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Muscle, is health based. You get additional health, and you get extra health regen. You also get the chance to spread panic.
Armorer, is armor based. You get a 2 second invincibility window after your armor disappears that cannot occur for more than once every 15 seconds, and you get extra armor.
Rogue, is dodge based. You get additional dodge and you also get a chance of armor piercing.
All of these are also very flexible, so if you prefer other skills, or other loadouts, these are also great options for perk decks, because of their high flexibility and adaptability.
General recommendations, change as you see fit:
Muscle, use this with a LMG and grenade launcher, and have a high detection: https://pd2builder.netlify.app/?s=5g1K1000s10-410gF00585000g910&p=1&a=0&t=7&d=5
Armorer, use this with a LMG and grenade launcher: https://pd2builder.netlify.app/?s=1Qxa1000gJ0-6gF005010-4110&p=2&a=6&t=7&d=5
Rogue, use this with a suppressed Assault Rifle, with an emphasis on low concealment and suppressed AP Pistol, both with concealment boosts if you have those: https://pd2builder.netlify.app/?s=1I3I0-4s10-90w7h6000910&p=3&a=0&t=7&d=3
Get the ICTV, put points into the Armourer perk deck, and use it with a basic assault rifle and submachine gun, or 5/7 pistol if you want to deal better with shields. At Overkill and below crits don't matter so much, so just pack on the armour. Shoot enemies/do objectives until your armour is low, then take cover. That's about as basic as it can get.
Since its a health deck you will need joker skills(mastermind middle) and to constantly have at least one joker up to make full use of muscle
edit:
as for weapon classes
snipers can (with graze) kill entire groups with a single headshot, while having the ability to pierce walls. they are very strong, but do require some effort to use
ARs are ok generalists. they have great accuracy and stability, many have very good concealment, decent damage and pickup. they can still be good without skills
LMGs are like ARs with better pickup, rof and damage, but worse accuracy, stability, concealment and have long reloads.
akimbo SMGS have great DPS and concealment, , allowing them to do ridiculous things when buffed by crits(which is very easy with their concealment)
shotguns from my experience kinda suck. they can be good since they can hit multiple enemies, but with their inaccuracy and slow rof thy are just too unreliable, the main exceptions being high damage ones(locomotive, gsps) with AP slugs to trigger overkill aced or grimm which can stunlock entire areas with Dbreath/tombstone
akimbo pistols can achieve better damage than ak-SMGs, but their lack of auto fire and having to hit headsots(rather than hitting bodyshots with BE) just makes them more annoying to use
GLs are great for crowds and have solid are denial with poision/fire(except for the arbiter- that is more a utility for LMGs since it can also deal with snipers)
Muscle is abit overkill in regen with Hostage taker with it's own HP regen, but could help for a newer player. I wouldn't recommend Swan Song or Feign death as it could generally teach bad habits. Swan Song can be used as a reposition tool but most players end up vomiting things like Rockets to clear crowds which could put them in a worse spot to revive. I did left 3 points free as most required skills are there
https://pd2builder.netlify.app/?s=5g1K1000ch1000100V005052000100&p=1&a=0&t=7&d=5
Armorer build has alot of issues, Bullseye Aced doesn't help most cases (except anarchist), Basic Hostage taker only heals 3.45 health which could work on lower difficulties but isn't reliable. Die Hard does nothing for ICTV. Which the points I mainly moved to LnL aced for faster reloads on the Lmg.
https://pd2builder.netlify.app/?s=1Q1a1000cN1000100V005010-4110&p=2&a=6&t=7&d=5
Rogue removing Feign death for the same reasons as the Muscle build, Quick fix aced is only really useful with Basic when using with FAKs, 10% Damage reduction from Aced on DS only helps to specific setups or just to reach Inspire if you don't have enough for Painkillers, so 10% on a difficulty with even less damage kinda changes nothing. Adding Sneaky Bastard and Hostage taker together is already abit too much survivability. So I moved Sneaky bastard to Low Blow Aced for more flexibility for the AR.
https://pd2builder.netlify.app/?s=1Q3I1000ch10-5g900015i000100&p=3&a=0&t=7&d=3
Rogue as others said due could create bad habits, as Armor/Health allows consistency awhile Dodge allows for potentially longer survivability without consistency. A way to think about it is your dodge is the new armor. So when your armor breaks, get in cover.
since its an armor deck it can take advantage of berserker and frenzy(more damage when your health is low). armorer gives you brief invunerability after your armor breaks so the reduces helth should not be an issue
sicne you are asking for begginer builds i would not reccomend armorer since its can be quite hard to use. if you do want ot use it i would reccomend getting a hud that displays more info(i use vanillahud +) to know when your invulnerability is on cooldown
OP most likely isn't gonna jump into DS straight away, so there is no reason to worry about the 2s invincibility right away as damage numbers are generally lower. If anything, the deck is gonna teach using cover by waiting for armor to recover.
im not talking about just DS, in general for armor bezerk+ frenzy is much stronger than joker skills. even if you dont need the extra damage the reduced damage from frenzy helps you armor last longer
and again, you can still do it, its just not that good
https://pd2builder.netlify.app/?s=5O381000eN1000103U0050120-6&p=1&a=6&t=4&d=5
LMG + Explosives. So KSP + Compact 40mm or Brenner + China Puff. If you wanna be considerate of your teammates pick Combat Doctor for doc bags instead of Uppers' first aid kits. 14 hp refills that can auto use when nearby on death are strong af though.
https://pd2builder.netlify.app/?s=5O3800xed0100010-5103Q0-416&p=c&a=0&t=4&d=5
Here's a non infamous build. Use the M1014/Predator shotgun with flechettes or the Izmha if you're cring + HE Judge to strip your own armour for healing. Also nice on distant dozers.
If you're infamous use this instead.
https://pd2builder.netlify.app/?s=1O3810F6d0105810-611Q0-414&p=c&a=0&t=4&d=5
(Note I haven't used the Izmha in years and don't intend to buy one to look at it's stats.)
https://pd2builder.netlify.app/?s=5G380-4dg100010iF00105O0-6&p=a&a=0&t=4&d=3
Get some Assault Rifle with an SMG, make sure both have a speedpull mag. Even with the nerf half reload speed is still NUTTY. Tempest + Mark-10 works well, so does the Union 5.56 AR
Make sure for Low Blow aced builds you get 23-26 detection risk for 30-27% crit chance, any higher and you'll lose too much crits & any lower you'll be missing out on potential stat increasing attachments.
https://pd2builder.netlify.app/?s=1O3I3U00f0105810j00010-9&p=1&a=3&t=4&d=5
If you play on Overkill & below use the low dmg snipers. (160s) to one shot non specials.
If you play above Overkill use medium damage snipers (255) to one shot non specials.
If you dislike special enemies & wanna one shot em use a 500, it's quite the big ♥♥♥♥ play to use 500 dmg snipers, not super practical though.
my tip for new people is just the ex president perk deck.
everything else is try out and find out
LMG builds without shock 'n awe aced? Aight.
arbiter is best for that since it can also deal with snipers and its lower pickup doesnt matter with an LMG
shock and awe is pretty unreliable
Grenade launcher = anti shield.
That is the least of this build's issues though.