PAYDAY 2

PAYDAY 2

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Shalev Mar 24, 2023 @ 5:18am
need good builds for a beginner
same as in title, used to play payday 2 a long ass time ago on consoles until i stopped 3 years ago, so i dont remember much, i have all dlc in legeacy collecton, along with the pencil key, along with mcshay weapons pack 2 as my friend gave me a key for it
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Showing 1-15 of 26 comments
P1nkLem0n4d3 Mar 24, 2023 @ 6:03am 
Use either Muscle, Armorer, or Rogue first, as these perk decks are the basic primary types of different builds in the game, and you can branch out into other perk decks later.

Muscle, is health based. You get additional health, and you get extra health regen. You also get the chance to spread panic.

Armorer, is armor based. You get a 2 second invincibility window after your armor disappears that cannot occur for more than once every 15 seconds, and you get extra armor.

Rogue, is dodge based. You get additional dodge and you also get a chance of armor piercing.

All of these are also very flexible, so if you prefer other skills, or other loadouts, these are also great options for perk decks, because of their high flexibility and adaptability.

General recommendations, change as you see fit:

Muscle, use this with a LMG and grenade launcher, and have a high detection: https://pd2builder.netlify.app/?s=5g1K1000s10-410gF00585000g910&p=1&a=0&t=7&d=5

Armorer, use this with a LMG and grenade launcher: https://pd2builder.netlify.app/?s=1Qxa1000gJ0-6gF005010-4110&p=2&a=6&t=7&d=5

Rogue, use this with a suppressed Assault Rifle, with an emphasis on low concealment and suppressed AP Pistol, both with concealment boosts if you have those: https://pd2builder.netlify.app/?s=1I3I0-4s10-90w7h6000910&p=3&a=0&t=7&d=3
i c wiener Mar 24, 2023 @ 6:27am 
Dodge is not a good option for new players. Heavy armour builds are best because they can absorb more damage, and the loss of armour is clearly indicated so the player can seek cover.

Get the ICTV, put points into the Armourer perk deck, and use it with a basic assault rifle and submachine gun, or 5/7 pistol if you want to deal better with shields. At Overkill and below crits don't matter so much, so just pack on the armour. Shoot enemies/do objectives until your armour is low, then take cover. That's about as basic as it can get.
I wouldnt recommend dodge, it can make new players learn bad habits.
one of the main advantages of muscle is that its tanky enough to use suit. combine that with crits and akimbo SMGs and you can do some absolutely disgusting damage

Since its a health deck you will need joker skills(mastermind middle) and to constantly have at least one joker up to make full use of muscle

edit:

as for weapon classes
snipers can (with graze) kill entire groups with a single headshot, while having the ability to pierce walls. they are very strong, but do require some effort to use

ARs are ok generalists. they have great accuracy and stability, many have very good concealment, decent damage and pickup. they can still be good without skills

LMGs are like ARs with better pickup, rof and damage, but worse accuracy, stability, concealment and have long reloads.

akimbo SMGS have great DPS and concealment, , allowing them to do ridiculous things when buffed by crits(which is very easy with their concealment)

shotguns from my experience kinda suck. they can be good since they can hit multiple enemies, but with their inaccuracy and slow rof thy are just too unreliable, the main exceptions being high damage ones(locomotive, gsps) with AP slugs to trigger overkill aced or grimm which can stunlock entire areas with Dbreath/tombstone

akimbo pistols can achieve better damage than ak-SMGs, but their lack of auto fire and having to hit headsots(rather than hitting bodyshots with BE) just makes them more annoying to use

GLs are great for crowds and have solid are denial with poision/fire(except for the arbiter- that is more a utility for LMGs since it can also deal with snipers)
Last edited by The man, the myth, the leg; Mar 24, 2023 @ 8:25am
Camera Man Mar 24, 2023 @ 8:14am 
Originally posted by P1nkLem0n4d3:
Snip
Those 3 deck suggestions are generally good to give a general purpose for their setups, as there are certain decks which outright changes the system. Awhile the builds listed are generally fine for lower difficulties, I have a few suggestions for change

Muscle is abit overkill in regen with Hostage taker with it's own HP regen, but could help for a newer player. I wouldn't recommend Swan Song or Feign death as it could generally teach bad habits. Swan Song can be used as a reposition tool but most players end up vomiting things like Rockets to clear crowds which could put them in a worse spot to revive. I did left 3 points free as most required skills are there
https://pd2builder.netlify.app/?s=5g1K1000ch1000100V005052000100&p=1&a=0&t=7&d=5

Armorer build has alot of issues, Bullseye Aced doesn't help most cases (except anarchist), Basic Hostage taker only heals 3.45 health which could work on lower difficulties but isn't reliable. Die Hard does nothing for ICTV. Which the points I mainly moved to LnL aced for faster reloads on the Lmg.
https://pd2builder.netlify.app/?s=1Q1a1000cN1000100V005010-4110&p=2&a=6&t=7&d=5


Rogue removing Feign death for the same reasons as the Muscle build, Quick fix aced is only really useful with Basic when using with FAKs, 10% Damage reduction from Aced on DS only helps to specific setups or just to reach Inspire if you don't have enough for Painkillers, so 10% on a difficulty with even less damage kinda changes nothing. Adding Sneaky Bastard and Hostage taker together is already abit too much survivability. So I moved Sneaky bastard to Low Blow Aced for more flexibility for the AR.
https://pd2builder.netlify.app/?s=1Q3I1000ch10-5g900015i000100&p=3&a=0&t=7&d=3

Rogue as others said due could create bad habits, as Armor/Health allows consistency awhile Dodge allows for potentially longer survivability without consistency. A way to think about it is your dodge is the new armor. So when your armor breaks, get in cover.
with armorer you should not take joker skills

since its an armor deck it can take advantage of berserker and frenzy(more damage when your health is low). armorer gives you brief invunerability after your armor breaks so the reduces helth should not be an issue

sicne you are asking for begginer builds i would not reccomend armorer since its can be quite hard to use. if you do want ot use it i would reccomend getting a hud that displays more info(i use vanillahud +) to know when your invulnerability is on cooldown
Last edited by The man, the myth, the leg; Mar 24, 2023 @ 8:48am
Camera Man Mar 24, 2023 @ 9:06am 
Originally posted by The man, the myth, the leg:
with armorer you should not take joker skills

since its an armor deck it can take advantage of berserker and frenzy(more damage when your health is low). armorer gives you brief invunerability after your armor breaks so the reduces helth should not be an issue

sicne you are asking for begginer builds i would not reccomend armorer since its can be quite hard to use. if you do want ot use it i would reccomend getting a hud that displays more info(i use vanillahud +) to know when your invulnerability is on cooldown
Just because Armorer can optimize Berserker better than most decks, doesn't mean Joker Armorer is an unviable setup.

OP most likely isn't gonna jump into DS straight away, so there is no reason to worry about the 2s invincibility right away as damage numbers are generally lower. If anything, the deck is gonna teach using cover by waiting for armor to recover.
Victor Mar 24, 2023 @ 9:23am 
Originally posted by The man, the myth, the leg:
with armorer you should not take joker skills

since its an armor deck it can take advantage of berserker and frenzy(more damage when your health is low). armorer gives you brief invunerability after your armor breaks so the reduces helth should not be an issue

sicne you are asking for begginer builds i would not reccomend armorer since its can be quite hard to use. if you do want ot use it i would reccomend getting a hud that displays more info(i use vanillahud +) to know when your invulnerability is on cooldown
well, unless you down too much to use medic bag often, jokers shouldn't be a issue
Originally posted by Camera Man:
Originally posted by The man, the myth, the leg:
with armorer you should not take joker skills

since its an armor deck it can take advantage of berserker and frenzy(more damage when your health is low). armorer gives you brief invunerability after your armor breaks so the reduces helth should not be an issue

sicne you are asking for begginer builds i would not reccomend armorer since its can be quite hard to use. if you do want ot use it i would reccomend getting a hud that displays more info(i use vanillahud +) to know when your invulnerability is on cooldown
Just because Armorer can optimize Berserker better than most decks, doesn't mean Joker Armorer is an unviable setup.

OP most likely isn't gonna jump into DS straight away, so there is no reason to worry about the 2s invincibility right away as damage numbers are generally lower. If anything, the deck is gonna teach using cover by waiting for armor to recover.

im not talking about just DS, in general for armor bezerk+ frenzy is much stronger than joker skills. even if you dont need the extra damage the reduced damage from frenzy helps you armor last longer

and again, you can still do it, its just not that good
Last edited by The man, the myth, the leg; Mar 24, 2023 @ 9:27am
Shalev Mar 24, 2023 @ 9:35am 
actually i checked my other steam account and it has payday 2, and also an infamy 1 save, i just took the save from there, as this account is my current main
I Like Trousers Mar 24, 2023 @ 10:52am 
Get perk decks with innate hp regen in em. Here are a few suggestions with weapons.

https://pd2builder.netlify.app/?s=5O381000eN1000103U0050120-6&p=1&a=6&t=4&d=5
LMG + Explosives. So KSP + Compact 40mm or Brenner + China Puff. If you wanna be considerate of your teammates pick Combat Doctor for doc bags instead of Uppers' first aid kits. 14 hp refills that can auto use when nearby on death are strong af though.

https://pd2builder.netlify.app/?s=5O3800xed0100010-5103Q0-416&p=c&a=0&t=4&d=5
Here's a non infamous build. Use the M1014/Predator shotgun with flechettes or the Izmha if you're cring + HE Judge to strip your own armour for healing. Also nice on distant dozers.
If you're infamous use this instead.
https://pd2builder.netlify.app/?s=1O3810F6d0105810-611Q0-414&p=c&a=0&t=4&d=5
(Note I haven't used the Izmha in years and don't intend to buy one to look at it's stats.)

https://pd2builder.netlify.app/?s=5G380-4dg100010iF00105O0-6&p=a&a=0&t=4&d=3
Get some Assault Rifle with an SMG, make sure both have a speedpull mag. Even with the nerf half reload speed is still NUTTY. Tempest + Mark-10 works well, so does the Union 5.56 AR

Make sure for Low Blow aced builds you get 23-26 detection risk for 30-27% crit chance, any higher and you'll lose too much crits & any lower you'll be missing out on potential stat increasing attachments.

https://pd2builder.netlify.app/?s=1O3I3U00f0105810j00010-9&p=1&a=3&t=4&d=5
If you play on Overkill & below use the low dmg snipers. (160s) to one shot non specials.
If you play above Overkill use medium damage snipers (255) to one shot non specials.
If you dislike special enemies & wanna one shot em use a 500, it's quite the big ♥♥♥♥ play to use 500 dmg snipers, not super practical though.
Grizzly Mar 24, 2023 @ 11:31am 
Originally posted by The man, the myth, the leg:
with armorer you should not take joker skills

since its an armor deck it can take advantage of berserker and frenzy(more damage when your health is low). armorer gives you brief invunerability after your armor breaks so the reduces helth should not be an issue

sicne you are asking for begginer builds i would not reccomend armorer since its can be quite hard to use. if you do want ot use it i would reccomend getting a hud that displays more info(i use vanillahud +) to know when your invulnerability is on cooldown
but if he plays on overkill thats way to much dmg, the extra HP can be way better cause it will make him not go down, and he wont need the dmg

my tip for new people is just the ex president perk deck.
everything else is try out and find out
Last edited by Grizzly; Mar 24, 2023 @ 11:32am
Originally posted by P1nkLem0n4d3:
Use either Muscle, Armorer, or Rogue first, as these perk decks are the basic primary types of different builds in the game, and you can branch out into other perk decks later.

Muscle, is health based. You get additional health, and you get extra health regen. You also get the chance to spread panic.

Armorer, is armor based. You get a 2 second invincibility window after your armor disappears that cannot occur for more than once every 15 seconds, and you get extra armor.

Rogue, is dodge based. You get additional dodge and you also get a chance of armor piercing.

All of these are also very flexible, so if you prefer other skills, or other loadouts, these are also great options for perk decks, because of their high flexibility and adaptability.

General recommendations, change as you see fit:

Muscle, use this with a LMG and grenade launcher, and have a high detection: https://pd2builder.netlify.app/?s=5g1K1000s10-410gF00585000g910&p=1&a=0&t=7&d=5

Armorer, use this with a LMG and grenade launcher: https://pd2builder.netlify.app/?s=1Qxa1000gJ0-6gF005010-4110&p=2&a=6&t=7&d=5

Rogue, use this with a suppressed Assault Rifle, with an emphasis on low concealment and suppressed AP Pistol, both with concealment boosts if you have those: https://pd2builder.netlify.app/?s=1I3I0-4s10-90w7h6000910&p=3&a=0&t=7&d=3

LMG builds without shock 'n awe aced? Aight.
Originally posted by =WAWA= Mustaherukka Gaming:
Originally posted by P1nkLem0n4d3:
Use either Muscle, Armorer, or Rogue first, as these perk decks are the basic primary types of different builds in the game, and you can branch out into other perk decks later.

Muscle, is health based. You get additional health, and you get extra health regen. You also get the chance to spread panic.

Armorer, is armor based. You get a 2 second invincibility window after your armor disappears that cannot occur for more than once every 15 seconds, and you get extra armor.

Rogue, is dodge based. You get additional dodge and you also get a chance of armor piercing.

All of these are also very flexible, so if you prefer other skills, or other loadouts, these are also great options for perk decks, because of their high flexibility and adaptability.

General recommendations, change as you see fit:

Muscle, use this with a LMG and grenade launcher, and have a high detection: https://pd2builder.netlify.app/?s=5g1K1000s10-410gF00585000g910&p=1&a=0&t=7&d=5

Armorer, use this with a LMG and grenade launcher: https://pd2builder.netlify.app/?s=1Qxa1000gJ0-6gF005010-4110&p=2&a=6&t=7&d=5

Rogue, use this with a suppressed Assault Rifle, with an emphasis on low concealment and suppressed AP Pistol, both with concealment boosts if you have those: https://pd2builder.netlify.app/?s=1I3I0-4s10-90w7h6000910&p=3&a=0&t=7&d=3

LMG builds without shock 'n awe aced? Aight.
just use the GL for shields
arbiter is best for that since it can also deal with snipers and its lower pickup doesnt matter with an LMG

shock and awe is pretty unreliable
Last edited by The man, the myth, the leg; Mar 24, 2023 @ 1:10pm
I Like Trousers Mar 24, 2023 @ 1:09pm 
Originally posted by =WAWA= Mustaherukka Gaming:
LMG builds without shock 'n awe aced? Aight.


Originally posted by P1nkLem0n4d3:
Muscle, use this with a LMG and grenade launcher, and have a high detection: https://pd2builder.netlify.app/?s=5g1K1000s10-410gF00585000g910&p=1&a=0&t=7&d=5
Grenade launcher = anti shield.
That is the least of this build's issues though.
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