PAYDAY 2

PAYDAY 2

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FALCONPUNCH! Nov 19, 2017 @ 9:53am
Two-handing weapons in VR
My biggest gripe with the current VR system is that there isn't a great deal of incentive to two hand guns, which is kinda immersion breaking when there's no recoil for me to just shoot everything one handed.

It doesn't help that its required to hold down the grip button to two hand. This should be a toggle feature, or a snap-to feature ala Onward.
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Showing 1-7 of 7 comments
Al Capwn Nov 19, 2017 @ 10:14am 
Theres a vr input emulator you can download to change the grip to toggle. It has its flaws but it works in a pinch. My biggest gripe is you cant move like at all when 2 hand gripping.
creamcone Nov 19, 2017 @ 10:14am 
They should add recoil to guns. A minigun with no recoil is just OP.
Rokk Nov 19, 2017 @ 10:23am 
Originally posted by Bandicam School Massacre:
They should add recoil to guns. A minigun with no recoil is just OP.

Recoil in VR probably feels awful. You'd have to practically point the hand controllers downwards to keep firing in front of you.

You could increase weapon spread the longer you fire, but that also feels awful. There's no good solution here.
Last edited by Rokk; Nov 19, 2017 @ 10:24am
Fluoride Nov 19, 2017 @ 10:30am 
Should be done like H3VR, just a trigger click on the foregrip snaps the firearms foregrip to your other hand, no holding the grip buttons. It releases when both controllers get too far away from eachother.

I think PDVR could learn a lot from H3VR.
Last edited by Fluoride; Nov 19, 2017 @ 10:41am
Zdann Nov 19, 2017 @ 10:41am 
I'm not 100% sure, but I think that two-handing is the only way to get ADS spread in VR. It's a shame that doing it is so awkward then.
Last edited by Zdann; Nov 19, 2017 @ 10:41am
Not Root Nov 19, 2017 @ 1:22pm 
Originally posted by Rokk:
Recoil in VR probably feels awful. You'd have to practically point the hand controllers downwards to keep firing in front of you.

You could increase weapon spread the longer you fire, but that also feels awful. There's no good solution here.

I dunno, Pavlov does a pretty good job of it. The gunplay feels "floaty" and unrealistic, sure, but that quickly fades into the background as you quickly learn what the guns' movements mean. Especially when the game makes no claim or pretense of realism. Relevantly, nor does Payday.
Last edited by Not Root; Nov 19, 2017 @ 1:23pm
♥abduction on foreign soil♥ (Banned) Nov 19, 2017 @ 1:39pm 
Wrong ♥♥♥♥♥♥♥ forum
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Showing 1-7 of 7 comments
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Date Posted: Nov 19, 2017 @ 9:53am
Posts: 7