PAYDAY 2

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Showing 1-15 of 20 comments
Prof.Jackie (Banned) Aug 10, 2016 @ 8:31am 
Originally posted by PsychoticFalcon:
Any idea why this was happening?

Since you have 3 bots in your screenshots it's save to assume it's one of your mods messing with team ai.
Pig Mugi Aug 10, 2016 @ 8:35am 
it's old glitch
Mr. Alfabet Aug 10, 2016 @ 8:39am 
You could say that Hoxton broke out of his small chamber!
Siðhrafn Aug 10, 2016 @ 8:52am 
Originally posted by capt.jackharkness:
Originally posted by PsychoticFalcon:
Any idea why this was happening?

Since you have 3 bots in your screenshots it's save to assume it's one of your mods messing with team ai.
I don't think so.

During the start of the 2nd day I closed one of the entrances of the office, when that happend Hoxton didn't go to any of the other two entrances (which is weird as bots can enter closed entrances by sliding under the closed entrances, which opens briefly as bots do that). The game also doesn't consider Hoxton a part of the team, only as an unique escort NPC.
Terminator01 Aug 10, 2016 @ 10:30am 
Originally posted by PsychoticFalcon:
Originally posted by capt.jackharkness:

Since you have 3 bots in your screenshots it's save to assume it's one of your mods messing with team ai.
I don't think so.

During the start of the 2nd day I closed one of the entrances of the office, when that happend Hoxton didn't go to any of the other two entrances (which is weird as bots can enter closed entrances by sliding under the closed entrances, which opens briefly as bots do that). The game also doesn't consider Hoxton a part of the team, only as an unique escort NPC.


If you have mods, ALWAYS check if it´s caused by them.
BlackRibbon Aug 10, 2016 @ 10:45am 
It's a rare glitch and has been around since release.
Atomic Waste Aug 10, 2016 @ 11:55am 
I´d honnestly blame your mods for the moment. Especailly since at least one of your mods messes with the AI.

Nontheless, I´ll move this one to Bug Reporting for the moment.
Originally posted by Black Ribbon:
It's a rare glitch and has been around since release.
Correct, and I've experienced it at release. But I have not seen it again since release. And hence why it is highly likely it is a mod causing this.
revnant Aug 10, 2016 @ 12:59pm 
Originally posted by Manager of the Melons:
Originally posted by Black Ribbon:
It's a rare glitch and has been around since release.
Correct, and I've experienced it at release. But I have not seen it again since release. And hence why it is highly likely it is a mod causing this.

I haven't seen it at release or without a mod tbh. I have however used an experimental mod that a friend gave me that touched some general bot behaviour and it caused this sort of glitch several times (I've since deleted that mod because it did stuff like that).
Originally posted by revnant:
Originally posted by Manager of the Melons:
Correct, and I've experienced it at release. But I have not seen it again since release. And hence why it is highly likely it is a mod causing this.

I haven't seen it at release or without a mod tbh. I have however used an experimental mod that a friend gave me that touched some general bot behaviour and it caused this sort of glitch several times (I've since deleted that mod because it did stuff like that).
Makes sense. The reason why it happened at release was that Hoxton could get stuck in certain areas (particularly the walkways if you blew them up). Which is how this happened:

http://steamcommunity.com/sharedfiles/filedetails/?id=394987978

This was taken in Feb last year and was generally an issue that could happen at release (along with a few others), but he hardly paths into the walkways anymore. And I have not seen this bug since then.

However, in OP's case, I guarantee it is mods.
revnant Aug 10, 2016 @ 1:39pm 
Originally posted by Manager of the Melons:
Originally posted by revnant:

I haven't seen it at release or without a mod tbh. I have however used an experimental mod that a friend gave me that touched some general bot behaviour and it caused this sort of glitch several times (I've since deleted that mod because it did stuff like that).
Makes sense. The reason why it happened at release was that Hoxton could get stuck in certain areas (particularly the walkways if you blew them up). Which is how this happened:

http://steamcommunity.com/sharedfiles/filedetails/?id=394987978

This was taken in Feb last year and was generally an issue that could happen at release (along with a few others), but he hardly paths into the walkways anymore. And I have not seen this bug since then.

However, in OP's case, I guarantee it is mods.

Ah I see. Thanks. Those pesky walkways!

I think the reason why I didn't see them is that we hardly ever brought C4 and if we did, only 1 person would bring it and we blew up the top floor's 2 walkways and held on to the extra 2 remaining shape charges for objectives.
BlackRibbon Aug 10, 2016 @ 2:02pm 
Originally posted by Manager of the Melons:
Originally posted by Black Ribbon:
It's a rare glitch and has been around since release.
Correct, and I've experienced it at release. But I have not seen it again since release. And hence why it is highly likely it is a mod causing this.
I had it 2 months ago when I was hosting. I have never used any AI altering mods.
Hassat Hunter (Banned) Aug 10, 2016 @ 4:57pm 
Hefty desync can cause it.
But that's fairly unlikely on solo.

But heavily messing with AI? Yup, pretty much putting my money on mods there.
Originally posted by Black Ribbon:
Originally posted by Manager of the Melons:
Correct, and I've experienced it at release. But I have not seen it again since release. And hence why it is highly likely it is a mod causing this.
I had it 2 months ago when I was hosting. I have never used any AI altering mods.
Some AI mods can affect hosts as well (see SC's Mod for a reference).

But otherwise the only way I *might* still be able to get it is if he decides to path onto a walkway right before it blows up. Which is a bit tricky to do (as I'd need only the window facing doors to open up, and then get him to path onto one of the two walkways).
That being said, I would like PsychoticFalcon to try this without mods on (at least the ones that affect AI). And see if he can still reproduce this problem.
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Date Posted: Aug 10, 2016 @ 8:22am
Posts: 20