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The biggest difference in the guns is that you can ignore stability because it has no effect in VR.
Disagree. Just finished a heist today with over 70% of my 300 some kills being headshots. I find it quite easy, pop pop pop.
Don't try to rely on this too much, you really want to focus on practicing headshots, because once you get good at that, you don't need body expertise anymore and that's a ton of points to spend elsewhere.
Because of this, I have been rocking the Lever Action, which I suppose is pretty unique when it comes to the sniper class weapons, which I think is great for VR. Ironsigted, so no slowdown when using a scope, and the fire rate is just about every 1 second, which is just enough time for me to line up another headshot before I am ready to fire.
I paired it with graze, anarchist and a suit, and treat it as a DMR (3 pickup per box is better than the regular DMRs, plus armor piercing). You'll be running around snapping headshots all day, add the perk for halved reload speed on headshots and you're golden.
Edit: I also usually run sociopath and the fugitive tree for the skill that makes each kill powerup your melee. I take the claymore and poke enemies for extremely fast reload and you know murderous melee with my offhand. It is a lot of fun and very dynamic.
What SMG do you use
You can spec the Izhma for maximum concealment and minimum accuracy without concerns for stability, and even the extended mag can be shoehorned in. With a modded Judge and skills for concealment, you can reach a Detection Rate of 4. And with crits, it becomes a proper death ray. You shoot in the enemy's general direction and everything dies in a large cone. You can use it on full auto all the time, as stability is not a thing. And you can use the Judge with HE against Dozer faceplates, Shields and Snipers.
Another fine build is the RPK+Bernetti. The negated stability stat helps here a lot too. It's possible to reach 23 detection rate, and that lets you use crits with Low Blow aced (and dodge with Sneaky Bastard aced) to maximum effect. It's a short range weapon, as the accuracy is pretty bad, but it's still usable one-handed. Also our insane VR movement speed helps a lot for range The Bernetti is a piece of garbage, but it's +3 Concealment mod is needed for the crit/dodge skills. You can use it against far away snipers, or to get ammo for the RPK. The only problem I had with this build was that it has nothing against Shield units, you have to dance around them or stab the barrel through their shield (which I avoid if I can, it's pretty much a built-in cheat).
I don't think it's as good in practice as you make it seem to be.